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Messages - Wolphmaniac

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76
Goko Dominion Online / Re: It Gets Worse
« on: November 22, 2013, 09:01:07 pm »
...and let us not forget that the very existence of the extension is an enduring testament to Goko's facepalm of an existence.    A programmer who is not employed by Goko, sitting at home working in his free time, was able to make the playing experience on Goko twice as good by essentially hacking Goko.  And he was compelled to do this because nobody at Goko has ever thought of or been able to make features like point tracking and auto-match.

...and then consider how insignificant a project the extension is compared to Isotropic...

77
Goko Dominion Online / Re: Extension only kicks in occasionally?
« on: October 29, 2013, 07:56:41 pm »
Thanks guys!

78
Goko Dominion Online / Extension only kicks in occasionally?
« on: October 28, 2013, 07:44:38 pm »
I play on Chrome and I have the extension.  The extension only kicks in about 30-40% of the time.  I can't put my finger on what makes the difference between it working and not.  Thoughts?  Thanks.

79
Game Reports / Trouncing Wandering Winder (video)
« on: October 10, 2013, 10:54:16 pm »
I trounced WW and he posted video of it.  One of the more satisfying things that has ever happened to me playing online Dominion. 

Lest I be remiss, I must point out that it feels so good because WW is so good.  I think this makes my lifetime record against WW something like 3-20.  I am definitely not better than him, just got a win this time.

Thanks for posting the video!

Love the comments as my deck furtively gathers strength...
3:03 "I feel like I'm just winning here"
3:18 "Those [VP] chips aren't gonna be worth a thing"
4:51 "He has 12 points there, but I'm really not that worried"
8:17 "I'm actually impressed"



 

80
Goko Dominion Online / Re: questions about goko lobbies
« on: August 15, 2013, 12:51:58 pm »
Actually just came in to ask why Goko has these awful rooms with the 50-person cap.  It is taking me forever to get games.  I guess we'll never know.

81
Puzzles and Challenges / Re: Dominion Cards: Hard Mode (Sporcle)
« on: August 12, 2013, 03:28:28 pm »
Here's a breakdown of the trickiest answers:

"You can't buy this" = Grand Market
"You can't buy that" = Contraband

"For each $1 you overpaid, look through" = Herald
"For each $1 you overpaid, look at" = Doctor
"Per $1 you overpaid" = Masterpiece

"Each differently named card" = Tribute
"Per differently named card revealed" = Harvest
"differently named cards" = fairgrounds
"differently named card" = Horn of Plenty (not a correct answer)

"not an Action" = Scrying Pool
"not Action card" = Diadem

[Action - Shelter] = Necropolis
[Action] "Shelter" = Vagrant


These are about all I missed  : :-[ ... :)
Nice quiz. Even more difficult for me and all these who had learned the cards in another language.
Thank you!  And amazing job coming to this quiz after having learned the cards in another language.  That is amazing.

82
Puzzles and Challenges / Re: Dominion Cards: Hard Mode (Sporcle)
« on: August 12, 2013, 03:12:25 pm »
This has an error:
Rebuild also says "not the named card"
Fixed.

Rebuild still isn't on there?

Another missing answer that would be correct -- Native Village also says "face down".
These facts true, but they are not available answer choices.  You'll just have to find the answer choice that works.  This would only be valid if the quiz allowed you to type in anything.

83
Puzzles and Challenges / Re: Dominion Cards: Hard Mode (Sporcle)
« on: August 12, 2013, 03:10:49 pm »
Here's a breakdown of the trickiest answers:

"You can't buy this" = Grand Market
"You can't buy that" = Contraband

"For each $1 you overpaid, look through" = Herald
"For each $1 you overpaid, look at" = Doctor
"Per $1 you overpaid" = Masterpiece

"Each differently named card" = Tribute
"Per differently named card" = Harvest
"differently named cards" = fairgrounds
"differently named card" = Horn of Plenty (not a correct answer)

"not an Action" = Scrying Pool
"not Action card" = Diadem

"until revealing" = Saboteur
"until you reveal" = Scrying Pool

[Action - Shelter] = Necropolis
[Action] "Shelter" = Vagrant

84
Puzzles and Challenges / Re: Dominion Cards: Hard Mode (Sporcle)
« on: August 12, 2013, 02:42:18 pm »
I mixed [Action]Shelter and [ACTION]Shelter] and also do not know the overpays (play some other minor errors). got 43/50
Make sure to read the instructions at the top of the quiz carefully.

