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Messages - Cuzz

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2801
I guess you can now draw cards in buy phase? Buy Cultist, and trash it with Watchtower? That's wierd. Not that you get any use of it, you can't play more treasure...

Yeah, someone mentioned yesterday you could do the same with Farmland.

2802
Ruined Thief - Each other player puts their deck in their discard.  They then go through their discard, and trash any and all Treasures they like.

You gain all of the trashed treasures if and only if Counting House, Coppersmith, Apothecary, Gardens, Trader and Watchtower are not in the supply.

2803
Hey, does the Cultist remind anyone else of this guy?.

2804
Dominion: Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 10:04:45 am »
Ok, so the Ruined Lab variant is obvious: +1 Card
And, the ruined terminal Silver (no idea which one he'll pick) is going to be +$1.
The interesting question is: will the Ruined Village be +2 Actions or just +1 Action? I'm guessing +2 because outside of some Conspirator niche cases, an action that does nothing has no redeeming quality.

+1 card has no redeeming qualities, either.
Well there's a difference.  Ignore KC, TR, conspirator, HoP, peddler, etc.  Then there's no reason to play the +action.  There's no detriment.
Sometimes, however, you do want to play the +1 card.

Don't forget library and watchtower.

2805
Dominion: Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 10:03:13 am »
What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
Ruined Chancellor: You may put your hand into the discard pile.

I laughed out loud for a while at this.    :D

2806
Dominion: Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 09:30:38 am »
Wow. Yesterday's cards were new and interesting, but still felt like basic Dominion. Sage could have fit in with several other expansions.

These new ones on the other hand are straight up nuts. A pile of not-curses shuffled together? A triple-type attack that you can chain together forever, dishing out non-curses all the way? A silver pinata that counts silvers? (ok, that's not too crazy but still will totally warp a ton of games).

I'm excited.

2807
Each other player reveals cards from hand until they reveal a Province, a Duchy or an Estate.
They trash the card and gain Ruined version of the card.

from deck perhaps?

2808
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 11:57:11 am »


This was my first guess too but is it confirmed? We havent seen the "costing $X to $Y" notation before. I don't think it's quite out of the question to interpret it as shorthand for "Costing at least X and no more than Y, in coins."

Dominion cards are ridiculously precise in their language. I think if Donald wanted it to mean 'in coins' he would have written in coins.

Math time: I've read a good explanation that potion costs just make card costs complex (more or less). The expression "3 ≤ z ≤ 6" is shorthand for "z (is real and) between 3 and 6 inclusive," since a statement like 3 ≤ 4 + i ≤ 6 is nonsense. Hence Golem's cost does not lie between that of Steward and Adventurer.

2809
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 11:44:44 am »
I have a feeling (partly based on reading some posts so far) that Graverobber is going to cause some rules confusion at the beginning before people get really used to it. The first clause gains from the trash, has the $3 to $6 cost condition, the topdecking benefit, but no card type condition. The second clause gains from the supply, has the action card condition, but no cost condition (other than the $3 or less upgrade), and no topdecking benefit.

It'll be interesting to see how easy it is to keep this straight, since I think I've seen a few people claim that you can't gain a province since they cost more than $6, or that you can't gain a province unless someone else has trashed one.

2810
Except that's not how it's worded.

I guess I cannot read.... I saw the words and re-shuffled them in my head until it said what I wanted it to.

I hear AT&T has the same problem.

2811
Dominion General Discussion / Re: Which is most brutal?
« on: July 31, 2012, 11:22:40 am »
Recently got hit with a full blown ambassador engine pumping 6 coppers per turn into my deck, so I'm currently biased toward that. Seeing your deck go in the opposite direction from your opponent's that fast is so demoralizing. Ghost ship is a real close second though if it's played every turn.

