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Messages - ycz6

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51
Hearthstone / Re: Arena General Discussion
« on: October 25, 2015, 05:44:33 am »
Just killed someone with Malygos + Hellfire + Bane of Doom for 19 damage and exact lethal.

52
Hearthstone / Re: Tavern Brawl Discussion
« on: October 22, 2015, 05:22:47 pm »
You should throw in an Astral Communion or two if you've got them. Innervating into it is even more busted than it normally is.

53
Hearthstone / Re: Puzzle: Infinite-damage combos
« on: October 21, 2015, 02:31:16 pm »
Here's the solution for #11, which again is no pre-turn effects, no Echo of Medivh, opponent face untargetable, opponent has arbitrary cards in hand, nerfed Warsong Commander, and you have at most one copy of each card in hand:


Sorceror's Apprentice (8 mana left)
Ancestral Spirit (7)
Faceless Manipulator (2)
Feign Death (2)

At this point, you have 4 Sorceror's Apprentices in play.

Innervate (4)
Flamewaker (1)
Ancestor's Call -> Archmage Antonidas (1)
Commanding Shout (1)
Fireball -> Archmage Antonidas (1)
Fireball -> Archmage Antonidas (1)
Fireball -> Archmage Antonidas (1)
etc.


Ancestor's Call / 0% RNG contingencies:
If Ancestor's Call summons Mal'ganis (or any other targetable non-deathrattle minion) for your opponent, you can just Fireball it before Fireballing your own minion.
If it summons Dreadsteed, the Flamewaker will still hit your opponent for 1 every time.
If it summons a Sneed's Old Shredder that repeatedly summons Sneed's Old Shredders, then you can Fireball the Shredder repeatedly and the Flamewaker will still hit your opponent for 1 every time.

If it summons a Sylvanas... that may actually be a real issue. Fortunately the solution uses only 9 cards, so you can throw in a Silence too.
If it summons a Majordomo, then technically you can only do 9 damage to your opponent's face in the worst case, so you need Silence here too.

54
Hearthstone / Re: Arena General Discussion
« on: October 20, 2015, 09:39:45 pm »
In unrelated news, I've now gotten to choose between Mage, Paladin, and Druid for three straight drafts. The Arena gods must be smiling down on me.

55
Hearthstone / Re: Arena General Discussion
« on: October 20, 2015, 02:09:14 pm »
For what it's worth, here's a table I just made of the probability of drawing into an n-drop by any given turn, depending on the number you have in your deck:



For example: If you have five 4-drops in your deck as player 1, and none in your opening hand, then you have a 58% chance of drawing at least one by turn 4.

56
Hearthstone / Re: Arena General Discussion
« on: October 20, 2015, 01:02:59 am »
So I guess she unstable portal'ed the knight, and the knight made everything else? But, the (creepy music plays) the arrangement is wrong..
She played a Murloc Knight, which summoned a Spiritwalker and then another Murloc Knight and then died.

Most arena decks are bad -constructed control- decks.
I think it's more accurate to describe them as tempo decks. Control decks usually don't have much board presence, care more about card advantage than tempo, and focus a lot on surviving, which is the opposite of most good arena decks in my experience.

57
Hearthstone / Re: Arena General Discussion
« on: October 18, 2015, 04:05:10 am »
Just your typical Mage deck at 9-2: http://i.imgur.com/INV0ki0.jpg

58
Hearthstone / Re: Puzzle: Infinite-damage combos
« on: October 13, 2015, 04:41:23 pm »
I added solutions for 1-5 here, in case you guys didn't see.

5] 3 preparation, 3 ancestral call -> sorcerer's apprentice, flamwaker, cho-> spam mind vision   needs 3 manager, and only 1 if you're lucky.
You guarantee it for 2 if you play sorcerer's apprentice manually

This doesn't actually work unless you get lucky, because if you don't get Lorewalker Cho last, then he'll put the Preparation and Ancestor's Call into the opponent's hand, where they can be taken by Mind Vision. You can do it guaranteed for 5 mana, by playing the Apprentice and Flamewaker by hand.

59
Hearthstone / Re: Puzzle: Infinite-damage combos
« on: October 13, 2015, 04:17:02 pm »
Jeez, I totally forgot about innervates :(

How about

Auchanai, Innervate, Innervate, Tree of Life ?

