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Messages - Dsell

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6001
Dominion General Discussion / How often to do Big Money+X?
« on: March 24, 2012, 04:50:56 am »
Any potential strategy has to beat Big Money+X on any given board (where X is BM's best complement on that board) to be viable. I play BM+X occasionally, but I usually find myself pursuing board-specific strategies, and I think I'm overcomplicating things at least part of the time. I'm wondering how often you guys use BM+X and if there's anything in particular about those boards to look out for. Or is it looking out for certain things and not finding them?

6002
23 victory cards in the deck with a silk road rush, and losing by a few points. It happened to me TWICE tonight.

6003
Game Reports / Re: Forced self-possession
« on: March 20, 2012, 05:01:27 am »
Now that you mention it, I did know it was optional. Obviously I was forgetting AND ignoring the text though...caught in a moment. In addition to the crazy set up that was kinda unfamiliar territory for both of us, we were in a hurry, which I think contributed to a few of our dumber mistakes. At one point my opponent swindled herself and turned her golds into golds instead of grand markets, which she realized was possibly a mistake afterwards (maybe not, it would have given me +buy when I possessed her).

6004
Game Reports / Forced self-possession
« on: March 20, 2012, 03:40:21 am »
I'm rather new to Dominion and this was one of my first games with Possession.

http://dominion.isotropic.org/gamelog/201203/20/game-20120320-001339-6fc09e9a.html

I'm sure I didn't play it the best, but it was such a stacked game with king's court, possession, grand market, hunting party, golem, and swindler that it was bound to be good. After a couple of possession turns, I used her golem without thinking and possessed myself. This happened MULTIPLE times, and I even was forced to king's court a possession on myself. My grand turn never quite came together but I got a bit lucky when her possessions were on dead turns. Also, 'courting pirate ships worth $5 is tons of fun until you realize your opponent only has one buy...

When I finally eked out the win, it was my proudest Dominion moment yet.

6005
Variants and Fan Cards / Re: A variable copper trasher
« on: March 08, 2012, 01:35:31 am »
Oops, somehow I failed to notice that a poster just a few topics down had a card named investment. Sorry about that, fringe, no copying intended.

ycz6, I doubt that trashing copper for gold could be at all balanced in a $5 card (not that I'm stuck on that price). Not without seriously changing the idea behind the card. It does seem like it might be weak in comparison with some other cards, but I think that in the situations where it shines, it could really shine. It does always have the safety net of getting a silver and being non-terminal though.

6006
Variants and Fan Cards / A variable copper trasher
« on: March 07, 2012, 09:22:06 pm »
I thought of a card today that has both an interesting level of choice and could really give a boost to certain copper-centric strategies.

Investment
$5
+1 action
Trash a copper. If you do, choose one: Gain a silver, putting it into your hand; or gain three coppers, putting them into your hand.

On one hand, it's a weak mine in it's trashing ability, but it has the advantage of +1 action, so it can self-synergize a bit without becoming broken. It also presents the choice of getting +$2 now but weakening your deck or +$1 and strengthening it. Finally, it could really give a boost to copper-centric strategies like counting house and coppersmith. It might even be a bit too strong with coppersmith, but that does require you to have both cards obtained already and only gives four more treasure than the coppersmith would have given originally (if played just once).

I haven't playtested this at all but am very curious to hear your thoughts on it.

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