2812
Dominion Articles / Re: Combo: The Embargoed Spice Venture
« on: July 27, 2012, 07:43:43 am »
This is an interesting idea, but seems really difficult to set up in practice, and also maybe not a scenario that would be well-simulated. There are only 10 ventures in the supply, so getting 8 of them is no simple task, as with getting 8 of 10 of any valuable kingdom card, especially one that costs $5. I'm also not sure I buy the whole
Quote
Nevertheless, in a real game, it is likely that the opponent would not catch onto the whole Venture thing until it's too late to for the opponent to embargo the Ventures for any good.
thing. Decks in which one card is crucial to a strategy are exactly those which are most vulnerable to embargo, and it's usually not too hard to pick up on when an opponent is going for such a deck.

Then again, once you have 4 or 5 ventures, the rest come almost automatically, and this deck would handle curses pretty well, so who knows. I'm curious as to how long it took the simulations to obtain X number of ventures/trash all the coppers/place Y embargoes.

2813
Puzzles and Challenges / Re: KC + KC + 3
« on: July 21, 2012, 01:14:38 pm »
KC-Highway only reduces costs by 1.

Which is enough to ironworks highways. So you gain the rest on turn 2, draw your deck on turn 3, and ironworks all the vp.

2814

That's legit. Now that Donald has said that Dark Ages is his favorite set, I'm even more hyped, if possible.


Ooh, where did he say that? Do you have a link?

2815
This forum needs a Godwin's law style term for when a thread devolves into a discussion of how awful and/or underrated Chancellor is.

2816
Dominion General Discussion / Re: Bad Beat Thread
« on: July 17, 2012, 11:21:08 am »
Had a good game yesterday where I opened silver/loan and the loan hit silver 4 times in a row.

2817

Now if you want to feel good about yourself...
Isotropic has a total of 8055 players.
Only 5337 of them are level 1 or above (and most of these 0s have dozens of games).  That means a level 1 is better than 33% of players.
4034 are level 6 or above.  That means if you are level 6, you are technically average.
2024 are level 15 or above. That means they are in the top 25% of dominion players.
1232 are at 20 or above. That's the top 15% or so.
682 at 25 or above. They're in the top 10%
331 at 30. That's the top 5%
155 at 35. That's the top 2%
44 at 40. That's the top 0.5%

Now there's no reason to quit improving, but I wouldn't consider 20 to be bad by any means.

Thanks for breaking that down. This is the kind of thing I want to say when I see posts about a bot or an account playing nothing but big money - X being able to reach level 20. (Not to be overly defensive about my new career-high level 24)

2818
Dominion Isotropic / Re: Watchtower/Embargo bug?
« on: June 30, 2012, 02:30:23 pm »
Had the exact same thing just happen. The curse never actually gets gained though.

— Cuzz's turn 17 —
Cuzz plays a Salvager.
... trashing a Trader for +$4 and +1 buy.
Cuzz plays a Silver.
Cuzz buys a Gold.
... ... revealing a Watchtower.
... ... trashing the Curse.
... gaining a Curse.
... revealing a Watchtower.
... putting the Gold on the deck.

2819
Dominion Articles / Request: Tribute
« on: June 27, 2012, 10:53:25 am »
I'd really like some insight on how best to use Tribute. It's the only card in the game (I think) for which you don't even know how many actions you'll have left after playing it, so I tend to have some decision paralysis when I draw it with, say two good terminals or a terminal draw. Because of this I'm sure I ignore it more often than I should. Obviously it requires paying close attention to the composition of your opponent's deck and comparing that with the needs of yours. And I'd think it's best in mirror matches (opponent plays BM = more money for you; opponent's engine strengthens yours). But some more advice would be helpful.

2820
Dominion Isotropic / Re: People to avoid on isotropic
« on: March 30, 2012, 11:41:12 pm »
23:09 MensRightsVoiceYourVoice: gl hf if u a mens
23:09 MensRightsVoiceYourVoice: stfu if u a womens
23:36 MensRightsVoiceYourVoice: gg stuopid womens back 2 kitchen now go

Certainly just a troll but still....

2821
General Discussion / Re: Dominion intrudes on real life
« on: March 11, 2012, 01:04:30 pm »
The TF2 analogy is a little tortured. 

I just read that and thought, "Waiting for analogy to be tortured..."

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