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Messages - Cuzz

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401
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 12, 2018, 10:03:54 am »
I'm close enough to IC now that I'm gunna lurk and silently judge yall for a while.

See this is the shit I’m talking about.

Vote: iguana

402
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 12, 2018, 09:02:27 am »
anyone claiming ii is town should be looked at as skummy. the only people that could possibly make that assumption at this point int he game are themselves and skum.

You can do that, true. But I myself did the same stuff one-two times and was obv!town till the end of the game or being killed.

I mean what in the world can scum know about town roles? Nothing. So ii will be caught on lies just like that.

What does "the same stuff" mean here?

Cryptic telling about the role. It was either a vague breadcrumb or this stuff.

Right, that's what I thought. And so you don't think there's any likelihood that there's a community meta that doing this nonsense gets you tagged as obvtown out of the gate? Which scum could then exploit?

403
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 12, 2018, 08:53:11 am »
anyone claiming ii is town should be looked at as skummy. the only people that could possibly make that assumption at this point int he game are themselves and skum.

You can do that, true. But I myself did the same stuff one-two times and was obv!town till the end of the game or being killed.

I mean what in the world can scum know about town roles? Nothing. So ii will be caught on lies just like that.

What does "the same stuff" mean here?

404
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 12, 2018, 08:49:46 am »
Ah ok nevermind, he did say it was about his role. Carry on.

405
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 12, 2018, 08:46:09 am »
anyone claiming ii is town should be looked at as skummy. the only people that could possibly make that assumption at this point int he game are themselves and skum.

You can do that, true. But I myself did the same stuff one-two times and was obv!town till the end of the game or being killed.

I mean what in the world can scum know about town roles? Nothing. So ii will be caught on lies just like that.

How is it just like that?
II would be caught is skummy phrasing
II/whomever could only be caught if a claim went through
Your first statement and your last don't parse

What I am trying to say is that if you're town and you make a cryptic message about your role, and you are being lynched, you just say what you meant and mostly you're clear. If you're scum leaving a cryptic message about town role, then when you are being lynched, you can't do anything because you will be caught on lies. In this game scum has no info about town roles if I have read the setup correctly, so there's no incentive to enter D1 with risky claim.

PPE: 2

When did II say that his cryptic message was about his *role*? I thought it was just about the PM. IIRC last time someone pulled this it was Awaclus talking about the effing time stamp or something.

406
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 11, 2018, 05:25:06 pm »
Fun fact, there is no way everyone was Kung fu fighting.

Huh?

407
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 11, 2018, 12:38:41 pm »
Didn't realize Vote: Robz888 was in this game

Vote: pps because Robz is in every game.

408
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 11, 2018, 10:16:39 am »
I mostly just don't want to incentivize people to post cryptic nonsense right out of the gate alluding to thoughts relating to their PM  they may or may not have had to score immediate towncred.
So would you prefer no posts to the kid of posts that iguana made?

Believe it or not, that's actually not at all what I said!
Well it would be pointless for me to ask a question that you have already posted the answer to.

Ah so I actually transposed the words "would" and "you" in your post and thought you were being severely obtuse.

But you were still being kind of obtuse because obviously the answer to your question is no.

409
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 11, 2018, 09:54:48 am »
I mostly just don't want to incentivize people to post cryptic nonsense right out of the gate alluding to thoughts relating to their PM  they may or may not have had to score immediate towncred.
So would you prefer no posts to the kid of posts that iguana made?

Believe it or not, that's actually not at all what I said!

410
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 11, 2018, 09:45:33 am »
I mostly just don't want to incentivize people to post cryptic nonsense right out of the gate alluding to thoughts relating to their PM  they may or may not have had to score immediate towncred.

411
Mafia Game Threads / Re: M113: sufjan stevens (day 1)
« on: February 11, 2018, 09:37:56 am »
vote: iguana because I too hate this garbage

412
Maybe that’s a bad example actually, since it takes 2 turns to gain something, but you also don’t have to worry about it getting sniped from the trash so it probably more than evens out.

413
You could have honorable mentions for things like Lurker, which don’t lose any explicit functionality, but do lose a lot of their practical use.

414
Echip actually sounds like a card that an android would come up with for fun. 

416
O's super secret all encompassing power rankings and strategy guide, posted by tiers. IMO much more useful advice than card rankings and only 75% as likely to cause unhelpful bickering and semantic comparisons that have no strategic value

Donate:

Buy this.

Transmute:

Don't buy this.