85
Puzzles and Challenges / Re: Dominion Cards: Hard Mode (Sporcle)
« on: August 12, 2013, 02:31:50 pm »
This has an error:
Rebuild also says "not the named card"
Fixed.

Also, [Action] "Shelter" is obnoxiously close to [Action-Shelter] and needs to be changed.
No, it does not need to be changed.  This is kind of the point.  If you would like a mindlessly easy quiz where all of the cards are completely different from each other, you are free to make it yourself.

86
Puzzles and Challenges / Dominion Cards: Hard Mode (Sporcle)
« on: August 12, 2013, 01:49:52 pm »
Hey gang.  Just finished up a new Sporcle quiz.  It is pretty tough.  You are given limited information from a card, and must name the card.  Some of the differences are very subtle, so think it through and click carefully!  Good luck!

Dominion Cards: Hard Mode

My previous quizzes:
Dominion Cards A-Z Blitz (now updated through Guilds)

Dominion Super Quiz (Name a card that...)

87
Oh, one more nitpick: Possession can technically also allow you to play a second consecutive turn.
You're right, if you're the one being possessed.  I'll update that.

I understand the nitpick that "Promotional isn't a card set".  But I like having it on the quiz, and with five cards all under the "Promotional" umbrella, it's also easy to make a case that Promotional is a set of cards, they're just sold one at a time and not in boxes.

88
Puzzles and Challenges / Fastest 2-player finish?
« on: August 06, 2013, 01:06:39 am »
Forgive me if this has come up before, but even if it has I imagine that it might be time to revisit it with DA and Guilds...

What is the fastest that a 2-player game can end, without a player resigning?  Assume ideal conditions; you can set up the kingdom, make all decisions for both players, and assume perfect shuffle luck. 

There was a CouncilRoom.com achievement called "The Flash" (win in less than 10 turns i.e. 9 or fewer) that was VERY tough to pop.  It only happened 1,004 times in over 10.5 million Isotropic games, or about once every 10,500 games.  I played 4,457 Isotropic games and never popped it.

Isotropic didn't have Dark Ages.  Is Rebuild the key to a new solution?  How about if both players do this with 5/2:

Turn 1: Buy Rebuild
Turn 2: Buy Estate
Turn 3: Draw 5 coppers, buy Rebuild
Turn 4: Play rebuild (Estate into Duchy), trigger shuffle
Turns 5-8: With all the reshuffles from Rebuild, I think you could draw both Rebuilds into your hand at the start of each of these turns.  You need 8 total Rebuild plays to change 4 Estates into 4 Provinces.  Both players get their 4th Province on Turn 8.

I don't know if that works or not.  Thoughts?  Logs?  Other solutions?   


89
On the A-Z quiz, you shouldn't have it require that you choose which letter you are answering for.  Obviously, if I'm typing an answer that starts with J, then I want to enter it into the J slot.  Having it require me to choose which spot I'm putting it into just adds some frantic clicking, which feels out of place.

Nice quizzes though.  Both could be updated to include Guilds (and DA for the super quiz).

Thanks everyone, glad you enjoy!  The A-Z is way too easy without the one-letter-at-a-time requirement.  The difficulty is where it should be (just check the stats). 

I'm updating the quizzes for DA and Guilds soon!

90
While you're here, try out my two Dominion Sporcle quizzes!

Dominion A-Z Blitz (2 minutes to name one card per letter of the alphabet)

Dominion Super Quiz (Name a card that...)

Enjoy!

