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Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 12, 2018, 10:03:54 am »I'm close enough to IC now that I'm gunna lurk and silently judge yall for a while.
See this is the shit I’m talking about.
Vote: iguana
I'm close enough to IC now that I'm gunna lurk and silently judge yall for a while.
anyone claiming ii is town should be looked at as skummy. the only people that could possibly make that assumption at this point int he game are themselves and skum.
You can do that, true. But I myself did the same stuff one-two times and was obv!town till the end of the game or being killed.
I mean what in the world can scum know about town roles? Nothing. So ii will be caught on lies just like that.
What does "the same stuff" mean here?
Cryptic telling about the role. It was either a vague breadcrumb or this stuff.
anyone claiming ii is town should be looked at as skummy. the only people that could possibly make that assumption at this point int he game are themselves and skum.
You can do that, true. But I myself did the same stuff one-two times and was obv!town till the end of the game or being killed.
I mean what in the world can scum know about town roles? Nothing. So ii will be caught on lies just like that.
anyone claiming ii is town should be looked at as skummy. the only people that could possibly make that assumption at this point int he game are themselves and skum.
You can do that, true. But I myself did the same stuff one-two times and was obv!town till the end of the game or being killed.
I mean what in the world can scum know about town roles? Nothing. So ii will be caught on lies just like that.
How is it just like that?
II would be caught is skummy phrasing
II/whomever could only be caught if a claim went through
Your first statement and your last don't parse
What I am trying to say is that if you're town and you make a cryptic message about your role, and you are being lynched, you just say what you meant and mostly you're clear. If you're scum leaving a cryptic message about town role, then when you are being lynched, you can't do anything because you will be caught on lies. In this game scum has no info about town roles if I have read the setup correctly, so there's no incentive to enter D1 with risky claim.
PPE: 2
Fun fact, there is no way everyone was Kung fu fighting.
Didn't realize Vote: Robz888 was in this game
Well it would be pointless for me to ask a question that you have already posted the answer to.I mostly just don't want to incentivize people to post cryptic nonsense right out of the gate alluding to thoughts relating to their PM they may or may not have had to score immediate towncred.So would you prefer no posts to the kid of posts that iguana made?
Believe it or not, that's actually not at all what I said!
I mostly just don't want to incentivize people to post cryptic nonsense right out of the gate alluding to thoughts relating to their PM they may or may not have had to score immediate towncred.So would you prefer no posts to the kid of posts that iguana made?
O's super secret all encompassing power rankings and strategy guide, posted by tiers. IMO much more useful advice than card rankings and only 75% as likely to cause unhelpful bickering and semantic comparisons that have no strategic value
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Depends on the kingdom.
Why does Ritual say "+1VP per 1$ it cost" and not "+1VP per 1$ it costs"? To me, "cost" implies past-tense, like the card now ceases to be. But it's just in the trash.There's no good reason. Some cards refer to the current cost and some to the past cost, and it's just, what words fell out onto the card, what sounded good that minute. In general it's probably simpler to refer to the current cost so they should all do that.
I see an edge case here. You can trash an inherited Estate with Quarry in play. In the trash it costs always $2, but in your hand it can cost $0.
The first corner case that springs to mind for me is:
• Use Inheritance (it doesn't matter which Action you choose)
• Play Quarry
• Use Ritual on an Estate
• Get no VP
Because the Estate was an Action-Victory when you trashed it, Quarry reduced its to $0. The moment the Estate leaves your ownership it reverts to being a plain Victory card, costing $2.
I'm sure there are others.
Ok, what am I missing here? Why would you trash a Gold on Turn 4, regardless of how much debt you have?
If you trash down to 2 cards you can Windfall twice because after the first you still have a 5 card deck. You can't do this if you have too much debt because then you won't be able to afford Windfall after paying it off. Unfortunately I can't get the simulator to do this so I can't compare it to single or double Windfall very well. It seems too slow for the mirror, but in the non-mirror I can see it being correct.
...Island could easily use the Tavern mat instead of another of its own, couldn't it?Yes, that would be fine.
And it would have a cute interaction with Reserve cards. Not necessarily a useful one. Oh, except with Miser. And Distant Lands.
I really don’t think this is what was meant. Or are you joking?
I am not joking. What was meant?
...Island could easily use the Tavern mat instead of another of its own, couldn't it?Yes, that would be fine.
And it would have a cute interaction with Reserve cards. Not necessarily a useful one. Oh, except with Miser. And Distant Lands.
Take away everything that makes Chapel good and you haveTrade RouteEstateBomb.
Like, take away everything that makes Bandit Camp good and you have Bureaucrat.