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« on: January 09, 2018, 12:49:01 pm »
Scrying Pool, Skulk, Apprentice, Count, Cursed Village, Laboratory, Rogue, Vampire, Werewolf, Hireling
So many crazy interactions it was hard to know what to focus on:
Open Skulk for quick economy and to immediately hit $5 for Count/Apprentice trashing
Scrying Pools can draw Werewolves to play as Nights
Vampires gain all the $5s
Counts gain Coppers to trash with Bats
Rogue gains Skulks trashed by War to get more Gold.
With Cursed Village as the only village, Hexes were flying like mad and I had turns where I played a Skulk, 6 Werewolves and a Vampire for Hexes.
My opponent resigned out of frustration with the length of the game, though they were sure they would have won. I finished against the Rat because I was having fun.