Welcome to Role Madness Mafia ISign-ups are Closed!(but PM me if you really want in, and maybe we can do something...)
Living Players (in alphabetical order):
Dead Players (in order of death):
- Grujah - lynched days 1 and 2, Deck-aligned
- Galzria - killed night 4, Ironworks-aligned
- timchen - lynched day 5, Deck-aligned
- Tables - died day 5, Ironworks-aligned
- shark_bait - modkilled night 5, Deck-aligned
- Insomniac - lynched day 6, Curse-aligned
- Dsell - lynched day 7, Curse-aligned
- Axxle - replaced by Axxle2 night 7
- Voltgloss - lynched day 8, Curse-aligned
- Axxle2 - killed night 8, Curse-aligned?!
- Lekkit - lynched day 9, Curse-aligned
- Captain_Frisk - killed night 9, Deck-aligned
- yuma - killed night 9, Deck-aligned
- Robz888 - killed night 10, Deck-aligned
- cayvie - killed night 11, Deck-aligned
- Eevee - lynched day 12, Deck-aligned
Mafia Ruleset (stolen
and modified from Volt's Mafia IV intro post)
Game Rules:
General Gameplay and Etiquette:1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it, e.g.
Curse faction members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action
(basically everyone!) your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
Some role PMs may have alternate instructions for night actions, so please read carefully.4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage)
unless otherwise specified.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase
unless otherwise specified.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
Voting, Deadlines, and Player Death: 1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline. Certain roles may change this slightly.2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as:
Vote: PlayerName. Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either
Unvote: PlayerName or
Unvote. Unvotes are not necessary before changing votes.
6. You may
Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will generally have 2 week deadlines
but this may change if an extension is needed for a V/LA player. I may also move the deadline up if the day appears to be stagnating! If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others. If you want to clarify posts, feel free to double post.
Miscellaneous/Mechanics: 1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography. 2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
Some results may appear to be mistakes when they are actually correct. Remember, this is ROLE MADNESS.4. Please bold all requests to the Mod so that they don’t get missed. 5.
Prods of missing players will be issued upon request after 48 hours of no activity.
They will not be issued automatically. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
The Golden Rule:
Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
Helpful Links:(Probably not as helpful as they could be, given that the set up is entirely different from any regular Mafia game.)Game SetupGame Setup information:In this game, it is possible for multiple people from different factions to win. It is also possible for players to win more than once. This is because certain roles have special, extra win conditions along with their factional wincon. Not only that, but everyone has a chance of winning as an individual.
This game will use a VP system. If anyone reaches -10 VP, they die. The daily lynch does not outright kill the lynchee, but will give them negative VP.
This number is to be determined. It can be -100 VP to be a guaranteed death, or it could be -5 VP so that players live longer. I'm inclined to the latter just so there is more role madness, but I think it would be unhealthy for the game. I propose the following:
Day 1 lynch: -5 VP
Day 2 lynch: -10 VP
Day 3 lynch: -15 VP
Day 4 lynch and onwards: -20 VP
This will (almost) ensure that everyone gets to use their power at least once.
If anyone reaches +10 VP at any point, they INDIVIDUALLY win. Their VP will be reset to 0 and the game continues as normal; that winner of course has a chance at an illustrious double win. Or maybe even a triple win, depending on what happens. Who knows! Their accomplishment will be noted at the end of the game.
This game is largely Dominion-flavoured. Instead of a Town, you belong to the Deck. Deck-aligned is equivalent to being town-aligned.
Instead of Mafia, there is the Curse faction. Each night, they may distribute -4 VP between the other players (they may put -4 VP all on one player or they may spread them out). They may also make one of their own members a target. Each player who is to lose VP this way must be targeted by a different member of the team. The individual Curse roles will have additional powers. There are FOUR Curse-aligned players in this setup.
Since this is not an outright kill, the Curse faction is actually at quite a disadvantage. The balance should be made up a bit by their special abilities, but the faction will also grow stronger as its members are killed off. For each Curse faction member that is killed, the faction can distribute an additional -2VP.
Note that both the Deck and the Curse factions have powers that can gain VP and powers that can cause others to lose VP. Some roles also have the ability to grant +VP to other players, serving a protective function. And as mentioned above, they may choose to target themselves! It can be useful to analyze the score each morning, but don't jump to any conclusion too quickly.
Also note that your actual role name is not indicative of your faction. Some Deck-aligned roles have Attack card (or even Curse-giver) names, and not all Curse faction members have Attack card role names.
There may be some actions where order of resolution matters. I choose not to think too hard about it now. I'll resolve it however I like, though I promise I'll try to resolve it in a way that makes sense.
A word of warning: it is probable that this game will be very... dynamic. The powers in this game allow for a great deal to change each night. However,
Deck-aligned players will not suddenly become Curse-aligned, nor vice versa. This is not a Bastard game.
Since everyone has a night action, I will start the next day as soon as I have everything received and sorted out.
I stress again that special win conditions (including reaching +10 VP) will not end the game. You can win more than once in this game!
Feel free to voice suggestions on setup changes. I am a little influenced in wanting to see people live slightly longer so that there can be more madness, but maybe lack of early death makes things less exciting.