Auchenai + Tree of Life only does 30 damage. Sorry :(
It does 1-30 damage, and more than that against Adventure mode heroes with more than 30 life.
Ah, wasn't sure if it actually worked like that. Thanks.

In other news, puzzle (Eight) will soon be impossible due to the Warsong Commander nerf. It is a sad day for Hearthstone puzzle enthusiasts.

60
Hearthstone / Re: Puzzle: Infinite-damage combos
« on: October 13, 2015, 02:36:19 pm »
I added some "bonus" conditions to cover up my mistakes. :P Also, the extra-hard (11), which I only just realized was possible.

Solutions, all of which work with conditions (9) and (10):

(1) but no others: This Youtube video

(2):
Summoning Portal (6 mana left)
Sorceror's Apprentice (5)
Sorceror's Apprentice (4)
Innervate (6)
Archmage Antonidas (1)
Preparation (1)
Echo of Medivh (1)
Sorceror's Apprentice (0)
Innervate (2)
Sorceror's Apprentice (1)
Fireball (1)
Fireball (1)
etc.


(3):
Summoning Portal (6 mana left)
Summoning Portal (4)
Archmage Antonidas (1)
Innervate (3)
Innervate (5)
Sorceror's Apprentice (4)
Sorceror's Apprentice (3)
Faceless Manipulator (2)
Faceless Manipulator (1)
Fireball (1)
Fireball (1)
etc.


(4):
Summoning Portal (6)
Sorceror's Apprentice (5)
Sorceror's Apprentice (4)
Ancestral Spirit (4)
Ancestral Spirit (4)
Reincarnate (4)
Innervate (6)
Archmage Antonidas (1)
Eydis Darkbane (0)
Commanding Shout (0)
Fireball > Eydis Darkbane (0)
Fireball > Eydis Darkbane (0)
etc.


(5):
Sorceror's Apprentice (Eight)
Sorceror's Apprentice (6)
Ancestral Spirit (6)
Ancestral Spirit (6)
Reincarnate (6)
Ancestor's Call > Flamewaker / Archmage Antonidas (6)
Ancestor's Call > Archmage Antonidas / Flamewaker (6)
Commanding Shout (6)
Fireball > Flamewaker (6)
Fireball > Flamewaker (6)
etc.


(6)-(7):
Sorceror's Apprentice (Eight)
Sorceror's Apprentice (6)
Ancestral Spirit (6)
Ancestral Spirit (6)
Reincarnate (6)
Ancestor's Call > Mana Addict / Archmage Antonidas (6)
Ancestor's Call > Archmage Antonidas / Mana Addict (6)
Commanding Shout (6)
Charge > Mana Addict (6)
Fireball > Mana Addict (6)
Fireball > Mana Addict (6)
...
Attack with Mana Addict


(Eight):
Note that this was written pre-Warsong Commander nerf.
Sorceror's Apprentice (Eight)
Sorceror's Apprentice (6)
Ancestral Spirit (6)
Ancestral Spirit (6)
Reincarnate (6)
Warsong Commander (4)
Ancestor's Call > Dreadsteed / Archmage Antonidas (4)
Ancestor's Call > Archmage Antonidas / Dreadsteed (4)
Attack with Dreadsteed
Fireball > Dreadsteed (4)
Attack with Dreadsteed
Fireball > Dreadsteed (4)
etc.


More in a bit.

61
Hearthstone / Re: Puzzle: Infinite-damage combos
« on: October 12, 2015, 10:26:17 pm »
Jeez, I totally forgot about innervates :(

How about

Auchanai, Innervate, Innervate, Tree of Life ?

Auchenai + Tree of Life only does 30 damage. Sorry :(

62
Hearthstone / Re: Puzzle: Infinite-damage combos
« on: October 12, 2015, 10:03:13 pm »
Cheat solution:

You had arbitrary large number of Dreadsteeds die during the game.
Summon Bolver, cast Charge on him.


True. You can also have played an arbitrary large number of Mistcallers during the game and drawn a Stonetusk Boar this turn.

63
Hearthstone / Re: Puzzle: Infinite-damage combos
« on: October 12, 2015, 09:48:00 pm »
Assume all random effects go as poorly as possible. Note that your deck is empty, so drawing effects don't matter anyway.

Note: I screwed up the wording on #8, sorry about that. Try it now.

@pops, I forgot about the Mind Vision solution, derp. :P Try redoing everything with the modification that all strategies should work regardless of what cards the opponent has in hand; I'm pretty sure all the parts should still be doable, though I may need to think and make sure there isn't some super edge case that could happen.

