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Dominion Articles / Re: Self-Synergy
« on: November 15, 2017, 01:19:36 am »massing CQs is not great.
I kinda think massing CQ is pretty great #livethatCQidiotlife
massing CQs is not great.
Nah man, ever since Silver it's just been downhill all the way.No one saw Jack of all Trades, Rebuild or Ill Gotten Gains as single card strategies when they first came out. They were first thought to be weak, neutral and useless, respectively, IIRC.
And then it swung to, these are OP single card strategies that are impossible to counter when they are out and are ruining Dominion.
How many times has Dominion been ruined now? I've lost track.
Dominion itself can't get ruined by specific cards. Games with specific cards can well be.
Yeah I think I basically tried the things they suggest. The people who were stuck there had trillions of drifters; I had far far more than that. I ended up using the Javascript hacking solution; just to set my number of probes back to where it was before I lost them all.Yeah I think it's legit to sometimes use console cheats, since the game has some issues like that. In my playthrough, I had a problem with misallocation of processors vs memory that I fixed with a console cheat, although I realized later that it probably would have been possible to fix it legitimately.
I'm currently putting an article together about self-synergy and I'll probably ignore everything in this thread.
No one saw Jack of all Trades, Rebuild or Ill Gotten Gains as single card strategies when they first came out. They were first thought to be weak, neutral and useless, respectively, IIRC.
And then it swung to, these are OP single card strategies that are impossible to counter when they are out and are ruining Dominion.
I think only Rebuild got this sort of language applied to it. The advice with the other two was that it was strong, but that there were better things to do depending on the kingdom, and that you had to be on the lookout for them. For Rebuild, the usual piece of advice was (is?) just to mirror.
No one saw Jack of all Trades, Rebuild or Ill Gotten Gains as single card strategies when they first came out. They were first thought to be weak, neutral and useless, respectively, IIRC.
How often do people say 'gg' to (primarily) literally mean that it was a good game? To me, it's equivalent to shaking hands after a face-to-face game.
I like Theory's idea. Simply put, there are so many cards now, we need a faster more efficient way to rank cards, especially if we are going to try and get a strong voting population.
Yeah, I don't think a kingdom card should get more points just because it has a powerful Heirloom. You should take synergy/anti-synergy with the Heirloom into account when making your own rankings though, since it's guaranteed to be present every time.
It absolutely should get more points for a powerful Heirloom. That’s supplied with the card every time, and a consequence of the card’s presence in the kingdom. The same way Baker is made better by giving you a free Coin token. I don’t think the model some people use of “how good is it to buy this card” as a proxy for total strength is really the full picture of a card’s strength anymore. I think “how much stronger is the average kingdom given the inclusion of this card” is a lot more powerful of a metric.
Look at Events. Events that you only buy once or never, for a marginal effect at the time, can have a huge impact on how the board is played, and we don’t say the event is “weak” just because it’s influence isn’t explicitly borne out in every game it’s present in.
I really like the Werewolf art (for the official card). That dude's chill right now, but you know he's gonna start some trouble when night falls.
Actually, all the art for this batch of promos is pretty great.
Like imagine if there was some kind of non-terminal Action that would sift through the top of your deck and draw all the Victory cards into your hand
A cool Mint variant.
Strikes me as more of an Herbalist variant.
Herbalist basically counts against your hand size, when this is purely additive.
That said, calling it a “Mint variant” is still one of those totally ridiculous comparisons with just enough of a grain of truth to them that some think they’re useful; a classic Awaclus post. Any attempt to engage this babblery won’t end with anyone being satisfied with anything.
The way it’s like Mint is that it takes Treasures out of your shuffle, like temporary trashing. That’s a lot more like Archive than Mint, but it’s cool that you can use the Treasures first and then get rid of them, and it’s cool that you don’t have to get cards from the deck vs in play for setting aside purposes.
Just confirming that this is official.
A cool Mint variant.