26
Dominion General Discussion / Re: What I love about Dominion is...
« on: July 26, 2013, 12:57:34 pm »Islanding a province.
When your opponent has a Saboteur.
Islanding a province.
Ever heard of WordPerfect? Yeah, my grandpa invented that.
The convention is well understood among experienced Magic players. However, those new to the terminology may complain that a strictly better card is not better in all situations than a strictly worse card. For example, Shock is a better card to draw than Lightning Bolt if both players are at two life and the opponent controls a Booby Trap naming Lightning Bolt. Such examples are not a failure of the terminology; it compares only the attributes of the cards regardless of obscure situations that may arise in play.
The term was used for Magic before it was used for Dominion.
Have the hippocratic temperaments been revised or do you just have a problem with generally mellow people?I was using my Kindle Fire to post that has auto-correct. The dumb thing changes the word you entered even if it was spelled correctly if it is not in its dictionary. I have corrected my post.
Man that's a lot of words to say "no". Could you maybe try to abuse language a little less?Do you not see the irony in quoting a dictionary definition to refute an argument in favor of using words in non-standard ways?[snip]
Do you at least see it now?
Online, sure. In-person, I would hope you would warn newish players or let them take that move back once they realize what they've done. I bring it up because usually when people are trying to introduce someone to the game it is in person anyway.
Right, but you don't want somebody's first experience with Dominion to be:
Them: "Hmm, all these cards to buy... I'll try... that one!"
You: "No, don't do that one, you'll screw yourself over because of [rules stuff]"
First game shouldn't give an opportunity for someone to screw up their deck, because having someone hover over your shoulder and tell you what to do is annoying and you should try to minimize that.
So I know I am an eSfJ, first born, melancholy/problematic that learns best by read/Wright and kinesthetic.
I'd avoid Mint for the first game, if only for the one guy who lucks into a 5-2 opening, and then opens Mint. While Squire makes this not entirely unrecoverable, it can still be a difficult mistake to climb back from.
And having Mint on the board allows you to demonstrate the power of trashing a bunch of coppers to reduce handsize.