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Messages - Cuzz

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451
Dominion Articles / Re: Self-Synergy
« on: November 15, 2017, 01:19:36 am »
massing CQs is not great.

I kinda think massing CQ is pretty great #livethatCQidiotlife

452
Dominion: Nocturne Previews / Re: What did we get wrong before?
« on: November 14, 2017, 08:30:38 am »
No one saw Jack of all Trades, Rebuild or Ill Gotten Gains as single card strategies when they first came out. They were first thought to be weak, neutral and useless, respectively, IIRC.

And then it swung to, these are OP single card strategies that are impossible to counter when they are out and are ruining Dominion.

How many times has Dominion been ruined now? I've lost track.

Dominion itself can't get ruined by specific cards. Games with specific cards can well be.
Nah man, ever since Silver it's just been downhill all the way.

The Silver Test: If your copy of the game came with Silvers, return it for a refund.

453
Other Games / Re: Cookie Clicker?
« on: November 13, 2017, 09:03:38 pm »
Yeah I think I basically tried the things they suggest. The people who were stuck there had trillions of drifters; I had far far more than that. I ended up using the Javascript hacking solution; just to set my number of probes back to where it was before I lost them all.
Yeah I think it's legit to sometimes use console cheats, since the game has some issues like that. In my playthrough, I had a problem with misallocation of processors vs memory that I fixed with a console cheat, although I realized later that it probably would have been possible to fix it legitimately.

Yeah you’re screwed if you get > 30 processors before the end of stage 1.

454
Dominion: Nocturne Previews / Re: Another awful thread about nothing
« on: November 10, 2017, 10:42:05 am »
I'm currently putting an article together about self-synergy and I'll probably ignore everything in this thread.

You'll miss nothing by doing that.

455
Other Games / Re: Cookie Clicker?
« on: November 10, 2017, 10:20:48 am »
I remember after a week or so when Cookie Clicker first came out I finally had an existential panic about what I was doing with my life and had to do a sudden scorched-earth cache-clear to break the spell.

456
Dominion: Nocturne Previews / Re: Another awful thread about nothing
« on: November 10, 2017, 10:17:14 am »
"What do we got?"

"An idea."

"What idea?"

"An idea for the thread."

"I still don't know what the idea is."

"It's about nothing."

"Right."

"Everybody's doing something, we'll do nothing."

"So, we go into f.DS, we tell them we've got an idea for a thread about nothing."

"Exactly."

"They say, 'What's your thread about?' I say, 'Nothing.'"

"There you go."

(A moment passes)

(Nodding) "I think you may have something there."

457
Lurker + Squire

turns lurker into “+1 action, gain an attack”

458
Dominion: Nocturne Previews / Re: What did we get wrong before?
« on: November 04, 2017, 01:49:27 pm »
No one saw Jack of all Trades, Rebuild or Ill Gotten Gains as single card strategies when they first came out. They were first thought to be weak, neutral and useless, respectively, IIRC.

And then it swung to, these are OP single card strategies that are impossible to counter when they are out and are ruining Dominion.

I think only Rebuild got this sort of language applied to it. The advice with the other two was that it was strong, but that there were better things to do depending on the kingdom, and that you had to be on the lookout for them. For Rebuild, the usual piece of advice was (is?) just to mirror.

I was thinking about this post http://forum.dominionstrategy.com/index.php?topic=1338.msg21617#msg21617

459
Dominion: Nocturne Previews / Re: What did we get wrong before?
« on: November 04, 2017, 07:26:50 am »
No one saw Jack of all Trades, Rebuild or Ill Gotten Gains as single card strategies when they first came out. They were first thought to be weak, neutral and useless, respectively, IIRC.

And then it swung to, these are OP single card strategies that are impossible to counter when they are out and are ruining Dominion.

460
Dominion Articles / Re: Etiquette in Dominion Online
« on: November 03, 2017, 02:38:36 pm »
How often do people say 'gg' to (primarily) literally mean that it was a good game? To me, it's equivalent to shaking hands after a face-to-face game.

