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Hearthstone / Re: Arena General Discussion
« on: October 25, 2015, 05:44:33 am »
Just killed someone with Malygos + Hellfire + Bane of Doom for 19 damage and exact lethal.
So I guess she unstable portal'ed the knight, and the knight made everything else? But, the (creepy music plays) the arrangement is wrong..She played a Murloc Knight, which summoned a Spiritwalker and then another Murloc Knight and then died.
Most arena decks are bad -constructed control- decks.I think it's more accurate to describe them as tempo decks. Control decks usually don't have much board presence, care more about card advantage than tempo, and focus a lot on surviving, which is the opposite of most good arena decks in my experience.
5] 3 preparation, 3 ancestral call -> sorcerer's apprentice, flamwaker, cho-> spam mind vision needs 3 manager, and only 1 if you're lucky.
You guarantee it for 2 if you play sorcerer's apprentice manually
Ah, wasn't sure if it actually worked like that. Thanks.It does 1-30 damage, and more than that against Adventure mode heroes with more than 30 life.Jeez, I totally forgot about innervates
How about
Auchanai, Innervate, Innervate, Tree of Life ?
Auchenai + Tree of Life only does 30 damage. Sorry
Jeez, I totally forgot about innervates
How about
Auchanai, Innervate, Innervate, Tree of Life ?
Cheat solution:
You had arbitrary large number of Dreadsteeds die during the game.
Summon Bolver, cast Charge on him.
What even beats Mind Blast? Healing Totem and Lightwell? Surely Doctor is too slow.
The following are all able to beat mindblast when going second: Abusive sergeant, dust devil, grimscale oracle, tidecaller, timber wolf, voodoo doctor, mechwarper with any hero power except warlock's, shaman's or paladin's (though priest, warrior and mage have trouble when going first instead), whirling zap-o-matic; there are a few others that also come very close (and would beat soulfire) though fall just short of beating mindblast. There might also be some I missed (like maybe a lucky unstable portal)
Well, my thought was that since you're gonna have a perfect curve anyway, there's no point in mulliganing for early game cards, so you might as well try to make sure you draw your biggest threats. Maybe that's not the right approach though, I have seen some aggressive decks with multiple 1/2/3 drops do well.Could Ancestral Call work? Hm. Probably not as wellYou'd need to mulligan for your big drops, and it'd be risky because your opponent is probably doing the same. It seems more like an anti-synergy to me.
You could run tons of big drops safely though, because it's impossible to draw them apart from your starting hand.
As for your assumption about the meta, I don't know what to expect. If you really think people are mulliganing for big stuff in this format I don't know whether that's true but if it is true that is indeed problematic.
Could Ancestral Call work? Hm. Probably not as wellYou'd need to mulligan for your big drops, and it'd be risky because your opponent is probably doing the same. It seems more like an anti-synergy to me.
Also you always get to use the drawn cards first.