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Messages - Voltaire

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101
Goko Dominion Online / Re: Latest Release
« on: October 15, 2015, 10:49:06 pm »
Yes, maybe we need a game matching thread... at least until they implement the old "table" style matchmaking. They are doing that right??

I sure hope not!

102
Goko Dominion Online / Re: Latest Release
« on: October 15, 2015, 09:50:17 pm »
The game has also started lagging and then crashing on me since this version. I wonder if it's due to increased traffic? I found the game remarkably stable before today in spite of its other issues.

There's an insane number of guests in the MF forums, so I bet it's traffic.

103
Goko Dominion Online / Re: Latest Release
« on: October 15, 2015, 06:27:49 pm »
So, uh.. is it just me, or should the buttons for making selections (Hamlet) be in a different place than the buttons for ending a particular phase?

That has been a problem with Goko since 2012.

Thank goodness they fixed that when they re-wrote the code from scratch.

104
Goko Dominion Online / Re: Latest Release
« on: October 15, 2015, 04:27:30 pm »
2.0.43 is out

Juicy bits:

Quote
Option to Turn Off Visual Effects (950)

This is a feature we said we'd hold off on until the initial launch, because we needed beta-testers to give feedback on the ever-improving visual effects during the beta. Well, now we're here, so here is the promised feature! On the in-game settings dialog there is now an "Enable Visual Effects" with three settings:

All: Operates as normal in all previous versions.
Stationary Only: Turns off the moving visual effects, such as those effects that go from a card to the action/buy/coin counters.
Minimal: Turns off all particle effects, including animations on piles like the bane pile and Trade Route tokens. You'll still see non-animating visual effects, such as indicators on those piles though, as well as simple card outlines.

105
2015 / Re: Goko May Shut Down This Month! What Will We Do?
« on: October 14, 2015, 04:06:53 pm »
What I want to know is how keeping Goko running interfered with them working on the MF version? I mean, was it really a lot of work to reboot the thing twice a week?

While I at this point have very little faith left in MF, you can construct a very plausible scenario where Goko was so terrible it truly did drain all their resources keeping it kinda-sorta working horribly.

106
Someone translate that bad code into a language I can understand so I can be a part of this.

107
General Discussion / Re: Baseball!
« on: October 13, 2015, 11:56:09 pm »
This city is going to explode. I work within the "fallout zone" for Wrigley (and only moved outside of it recently).

108
I swear, I honestly think my brain is disassociating from reality. You had to remind me they now sparkle. Sparkling colored borders, they're awful.

109
I like colored borders as they are and I would like if the changes remain as small as possible.

Colored borders are one of the few great UI decisions that adds information without being distracting or ugly. They're a huge positive of an online adaptation, I'd say.

110
Is anyone else from f.ds going who would be interested in sharing a hotel room Saturday night? I haven't bought tickets yet as I'm trying to figure out if my travel plans/budget could handle this.

I now have my lodging confirmed. Hope to see many of you there!

111
I'm just off in this fantasy-land where clean functional UI can coexist with pleasing graphic design by the official programmer for Dominion online so...someone hold me.  :(

112
Dominion General Discussion / Re: The Dominion Cards Lists 2015 Edition
« on: October 12, 2015, 05:38:00 pm »
I too had that same error after ignoring an Event, fyi.

113
I thought most players have a card memorized by the time they've chosen to make it part of their deck.

We are not most players.

Yeah this. I think it's pretty likely that a more casual player, the type who doesn't spend time on forums about Dominion strategy
Yeah, but we are like, discussing a patch that is circulated primarily through a forum about Dominionstrategy, so like, that's the relevant subgroup !??!?!?!?!?!!?

I thought we were talking about our dreams for what MF itself should do...but I now see your point.

114
I thought most players have a card memorized by the time they've chosen to make it part of their deck.

We are not most players.

115
Dominion General Discussion / Re: Mah Storahj Sew-Looshun
« on: October 12, 2015, 02:31:49 pm »
Actually,  I'm the one that uses binders. Zip up binders ate a good idea.  Maybe Voltaire uses binderstwhile as well.