91
Game Reports / The Pirate reversal
« on: July 29, 2013, 03:56:18 pm »
Insane mid-game re-strategizing here.  I'm getting my ass handed to me early with both of my Upgrades missing the Turn 6 reshuffle, and two Pillages being played against me.  I'm down 31-7 at Turn 15.  So I totally re-route and start upgrading Shantys and silvers into Pirate ships on Turn 14 and start collecting Cities, desperately hoping for some sort of mega-turn comeback at the end with Level-2 cities as the only chance at +buy.  At turn 24 I'm still down 41-8 even though I have already trashed two of his Harems.  Then....

Scheme From the Bottom   plays City
Scheme From the Bottom   draws City, City
Scheme From the Bottom   plays City
Scheme From the Bottom   draws Pirate Ship, Pirate Ship
Scheme From the Bottom   plays City
Scheme From the Bottom   draws City, Pirate Ship
Scheme From the Bottom   plays City
Scheme From the Bottom   draws Upgrade, Pirate Ship
Scheme From the Bottom   plays Upgrade
Scheme From the Bottom   draws Silver
Scheme From the Bottom   trashes Upgrade
Scheme From the Bottom   gains Harem
Scheme From the Bottom   plays Pirate Ship
Scheme From the Bottom   takes 9 coins
Scheme From the Bottom   plays Pirate Ship
Scheme From the Bottom   takes 9 coins
Scheme From the Bottom   plays Pirate Ship
Scheme From the Bottom   takes 9 coins
Scheme From the Bottom   plays Pirate Ship
Scheme From the Bottom   takes 9 coins
Scheme From the Bottom   plays Shanty Town
Scheme From the Bottom   reveals Pirate Ship, Shanty Town, Silver
Scheme From the Bottom   plays Pirate Ship
Scheme From the Bottom   takes 9 coins
Scheme From the Bottom   plays Shanty Town
Scheme From the Bottom   reveals Silver
Scheme From the Bottom   draws City, City
Scheme From the Bottom   plays City
Scheme From the Bottom   draws Province, City
Scheme From the Bottom   plays City
Scheme From the Bottom   draws Baker, Harem
Scheme From the Bottom   plays Baker
Scheme From the Bottom   receives 1 coin token
Scheme From the Bottom   draws City
Scheme From the Bottom   plays City
Scheme From the Bottom   draws Upgrade, Pirate Ship
Scheme From the Bottom   plays City
Scheme From the Bottom   draws Pirate Ship
Scheme From the Bottom   shuffles deck
Scheme From the Bottom   draws Harem
Scheme From the Bottom   plays Pirate Ship
Scheme From the Bottom   takes 9 coins
Scheme From the Bottom   plays Upgrade
Scheme From the Bottom   trashes Pirate Ship
Scheme From the Bottom   gains Duchy
Scheme From the Bottom   plays 2 Harem, 1 Silver
Scheme From the Bottom   buys Province
Scheme From the Bottom   gains Province
Scheme From the Bottom   buys Province
Scheme From the Bottom   gains Province
Scheme From the Bottom   buys Province
Scheme From the Bottom   gains Province
Scheme From the Bottom   buys Duchy
Scheme From the Bottom   gains Duchy
Scheme From the Bottom   buys Duchy
Scheme From the Bottom   gains Duchy
Scheme From the Bottom   buys Duchy
Scheme From the Bottom   gains Duchy
Scheme From the Bottom   buys Harem
Scheme From the Bottom   gains Harem
Scheme From the Bottom   buys Harem
Scheme From the Bottom   gains Harem
Scheme From the Bottom   buys Estate
Scheme From the Bottom   gains Estate
Scheme From the Bottom   shuffles deck
Scheme From the Bottom   draws Harem, Upgrade, City, Pirate Ship, Pirate Ship

Crazy to end up running a Pirate Ship armada when gaining your first Pirate Ship at turn 14.  (My new Goko handle is Scheme From the Bottom).

92
Rules Questions / Re: Alchemy with the other sets
« on: July 27, 2013, 12:23:55 pm »
2) No (except Herbalist, since it doesn't have potion in its cost)
Also Apprentice.

93
Rules Questions / Procession + Island
« on: July 27, 2013, 12:21:55 pm »
If I play Procession on an Island...

1. Does the Island bring two cards to the Island mat with it, or does the Procession lose track of the Island after the first Island play because the Island is now on the Island mat, and thus the second play doesn't happen.