It's the equivalent of saying "good" when someone asks you how your day is going. It's the automatic polite thing to do regardless of whether it's true or not.

461
it does look like 8 7 for 8 on people currently engaged in academia, though. apparently Skies is a poker player

462
gamesou is 36 and posted a link to a graduate level textbook he just published, so I'm doubting that he is a student as well

463
Game Reports / Re: Playing with Lord Rattington is boring
« on: November 02, 2017, 12:14:39 pm »
also not even worth it if torturer is on the board

464
I like Theory's idea. Simply put, there are so many cards now, we need a faster more efficient way to rank cards, especially if we are going to try and get a strong voting population.

I like theory's idea a lot. It seems pretty fun and efficient, and doesn't require a huge commitment from any individual. I think it also requires a little more thoughtfulness than just 2 cards at a time.

465
Yeah, I don't think a kingdom card should get more points just because it has a powerful Heirloom. You should take synergy/anti-synergy with the Heirloom into account when making your own rankings though, since it's guaranteed to be present every time.

It absolutely should get more points for a powerful Heirloom. That’s supplied with the card every time, and a consequence of the card’s presence in the kingdom. The same way Baker is made better by giving you a free Coin token. I don’t think the model some people use of “how good is it to buy this card” as a proxy for total strength is really the full picture of a card’s strength anymore. I think “how much stronger is the average kingdom given the inclusion of this card” is a lot more powerful of a metric.

Look at Events. Events that you only buy once or never, for a marginal effect at the time, can have a huge impact on how the board is played, and we don’t say the event is “weak” just because it’s influence isn’t explicitly borne out in every game it’s present in.

Do people actually take the extra coin token into account when evaluating the strength of Baker? That seems really odd to me. It has nothing to do with your decision whether to buy the card or not.

466
I really like the Werewolf art (for the official card). That dude's chill right now, but you know he's gonna start some trouble when night falls.

Actually, all the art for this batch of promos is pretty great.

Yeah this art is my favorite so far, and I think the cards are as well.

467
Dominion: Nocturne Previews / Re: Bonus Preview #3: Fool
« on: October 25, 2017, 08:03:16 am »
Whaaaa

468
Seems funny that Blessed village lets you save the boon for next turn and idol doesn’t.

469
So if Druid and eg Blessed village are out, then the Boon pile for Blessed village only has 9 and it can’t access the set aside ones?

470
Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 09:53:19 am »
Like imagine if there was some kind of non-terminal Action that would sift through the top of your deck and draw all the Victory cards into your hand

Would have to cost $8 at least and then it competes with Province. Should probably check this thread before you post these things: http://forum.dominionstrategy.com/index.php?topic=699.0

471
Dominion General Discussion / Re: Night cards are not action cards
« on: October 23, 2017, 04:04:42 pm »
nerfs:

scrying pool, ironworks, ironmonger, magpie, orchard, vineyards, sacrifice, herald, vassal, golem, throne room, king's court, inheritance

472
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 10:31:28 am »
A cool Mint variant.

Strikes me as more of an Herbalist variant.

Herbalist basically counts against your hand size, when this is purely additive.

That said, calling it a “Mint variant” is still one of those totally ridiculous comparisons with just enough of a grain of truth to them that some think they’re useful; a classic Awaclus post. Any attempt to engage this babblery won’t end with anyone being satisfied with anything.

The way it’s like Mint is that it takes Treasures out of your shuffle, like temporary trashing. That’s a lot more like Archive than Mint, but it’s cool that you can use the Treasures first and then get rid of them, and it’s cool that you don’t have to get cards from the deck vs in play for setting aside purposes.

I was only thinking about the on-play effect of Mint so it makes a little more sense now, as opposed to almost none before.

473
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: October 23, 2017, 08:33:41 am »
Just confirming that this is official.

Confirming the English name also?

474
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 08:32:23 am »
A cool Mint variant.

Strikes me as more of an Herbalist variant.

475
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 03:18:39 pm »
Lotta wooshing going on in this thread.

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