@Grujah Bouncing Blade has a hard limit of 80 bounces, and will also stop if no minion in play is capable of taking damage.

64
Hearthstone / Puzzle: Infinite-damage combos
« on: October 12, 2015, 08:46:22 pm »
A series of puzzles.

1) You have a 10-card hand containing any collectible cards you like. The board is empty, as is your opponent's hand and both decks. Deal an arbitrarily large amount of damage to your opponent. (Assume they have as much armor/life as necessary.)

2) Same as (1), but without using Emperor Thaurissan beforehand.

3) Same as (2), but without using Echo of Medivh.

4) Same as (3), but your opponent's face is untargetable, i.e. you may not cast spells at it or attack.

5) Same as (4), but you start with 4 mana and no Innervates.

6) Same as (3), but you can only damage your opponent by attacking their face.

7) Same as (6), but your opponent has 1 health, so you can only attack once.

Eight) Same as (6), but you may only attack with minions with 1 attack. Edit: When the Warsong Commander nerf is released, this will no longer be possible, as far as I know.

Edit:

9) Each of the above, but your opponent no longer necessarily has an empty hand, and could have any cards. Alternatively, if your solutions already work with this condition, figure out why I put it here.

10) Same as (9), but your starting hand may contain no more than two copies of each card.

11) (Extra hard bonus problem) Same as (4) + (9), but your starting hand may contain no more than one copy of each card.

Solutions here: http://forum.dominionstrategy.com/index.php?topic=14016.msg531200#msg531200

65
Hearthstone / Re: Best 30-of deck?
« on: October 12, 2015, 06:45:24 pm »
What even beats Mind Blast? Healing Totem and Lightwell? Surely Doctor is too slow.

Mind Blast does lose to Voodoo Doctor, it turns out. Any 2/1 for 1 can kill on turn 5 from either position, and Voodoo Doctor's heal lets it survive on turn 5 even if Mind Blast goes first.

Also, from https://www.reddit.com/r/hearthstone/comments/3ocf2h/tavern_brawl_idea_one_man_army/cvwivvp:

Quote from: Aaron_Lecon
The following are all able to beat mindblast when going second: Abusive sergeant, dust devil, grimscale oracle, tidecaller, timber wolf, voodoo doctor, mechwarper with any hero power except warlock's, shaman's or paladin's (though priest, warrior and mage have trouble when going first instead), whirling zap-o-matic; there are a few others that also come very close (and would beat soulfire) though fall just short of beating mindblast. There might also be some I missed (like maybe a lucky unstable portal)

66
Hearthstone / Re: Best 30-of deck?
« on: October 12, 2015, 04:17:15 pm »
Here's a conversation I had on reddit with someone who seems to have really thought this through: https://www.reddit.com/r/hearthstone/comments/3ocf2h/tavern_brawl_idea_one_man_army/cvw5jdp

Some stuff I learned...

  • Mind Blast, Murloc Tidecaller (Warlock/Hunter), Grimscale Oracle/Timber Wolf, and Mechwarper (Warlock/Mage/Druid) are the benchmarks. Any viable deck needs to be able to beat at least one of them; in particular, it needs to be able to do disrupt the opponent somehow by turn 4, and in practice turn 3.
  • Of these, Mind Blast probably has the fewest counters. The only way to win is to outrace it, which very few decks can do from both player positions. Minion-based decks, on the other hand, can lose to any number of things.
  • Abusive Sergeant is the best of the 1 mana 2/1s.
  • Healing-based decks are weaker than they look, because they can usually be played around in fatigue. For example, Light of the Naaru actually loses to Mind Blast.
  • If we only allow minions, then there are actually a ton of viable options. Cards like Deathlord, Unstable Ghoul, and Millhouse Manastorm suddenly become quite good in certain "metas."
  • Flame Leviathan is insane.

67
Hearthstone / Re: Arena General Discussion
« on: October 11, 2015, 03:52:01 am »
Anyone ever seen this before? I had two Spellslingers in my arena deck, but they were listed separately in my decklist. http://imgur.com/dR6HSTP

Relatedly... I played both Spellslingers on consecutive turns in my 3rd loss. I got Shield Slam and Mass Dispel. My opponent got Unstable Portal and Shadow Word: Pain; the Unstable Portal gave him a Piloted Sky Golem.