2. Does the Island end up on the Island mat or in the trash?

Thanks.

94
Tournaments and Events / Re: PAX East 2013 Tournament
« on: March 23, 2013, 10:25:21 pm »
Base Dominion?  Ewwwwwwwww.
Generally agree, though my first game engine was pretty fun to do.  Cellar, Festival, and Remodel all setting up small hands for  Library was nice.

95
Tournaments and Events / Re: PAX East 2013 Tournament
« on: March 23, 2013, 10:23:42 pm »
I played and won the Saturday round, but I can't be there Sunday.  gave it to the third place guy.  both groups stood no chance; not really worth a write up.  second game was workshop gardens and I was the only one who went for it. pile drived like a boss.
Agreed re: my second game.  Nobody had any chance against a L38 player.  As soon as nobody opened Chapel I knew I was gonna cruise.

96
Tournaments and Events / PAX East 2013 Tournament
« on: March 23, 2013, 05:33:14 pm »
Format (this whole thing happens once Friday and once Saturday):

32 players, 8 will move on to Sunday's final.  Random seating.  Start with 8 4-player games, base set.  Top two move on from each game.  The 16 people left play another 4 4-player games with top two from each game moving to Sunday.  16 total people will play Sunday, will let you know how they do that tomorrow!

My gameplay recaps from Friday's qualifier:
Game 1

Thief, Remodel, Festival, Gardens, Library, Village, Market, Bureaucrat, Cellar, Moat

I draw first seat.  2 of the 3 other players were very solid.  One of them built up some markets and a Bureaucrat and then started rushing gardens and coppers with the extra buys.  The other one played basically big money with a couple of bureaucrats and moved into Provinces pretty efficiently.  The fourth player took an early Thief so I knew he was not a problem.  And then, of course, there is me being me, trying to assemble the monster Festival/Library engine.  I opened Remodel/Silver and then built up quickly to 3 Remodels.  I wanted to get those Estates out of my deck to immunize from a lot of Bureaucrat play.  That happened, then I started adding the Festivals, Villages, Cellars, and Libraries.  It got very hairy.  I had a couple of bad passes through the deck where Festivals missed Libraries and I wasn't turning over the deck fast enough.  The big money guy had 3 Provinces, the Market guy had 2 Provinces and 4 Gardens, and the fourth guy had a Province, so 6/12 Provinces were gone and I was still trying to get my shit together.  I finally pulled a deck-clearing turn for 2 Provinces.  Then money guy got his 4th Province and Gardens guy got another Gardens and fattened his deck too.  Then it came back to me with 2 provinces left.  I drew my whole deck by rocking Festivals, Remodels, and Cellars to set up small hands for colossal 5-6 card Library draws.  I came to $17 and 9 buys.  The other two good players thought I was just gonna take the last 2 Provinces, but I knew better.  I had the count in my head and I knew I didn't have them yet.  So I took 4 Gardens and 5 coppers, and buckled up for the most important shuffle ever.  I figured there weren't two Province buys left amongst them because their decks were getting tired.  I nailed it.  None of them Provinced.  It came back to me.  If I pulled trash, I would lose.  If I pulled at least one Festival and a Library, I knew I would rip through my whole deck.  The draw: Festival, Festival, Library, Copper, Cellar.  BOOM!  3 minutes later I had drawn my whole deck, remodeled two Coppers into Estates and a Village into a Duchy along the way, and finished with $17 and 9 buys again to take down the last 2 Provinces and 7 bonus coppers to fatten my 4 Gardens up to 4 points apiece.  Final score: 41 (me) - 29 (big money guy) - 27 (Gardens guy) - 9 (player 4).  Great win and great timing.  I really played my best the whole way picking the right mix of pieces every time and I felt like I was able to express myself artistically as a Dominion player.  I was beaming.   

