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Messages - Jack Rudd

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2401
Dominion General Discussion / Re: Keeping track of turns...
« on: June 18, 2011, 08:49:54 pm »
It does, and for the same reason: you're not getting an extra turn through luck of the seating, you're getting one because you bought a card to get you extra turns.

2402
Dominion General Discussion / Re: Keeping track of turns...
« on: June 18, 2011, 05:34:08 pm »
See here for Donald X's explanation. In short, you don't keep track because Outpost turns don't count.

2403
Dominion Articles / Combo: University/City
« on: June 18, 2011, 12:01:12 pm »
City is a powerful yet frustrating card. With no piles empty, it's a 5-Cost Village, but with at least one empty, it's strictly superior to a Laboratory. So if you're pursuing a City-heavy strategy, you really want to empty a pile quickly. The trouble is that grabbing that last City with your turn's buy means that the first person to get the benefit of the souped-up Cities is your left-hand opponent.

University provides a good way out of this dilemma. If you have a University and a City in your hand when there's just one City left in the supply, you can gain the last City before playing your City from hand, and gain a potentially vital head-start in the monster turn race. This benefit is even greater if there's another useful 5-cost action that your Universities can gain: either Wharf/Council Room/Torturer/Rabble to run a massive +Action/+Card chain, or Bazaar/Treasury/Minion/Market to ramp up your buying power. Once that second pile is empty, your Cities are huge Village-Laboratory-Market behemoths that may be able to give you enough power to end the game on their own.

Example game with Minion
Example game with Wharf
Example game with Bazaar



2404
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 18, 2011, 11:05:04 am »
I tend to sign off with "wp" rather than "gg" when I've lost.

2406
Variants and Fan Cards / Re: Make up your own card?
« on: June 17, 2011, 05:43:19 pm »
Thinking about it now, I guess it could be devastating if you combine it with Laboratory as you'll have the cards needed to play all of your Spites, however, this is a very bad strategy since after that, you will have a bunch of dead cards since you will no longer want to trash anything and therefore the attack fails.
So what you really want to play it in is a deck with lots of Worker's Villages/Markets/whatever, so that you can buy lots of Copper and trash it with the Spite.

2407
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 17, 2011, 05:41:06 pm »
I think that next time I start a game on Isotropic, I shall say "I am alive and so are you". That is essentially the message conveyed there.

2408
There are a number of anti-Possession deck types:

1. The really fast deck. Get a huge lead before the Possessions can catch up.

2. The really slow deck. Possessing a Gardens deck is usually not worth very much.

3. The really nasty deck. You want to Possess my Goons/Mountebank/Torturer? Much good may it do you.

2409
Variants and Fan Cards / Re: What would you like to see in Dominion?
« on: June 16, 2011, 09:15:57 pm »
Silver Bullet

$4

Attack-Duration

Trash a silver.  If you do, all opponents discards down to 3 and on your next turn +2 Cards.

Like it, but maybe it should be +$2 as well, to replace the silver's value from your hand?

It should also be an Action or a Treasure, otherwise it might not do very much.

2410
Game Reports / Re: University of City-building
« on: June 16, 2011, 09:09:04 pm »
Another fun University game. My opponent made the perfect pile-emptying move...

...or so he thought.  8)

2411
Variants and Fan Cards / Re: Make up your own card?
« on: June 16, 2011, 04:23:58 pm »
My friends and I have toyed around with the idea of having a card that grants a lot of money, or cards, at the price of actions that you currently have. We never got around to designing an actual card, but the we toss it around every now and then.
That's difficult to make work within the context of the rules as they are written.

2412
Rules Questions / Re: Who goes first?
« on: June 16, 2011, 02:45:22 pm »
I think it splits the players into two groups, "players who have just lost a game" and "other players", and whenever a member of one group plays a member of the other, the player who just lost a game goes first.

2413
Introductions / Re: Who am I? Why am I here?
« on: June 16, 2011, 01:15:53 pm »
He can make a living almost entirely as a player!? (That said, key word is "almost"). And he's a grandmaster, which helps.
He does a bit of coaching, but it's very much a sideline - the vast majority of his income comes from playing in tournaments.

Quote
Of course, it's much better in Europe, but I don't think THAT much better.
I think you'd be surprised. England has a thriving international scene, and it's not the best European country for chess by a long way.

Quote
And I find it quite unlikely that a Grandmaster would be on this site - by sheer unprobability, I doubt you are one. Feel free to correct me if I'm wrong.
True. I am a mere International Master.

2414
Introductions / Re: Who am I? Why am I here?
« on: June 16, 2011, 12:53:46 pm »
Hello. Jack Rudd is my name on here, on BoardGameGeek, on Isotropic and on various other places.

I sometimes claim to be a professional chess player, for given values of "professional".

This intrigues me, because, as far as I know (and I know several titled players), there are maybe several dozen professional players in the world, and less than 20 (probably closer to 10) in the Americas. I'm guessing that our definition differ not so much of "professional" but more on "chess PLYAER" as opposed to what I call chess professionals - people who probably play for some money but more write and, especially, teach.

"Several dozen" is quite a way wide of the mark - when the person ranked 1802 in the world can make a living almost entirely as a player, there are probably several hundred such players.

(Having said that, I'm not actually good enough to do so yet. Watch this space.)

2415
Game Reports / University of City-building
« on: June 16, 2011, 12:48:14 pm »
University and City once again work together to devastating effect:

http://dominion.isotropic.org/gamelog/201106/16/game-20110616-094454-2d8c389f.html

(The presence of Wharf in the tableau helped a great deal, of course.)

2416
Feedback / Re: Dominion Card Beneath User Name????
« on: June 15, 2011, 09:43:46 pm »
I think I want to be the University.

2417
Dominion General Discussion / Re: Tournament + Black Market
« on: June 15, 2011, 08:50:22 pm »
There certainly exist Black Market strategies; Black Market/Tactician being a good example.

2418
Introductions / Re: Who am I? Why am I here?
« on: June 15, 2011, 06:57:35 pm »
Hello. Jack Rudd is my name on here, on BoardGameGeek, on Isotropic and on various other places.

I sometimes claim to be a professional chess player, for given values of "professional".

2419
Dominion General Discussion / Re: Tournament + Black Market
« on: June 15, 2011, 12:48:07 pm »
I've pulled Tactician out of the Black Market before. That was quite good fun. :D

2420
Dominion Articles / Re: Deck Control
« on: June 14, 2011, 08:09:35 pm »
I know serious bridge players remember pretty much all the cards as they go by - a skill so daunting to those who can't do it - but I'm not sure if they could tell you how.
An occasional bridge player writes: I tend to try to track how many cards in a suit have been played, and whether the big cards have gone. So, for example, if I have A-K-Q-x-x of hearts and my partner has x-x-x (where x refers to a small card; its exact value is not relevant), I can test the suit by playing the Ace and King. If both opponents follow to both rounds, I know that four enemy cards have gone, I started with eight, and so there's just one left of the original thirteen - which I can capture with my queen, promoting my two small hearts to winners. In such a situation, I'd probably be able to tell you that the hearts split 3-2, but I wouldn't be able to say which opponent had played which heart.

2421
That's actually one of my big weaknesses: I tend to write off University, Workshop, and Ironworks, but sometimes they prove critical (like here).  I should focus more often on when such cards are essential to maintaining an engine: kudos!
Well, here is a good example of an engine that relied on University to build it up. Multiple spammables at the £5 level, yum.

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