Advance, Adventurer, Advisor, Alchemist, Alms, Altar, Ambassador, Amulet, Annex, Apothecary, Apprentice, Aqueduct, Archive, Arena, Armory, Artificer, Bag of Gold, Baker, Ball, Band of Misfits, Bandit Camp, Bandit Fort, Bank, Banquet, Bard, Baron, Basilica, Baths, Battlefield, Bazaar, Beggar, Bishop, Black Market, Blessed Village, Bonfire, Border Village, Borrow, Bridge, Bridge Troll, Bureaucrat, Bustling Village, Butcher, Cache, Candlestick Maker, Capital, Caravan, Caravan Guard, Cartographer, Castles, Catacombs, Catapult, Catapult/Rocks, Cellar, Cemetery, Champion, Chancellor, Changeling, Chapel, Chariot Race, Charm, City, City Quarter, Cobbler, Coin of the Realm, Colonnade, Colony, Conclave, Conquest, Conspirator, Contraband, Copper, Coppersmith, Council Room, Count, Counterfeit, Counting House, Courtyard, Crossroads, Crown, Crumbling Castle, Crypt, Cultist, Cursed Village, Cutpurse, Dame Anna, Dame Josephine, Dame Molly, Dame Natalie, Dame Sylvia, Death Cart, Defiled Shrine, Delve, Den of Sin, Develop, Devil's Workshop, Diadem, Disciple, Distant Lands, Doctor, Dominate, Druid, Duchess, Duchy, Duke, Dungeon, Duplicate, Embargo, Embassy, Emporium, Encampment, Encampment/Plunder, Enchantress, Engineer, Envoy, Estate, Exorcist, Expand, Expedition, Explorer, Fairgrounds, Familiar, Farmers' Market, Farming Village, Farmland, Faithful Hound, Feast, Feodum, Ferry, Festival, Fishing Village, Followers, Fool, Fool's Gold, Forager, Forge, Fortress, Fortune, Fortune Teller, Forum, Fountain, Fugitive, Gardens, Gear, Ghost Ship, Ghost Town, Giant, Gladiator, Gladiator/Fortune, Gold, Golem, Goons, Governor, Grand Castle, Grand Market, Graverobber, Great Hall, Groundskeeper, Guardian, Guide, Haggler, Hamlet, Harem, Harvest, Haunted Castle, Haunted Woods, Haven, Herald, Herbalist, Hermit, Hero, Highway, Hireling, Hoard, Horn of Plenty, Horse Traders, Hovel, Humble Castle, Hunting Grounds, Hunting Party, Idol, Ill-Gotten Gains, Inheritance, Inn, Ironmonger, Ironworks, Island, Jack of all Trades, Jester, Journeyman, Junk Dealer, Keep, King's Castle, King's Court, Knights, Laboratory, Labyrinth, Legionary, Leprechaun, Library, Lighthouse, Loan, Lookout, Lost Arts, Lost City, Madman, Magpie, Mandarin, Marauder, Margrave, Market, Market Square, Masquerade, Masterpiece, Menagerie, Mercenary, Merchant Guild, Merchant Ship, Messenger, Militia, Mine, Mining Village, Minion, Mint, Miser, Mission, Moat, Monastery, Moneylender, Monument, Mountain Pass, Mountebank, Museum, Mystic, Native Village, Navigator, Necromancer, Necropolis, Night Watchman, Noble Brigand, Nobles, Nomad Camp, Oasis, Obelisk, Opulent Castle, Oracle, Orchard, Outpost, Overgrown Estate, Overlord, Page, Palace, Pathfinding, Patrician, Patrician/Emporium, Pawn, Pearl Diver, Peasant, Peddler, Philosopher's Stone, Pilgrimage, Pillage, Pirate Ship, Pixie, Plan, Platinum, Plaza, Plunder, Pooka, Poor House, Port, Possession, Potion, Prince, Princess, Procession, Province, Quarry, Quest, Rabble, Raid, Raider, Ranger, Ratcatcher, Rats, Raze, Rebuild, Relic, Remake, Remodel, Ritual, Rocks, Rogue, Royal Blacksmith, Royal Carriage, Royal Seal, Saboteur, Sacred Grove, Sacrifice, Sage, Salt the Earth, Salvager, Save, Scavenger, Scheme, Scout, Scouting Party, Scrying Pool, Sea Hag, Seaway, Secret Cave, Secret Chamber, Settlers, Settlers/Bustling Village, Shanty Town, Shepard, Silk Road, Silver, Sir Bailey, Sir Destry, Sir Martin, Sir Michael, Sir Vander, Skulk, Small Castle, Smithy, Smugglers, Soldier, Soothsayer, Spice Merchant, Spoils, Sprawling Castle, Spy, Squire, Stables, Stash, Steward, Stonemason, Storeroom, Storyteller, Summon,  Swamp Hag, Swindler, Tactician, Talisman, Tax, Taxman, Teacher, Temple, Thief, Throne Room, Tomb, Tormentor, Torturer, Tournament, Tower, Tracker, Trade, Trade Route, Trader, Trading Post, Tragic Hero, Training, Transmogrify, Travelling Fair, Treasure Hunter, Treasure Map, Treasure Trove, Treasury, Tribute, Triumph, Triumphal Arch, Trusty Steed, Tunnel, University, Upgrade, Urchin, Vagrant, Vampire, Vault, Venture, Villa, Village, Vineyard, Wall, Walled Village, Wandering Minstrel, Warehouse, Warrior, Watchtower, Wedding, Werewolf, Wharf, Wild Hunt, Windfall, Wine Merchant, Wishing Well, Witch, Wolf Den, Woodcutter, Worker's Village, Workshop, Young Witch:

Depends on the kingdom.

I don't think the decision to buy Necropolis or not depends on the kingdom  so sorry

417
Dominion General Discussion / Re: Interview with Donald X.
« on: January 25, 2018, 02:56:02 pm »
Why does Ritual say "+1VP per 1$ it cost" and not "+1VP per 1$ it costs"? To me, "cost" implies past-tense, like the card now ceases to be. But it's just in the trash.
There's no good reason. Some cards refer to the current cost and some to the past cost, and it's just, what words fell out onto the card, what sounded good that minute. In general it's probably simpler to refer to the current cost so they should all do that.

I see an edge case here. You can trash an inherited Estate with Quarry in play. In the trash it costs always $2, but in your hand it can cost $0.

Like this for example:

The first corner case that springs to mind for me is:
• Use Inheritance (it doesn't matter which Action you choose)
• Play Quarry
• Use Ritual on an Estate
• Get no VP

Because the Estate was an Action-Victory when you trashed it, Quarry reduced its to $0. The moment  the Estate leaves your ownership it reverts to being a plain Victory card, costing $2.

I'm sure there are others.

?

418
/k

419
Dominion Articles / Re: Donate + Windfall
« on: January 23, 2018, 03:27:52 pm »
Ok, what am I missing here? Why would you trash a Gold on Turn 4, regardless of how much debt you have?

If you trash down to 2 cards you can Windfall twice because after the first you still have a 5 card deck. You can't do this if you have too much debt because then you won't be able to afford Windfall after paying it off. Unfortunately I can't get the simulator to do this so I can't compare it to single or double Windfall very well. It seems too slow for the mirror, but in the non-mirror I can see it being correct.

ahh, ok duh

420
Dominion Articles / Re: Donate + Windfall
« on: January 23, 2018, 11:37:56 am »
Ok, what am I missing here? Why would you trash a Gold on Turn 4, regardless of how much debt you have?

421
...Island could easily use the Tavern mat instead of another of its own, couldn't it?
Yes, that would be fine.

And it would have a cute interaction with Reserve cards. Not necessarily a useful one. Oh, except with Miser. And Distant Lands.

I really don’t think this is what was meant. Or are you joking?

I am not joking. What was meant?

Maybe I’m wrong, but I understood this as just using the tavern mat as a physical place to put island and the cards that go with it instead of using a separate island mat, but not that you would actually consider such cards to be “on your tavern mat” for the purposes of cards that say such things like Miser.

422
...Island could easily use the Tavern mat instead of another of its own, couldn't it?
Yes, that would be fine.

And it would have a cute interaction with Reserve cards. Not necessarily a useful one. Oh, except with Miser. And Distant Lands.

I really don’t think this is what was meant. Or are you joking?

423
Take away everything that makes Chapel good and you have Trade Route Estate Bomb.

Disagree because the best thing about Chapel is that it strongly affects gameplay (particularly in a destructive way).

424
Yes, we should be sure to fix all of the comparisons above, lest anyone believe that they were intentionally made to be inapt in jest.

425
Like, take away everything that makes Bandit Camp good and you have Bureaucrat.

Take away everything that makes Wharf good and you have Moat.

Take away everything that makes Chapel good and you have Trade Route.

Take away everything that makes Mountebank good and you have Sea Hag.

Take away everything that makes King’s Court good and you have Vassal.

Take away everything that makes Village good and you have Ruined Village.

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