Nope, not me - I'm a former Hobby Lobby case guy who now just used white baseball card boxes with dividers. (Hobby Lobby case simply got too heavy - much easier to grab 2 of the 3 boxes they're now stored in and have 4-7 expansions at the ready, which is plenty and so much easier to transport)

116
Not knowing anything about their code, I can't say whether or not I think they should be doing a better job because I don't actually know. This (which I believe is the sentiment of many other people here) just assumes they should be doing better because we wish they were. It's just speculation and disrespect.

Whether or not you're right (maybe you are), I don't think this is a constructive thing to think, so I don't think it.

It's not disrespectful to expect a client we enjoy, and be disappointed, frustrated, or even angry when they fail to deliver.

I've certainly seen plenty of bad-faith interactions with MF. David certainly was disrespected plenty of times when he was posting here. That's a shame and reflects badly on fds. However, plenty of other people were polite and mature about things.

The fact is, the fundamental fault lies with a company that inherited a bad program, made the correct decision to take a long time to re-code everything from scratch, and has just committed unforced error after unforced error ever since. Pointing out that fact is not disrespectful, even if you aren't a programmer.

117
Colored borders are fine to me - that's a good UI decision. The animations of them, on the other hand...

118
2015 / Re: Week 2 - Losers' Bracket signup
« on: October 11, 2015, 01:36:46 pm »
/in

119
Dominion General Discussion / Re: Thanks for helping me win!
« on: October 07, 2015, 11:01:48 pm »
When you compare Dominion to something like Settlers, Cards Against Humanity, or Magic, you're talking about the cream of the crop as far as popularity is concerned - bring in poker, chess, etc., and you're talking impossible standards.

Consider the analogy where Dominion is a superstar player in your favorite sport. It's going to make the Hall of Fame when it retires, hands-down, and will be in the top 10 to ever play the game. But it's not a Gretzky, a Ruth, a Jordan.

And that's what I mean when I say Dominion is insanely popular. I will simultaneously say that I have the exact same experience as jsh (well, not the playtesting Adventures cards part  :() in that I bring Dominion to my store's game night every week, and the other regulars think of me as that quaint Dominion guy. Every now and then they play a game out of a lack of better options, but it's normally newcomers and people others perceive as more "casual" gamers who play with me.

tl:dr Dominion is famous and "serious" boardgamers are cult of the new

120
Dominion General Discussion / Re: Thanks for helping me win!
« on: October 07, 2015, 05:52:37 pm »
Well, I would counter by saying Dominion is insanely popular.

121
Dominion General Discussion / Re: Thanks for helping me win!
« on: October 06, 2015, 10:52:35 pm »
Is it really that expensive if you use a kingdom selection method where there is no overlap between cards during concurrent rounds of the tournament?  You'd need like twice as many Dominion boxes per game for a limitless number of expansions, I'd reckon.. Assuming you exclude/restrict Alchemy, Prosperity, and Dark Ages.

I've hosted tournaments each way, and it really depends on what your overall goals are. Static tables with rotating players means you have to have a good seating chart worked out ahead of time and limits the format the tournament can take - simultaneous play with identical kingdoms makes results more fairly comparable, but obviously has a significant setup cost.

122
Goko Dominion Online / Re: Latest Release
« on: October 05, 2015, 11:42:08 am »
And let's also remember that they spent months (MONTHS!) re-coding everything from scratch, including all the bad UI.

123
Dominion General Discussion / Re: Thanks for helping me win!
« on: October 05, 2015, 11:14:37 am »
Sad that I couldn't make it this year.

Somehow they also do a good job of not advertising this so I always find out way too late.

"Official" Dominion tournaments/championships are really more akin to barnstorming in sports than a formal league, due to their scattershot geographic spread, timing, and near-invisible advertising. Hopefully that will improve down the line. Clearly there's tons of players missing out because of it.

Anyway, congrats OP! Always nice to be reminded that even 4-player base Dominion can be high-skill.

124
2015 / Re: Schedule & Results
« on: October 01, 2015, 08:05:21 pm »
Voltaire beats Sebifreak 4-1

125
Goko Dominion Online / Re: Latest Release
« on: October 01, 2015, 03:19:43 pm »
Customized cursors are the hallmark of tech savviness.  Don't you remember the free ones you could get off myspace ads in the early millenium?

That's what emojis are. Pop-up ads from America Online from 1999.

And yet they're a thing now.

I don't understand civilization anymore.

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