68
Hearthstone / Re: Best 30-of deck?
« on: October 10, 2015, 01:58:31 am »
As for new cards...

BRM: Quick Shot beats Mechwarper Mage but loses to Warlock and Hunter. Twilight Whelp looks promising, but is really just a worse Mechwarper.

Revenge is actually quite strong, as it can stack armor and clear the board against almost any small minion. The only problem is that if the opposing deck can reduce it to 14 or less health on turn 30, which Mechwarper can, then it will lose the fatigue war, even against Warlock.

TGT: Power Word: Glory, like most removal, beats small minions. Tournament Attendee does too. Flash Heal is usually weaker than Light of the Naaru. Brave Archer can do 26 damage on turn 4 as player 1, but is usually just a vanilla 2/1 as player 2.

69
Hearthstone / Re: Best 30-of deck?
« on: October 10, 2015, 12:36:50 am »
Started thinking about this again today, and tried mapping out Mechwarper Warlock vs. Murloc Tidecaller Warlock.

Mechwarper wins easily as player 2, since it floods with 6 minions on turn 2 and can trade down before the Tidecaller gets enough damage in.

As player 1, if Tidecaller always taps and goes face, and Mechwarper trades and taps aggressively, then Mechwarper stabilizes on turn 5 with 2 health, and is able to beat down the Tidecaller before card advantage becomes a problem. I don't think there's a better strategy for either player.

The Tidecaller wins as Hunter, though, and Timber Wolf is equivalent. But Mechwarper Mage wins against that.

70
Hearthstone / Re: Tavern Brawl Discussion
« on: October 07, 2015, 05:55:01 pm »
Could Ancestral Call work? Hm.  Probably not as well :(
You'd need to mulligan for your big drops, and it'd be risky because your opponent is probably doing the same. It seems more like an anti-synergy to me.

You could run tons of big drops safely though, because it's impossible to draw them apart from your starting hand.

As for your assumption about the meta, I don't know what to expect.  If you really think people are mulliganing for big stuff in this format I don't know whether that's true but if it is true that is indeed problematic.
Well, my thought was that since you're gonna have a perfect curve anyway, there's no point in mulliganing for early game cards, so you might as well try to make sure you draw your biggest threats. Maybe that's not the right approach though, I have seen some aggressive decks with multiple 1/2/3 drops do well.

71
Hearthstone / Re: Tavern Brawl Discussion
« on: October 07, 2015, 02:37:05 pm »
Could Ancestral Call work? Hm.  Probably not as well :(
You'd need to mulligan for your big drops, and it'd be risky because your opponent is probably doing the same. It seems more like an anti-synergy to me.

72
Hearthstone / Re: Tavern Brawl Discussion
« on: September 28, 2015, 03:07:41 am »
I was in the audience for the Twitchcon Tavern Brawl exhibition match between Emmett Shear (Twitch CEO) and Mike Morhaime (Blizzard CEO), which you can find here: http://www.twitch.tv/twitch/v/17933140?t=14m28s

Both players actually took the match really seriously, and there ended up being some insane plays, like silencing of the opponent's Zombie Chow, trading two 4/8 Twilight Drakes into a Mountain Giant instead of playing BGH two turns earlier, not attacking with 12 free face damage... it was actually really fun to watch.

73
Hearthstone / Re: 2015: Best Hearthstone Moments
« on: September 21, 2015, 09:29:29 pm »
Also you always get to use the drawn cards first.

To elaborate on this, say it's your turn and your opponent has a Jeeves on board, and you have one card in hand. If you want to get the benefit from Jeeves, you have to leave the minion up, which is sometimes an awkward move against what is probably an aggressive deck. So as the Jeeves player, even if your opponent's deck is one that could benefit from the Jeeves effect, they'll often not be able to do so.

74
Hearthstone / Re: Arena General Discussion
« on: September 17, 2015, 03:37:07 pm »
Speaking of Arena Shaman, I just played the following insane Shaman mirror: http://imgur.com/a/KAcFi

Featuring Ragnaros, Kodorider, Totemic Might, Elemental Destruction + Explosive Sheep, Sea Giant vs. Drakonid Crusher, and as the MVP, Stoneclaw Totem.

75
Hearthstone / Re: Tavern Brawl Discussion
« on: September 15, 2015, 02:51:50 pm »
Is Worgen Infiltrator already in that deck?

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