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Puzzles and Challenges / Re: A better Golden Deck
« on: March 04, 2012, 02:55:25 am »If it can't set aside anything, it'll just set itself aside without another card.
Ooh. Learn something new everyday.
If it can't set aside anything, it'll just set itself aside without another card.
KC-KC-Ironworks-Ironworks-Ironworks, draw 9 Islands and set them aside.
This of course only works once in a normal game, but if you assume infinite pile size..
18VP/Turn
Edit: You can substitute 4/9 of the Ironwork'd cards with Silk Roads or Gardens, potentially getting more VP if you allow for alternate VP values in the puzzle (Silk Roads minimum is 2 anyway since you have 9 VC)
Quote from: WolphmaniacAttorney ($7) (Action-Reaction-Duration)If two players have Attorney in play, whenever either one (or any other player) gains or plays a gold or platinum, those two players will immediately alternate gaining that treasure until the pile is empty.
+1 Action, +$1
Attorney stays in play until the start of your next turn. If you have an Attorney in play, when any player plays a gold or platinum, you may gain one of the same.
While Attorney is in play, you may gain a copy of any treasure that an opponent gains. If you do, put it on top of your deck.
While Attorney is in play, when another player plays an attack card, you are not affected by that attack.
Hmm... you gain it from Thief and are told to put it into your Investment mat, which you can't because there is no mat, so you can't do that, and it goes in your discard pile. Is that wrong?
More important is it's interaction with Royal Seal and Watchtower.
"I think it would be more interesting if the card effects themselves countered each other, rather than just adding in a Reaction that negates something else. The other thing is, although you have the defenses in place (Scissors doesn't effect Rock), you don't have it going the other way around (Rock is superior to Paper)."
This is the whole point of Rock Paper Scissors though, it beats one but not the other. Rock isn't superior to paper you see, it loses to paper. Tried again bigging up the weak points.
Had another go at making it go each way.
Rock protects from Scissors, and also you can trash the curses it gives you, but it loses to Paper's discard treasure effect.
Scissors protects from paper and is more likely to hit Paper because its a victory card, and its curse giving powers up Rocks attack
Paper protects from Rock and also has a chance to discard Rocks. But the curse from Scissors will counter out its victory and make it more likely to get one (as its a victory card)
None of them are supposed to really be overpowering, just flavoursome.
So in theory, if I just bought Rocks and you just bought Paper, you would win. If I went for Scissors though, I would win.
You've obviously thought about this waaay more than I have!
Hmm, good point about them not being the other way round, will have another go!
http://forum.dominionstrategy.com/index.php?topic=417.0
This discussion, of a card I came up with a few months ago, might be helpful, since it was kind of a similar concept to Armory - both offer a great deal of flexibility and can emulate other cards. We ended up costing it at 7.
And this:
Warden (Action-Attack) ($4)
+2 cards
You may reveal up to 2 curses from your hand and trash them. If you don’t reveal any curses, then each other player gains a curse.
I would think this would need to be $5, the +2 cards is a good thing on it. Without curses in your hand its exactly the same as a witch, but it also has the chance to trash them (which I dont think makes it worse) Big jump from $4 to $5
This card would also make you pay much more attention to your opponents deck. Towards the end of a reshuffle, you would hope that you could successful call the bluff just by knowing what actions haven't been played yet. It's a neat card and it seems like it would be balanced. A successful play results in +1 card and +2 gold. On the flip side, a called bluff means you just spent $5 to draw a single card. And as others have mentioned, rewording to prevent player politics would be necessary.
Village has all what it needs to have in the basic set:
- Village
- Smithy, that is the cheapest 3-card-drawer at $4
- Workshop to pick up both while keeping your Buys free to get Money or useful $5's
- maybe add a Counting House / Militia combo there (or get Woodcutter for the +buy)
I decided to just bite the bullet and figure it out myself... Modifying my second solution for a bigger game:
Trash Colony with a TFB card like Remodel to gain a Border Village, which you use to gain the last Silk Road. The Border Village puts you up to a multiple of 3 action cards, powering up your Vineyards. Colony into Border Village + Silk Road means your deck has 1 more card overall, and it just so happens that this bumps you up to a new multiple of 10, powering up your Gardens. Also, that Border Village was the first one you got, bumping you up to a new multiple of 5 differently named cards.
Suppose you previously had 12 Fairgrounds, 12 Vineyards, 12 Gardens and 11 Silk Roads. Note that this is possible because you need to 4-pile in a game with 6 players.
-10 VP from losing a Colony
+24 VP from powering up Fairgrounds
+12 VP from powering up Vineyards
+12 VP from powering up Gardens
= +38 VP net gain.
But you also get more VP from gaining the Silk Road.
Silk Road's worth stays the same because you lost a Colony and gained a Silk Road, so the total number of VP cards remains unchanged. The exact worth of the final Silk Road is variable though. The maximum I can determine:
Kingdom includes Vineyard, Fairgrounds, Gardens, Silk Road, Border Village, Great Hall, Harem, Tunnel, Duke, Farmland.
Note that the only Action cards in this set are Border Village and Great Hall. Without depleting the pile you could have 11 Great Hall; grabbing the single Border Village bumps you up to 12 Actions, a multiple of 3, to round out the Vineyards.
Having every card in the Kingdom (minus Border Village) = 9 differently named cards. Also throw in Estate, Duchy, Province and Colony for 14. Copper, Silver, Gold and Platinum bump that up to 19, so adding in the single Border Village would push it to 20 to round out Fairgrounds.
As far as Gardens go, we can add or subtract the treasures to make sure the gains round those out as well.
Since all the constraints from my solution are now satisfied, by the end you could have:
12 each of Fairgrounds, Vineyards, Gardens and Silk Roads
11 each of Great Hall, Harem, Tunnel, Duke, Farmland, Estate, Duchy, Province
10 Colonies (1 was trashed, and 1 remains unpurchased to prevent ending on piles)
= 12*4 + 11*8 + 10 = 146 VP cards
Meaning that the SR gained at the end is worth 36 VP.
The total net gain is thus +74 VP.
Just a couple mistakes there:
The TFB card must be Farmlands, otherwise you have to include Remodel, or whatever. Also, 9+4 = 13, +4=17 total card types (not 19) Including curse gets to 18 total. You could throw in Young Witch to have 19...but really you only care about the break-point of going from 14 unique types to 15 unique types anyways. So you'll need to leave out 3 of the treasure types, to be going to another multiple of 5. I didn't check the rest of the map, just the obvious arithmetic errors for me
Actually, I feel like it should cost $2. It seems weaker than Courtyard.
As awesome as that is, there's no reason to target a Colony when you could remodel anything costing 4 or less and accomplish the same. The solution I had in mind has to be a Colony.
As awesome as that is, there's no reason to target a Colony when you could remodel anything costing 4 or less and accomplish the same. The solution I had in mind has to be a Colony.
if that is the case, then the value of the card is key, so trader is likely involved. in which case the best bet might be one of the above trader solutions, except you do it while possessing your opponent. that way you still get the silver gains without the colony point loss.
Oh right. Well first off 24-10 happens to be 14, not 12. And if we expand it to a 3P game we can add 4 gardens points and 8 Fairgrounds points. Bringing the total up to 26 net points.