Game 2

Chapel, Moat, Militia, Witch, Festival, Workshop, Village, Moneylender, Spy, Adventurer

The competition actually was not as stiff in this game, even though all players had finished top two in the previous round to move on.  I was seated third.  Nobody got the game-changing 5/2 for Witch/Chapel.  I opened Silver/Chapel and was the only one who took a Chapel in the first two turns.  On turn 4 I had to trash 4 coppers (no estates) which made me nervous, but at least Chapel didn't miss the shuffle.  One guy got a quick Witch and Festival and was looking good, but my Chapel kept me clean.  On turn 6 and 7 my whole deck was only 5 cards.  My turn 6 hand (deck) was Chapel, Silver, Silver, Curse, Village.  When he played the Witch, I took my curse...then just played the Village to pick up the curse and Chapel'd both curses and bought another silver.  Nice.  Eventually I got 2 Witches and a Festival and me and the other guy with a Witch dished out all the Curses but I had the only clean deck.  I also nabbed two moats along the way so eventually my 8-10 card deck was protected against incoming curses and Militias and I was dishing out the pain and posting $6-$10 per hand.  By turn 10 it was clear that I would win going away.  I marched to 6 Provinces and took it 36-22-15-15.

On to Sunday's final!  Psyched!

97
Game Reports / Fairgrounds with 37 different cards.
« on: January 17, 2013, 09:33:40 pm »
This is the funniest game I've ever played.  http://dominion.isotropic.org/gamelog/201301/17/game-20130117-180840-5212bb7c.html

A friend and I once had a thorough discussion about the max feasible value of Fairgrounds in a competitive game.  I concluded that 25 different cards (a 10-pt Fairgrounds) was feasible but more or less impossible, and to date I had never done it.  Well, I just popped a Fairgrounds for not 10, not 12, but 14 points on a preposterous thirty-seven different cards in my deck.  This beats my previous alternate-VP record of a 12-point Vineyards.

This game is also the first time I have ever played to a completely drained Black Market deck.  This I did not think was possible.

My turns are virtually incomprehensible what with KC'd Golem chains and 30 different actions in play.  Starting at turn 20 I was clicking action cards completely at random.  I'd have 10 or 12 different action cards in hand and just play something mindlessly.  Thank god this was online...these turns would have taken 15 minutes a pop in person.

Needless to say, Wishing Well was a tough play here... lol.

Enjoy.  I sure did.

98
Puzzles and Challenges / Re: Other games Dominion equivalents
« on: August 25, 2012, 03:47:15 pm »
Trying to read that purple card makes me really appreciate DXV's dedication to simplicity.  If you're going to play whatever game that is from, you might as well just go ahead and be a lawyer;  same game, much more lucrative.

99
Rules Questions / Top-decking during cleanup
« on: August 25, 2012, 12:41:21 pm »
If multiple actions that you played lead to top-decking during cleanup phase, what order do you put things on top of your deck?  Also, if you top-deck card x that was giving you a top-decking ability on something else, do you lose card x's top-decking ability?

Example:
Action phase: Alchemist, Alchemist, Village, Scheme, Alchemist, Herbalist, Scheme.
Buy phase: Potion, Gold

I want to use the Potion to top-deck the three Alchemists
I want to use the Schemes to top-deck the Herbalist and a Scheme
I want to use the Herbalist to top-deck the Potion

So I have six cards headed to the top of the deck.  Can I put them on top in any order?  What if I put the Potion on top first...can I still top-deck the Alchemists?

NOTE: Section 19.4 of the timing rules states "When several abilities happen at the same time to the same player, he chooses the order of the abilities."  So that seems to say that I can top-deck in any order.  But I'm still not sure if I lose a card's top-decking ability if I clean it up before using the ability?

Thanks.

100
Dominion General Discussion / CouncilRoom (.com) is trashed?
« on: August 25, 2012, 07:17:13 am »
Splash page at CouncilRoom.com:
"Hi guys, this is rrenaud.  I am just not into Dominion anymore. Councilroom is going to be down permanently in one week if no one agrees to takes it over.  If you want to take over maintainance and adminship, send an email to councilroom-dev@googlegroups.com. I'll happily lend a hand in getting it running and answering questions about the code. Some competancy with Python and Unix is all that's really required."

Man, these sure are some crazy times in Dominion land. 

I'd love to help, but, umm...I'm not even sure if a python is poisonous snake or not.

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