# Dominion Strategy Forum

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### Messages - Jack Rudd

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1
##### Dominion General Discussion / Re: Rising Sun Previews 4: On-play Debt
« on: August 08, 2024, 11:43:23 am »
Interesting to have a Remodel variant that explicitly requires the gained card to cost more

To clarify, if you use Change to gain a card with Debt in its cost, you don't get the debt from that card's cost, right? For example, if you were to Change a Gold into a Fortune, you'd only end up receiving 2 debt for the difference between \$6 and \$8, right?
The same question applies to Potion costs. Whee, Possession without needing to buy Potion.

2
##### Rules Questions / Re: Sorcerer attack with empty deck
« on: April 03, 2024, 04:21:56 pm »
Well, there are two different potential translations there: "if its cost is not \$x", and "if it's not true that its cost is \$x" which mean the same thing whenever the item's cost is well-defined, but which evaluate differently if it isn't.

That's exactly what I was referring to. When this argument was made earlier in this thread, the phrasing "if not its cost is \$x" was used. You're using "if it's not true that its cost is \$x", but it's the same argument. In human language, it still means the same as "if its cost is not \$x".
"It's not true that the king of France is bald" does not mean the same as "the king of France is not bald".

3
##### Rules Questions / Re: Sorcerer attack with empty deck
« on: April 03, 2024, 02:50:54 pm »
Well, there are two different potential translations there: "if its cost is not \$x", and "if it's not true that its cost is \$x" which mean the same thing whenever the item's cost is well-defined, but which evaluate differently if it isn't.

4
##### Dominion General Discussion / Re: Interview with Donald X.
« on: March 05, 2024, 11:52:07 am »
Also I think remodeling a prize into a province is much less of an issue than having someone swindle it into a curse.
There are rather more kingdom cards that act like Remodel than there are that act like Swindler.

5
##### Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: March 04, 2024, 11:28:46 am »
Greedy Village/Black Market looks like a fun combo.

6
##### Dominion General Discussion / Re: Weird Engine/Slog kingdom I just played
« on: February 28, 2024, 02:15:39 pm »
Yeah, that's what I went for. (After the diversion at the start where both players got two Witches and pummelled each other's decks with Curses.)

7
##### Dominion General Discussion / Weird Engine/Slog kingdom I just played
« on: February 28, 2024, 07:14:51 am »
City Quarter, Inn, Village Green, Witch, Hunting Grounds, Sculptor, Vagrant, Lurker, Menagerie, Market Square, Save, Invest

Lots of engine components, but also decks that will obviously fill up with junk with no way to get rid of it.

I think I opened Invest (Witch)/Silver.

8
##### Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 24, 2024, 05:06:43 am »
Night cards being a big edge case there.

9
##### Dominion General Discussion / Re: New 2e Cornucopia/Guilds cards are shown in the rule book
« on: February 21, 2024, 06:03:43 pm »
Way of the Mouse: Vassal: Let's play lots of cards from the top of our deck. (This might not be too handy in the Buy phase.)

10
##### Dominion General Discussion / Re: Neat card interactions that were useful in the game you found them in.
« on: February 19, 2024, 01:11:27 pm »
Collection/Populate. It wouldn't have worked with Goons, but the change to on-gain...

11
##### Rules Questions / Re: 3 turns in a row with Possession
« on: February 09, 2024, 08:12:39 am »
Possibly, but it feels OK, because that wasn't what the errata were for.

(Bob's first of those three turns is one done for Alice's benefit, not his, so although he's technically getting three turns in a row, only two of them are likely to be useful to him.)

12
##### Dominion General Discussion / Re: no idea how to play this kingdom
« on: December 31, 2023, 08:40:40 pm »
Yeah, there's no engine on that one. Big Money with two Witches might be competitive, or maybe there's some sort of Good Stuff Deck with a bunch of Markets and one Witch, and maybe a Cellar or two.

13
##### Rules Questions / Re: Using Night Cards to Trigger Magic Lamp
« on: November 22, 2023, 11:33:56 am »
As things stand, I think there are only two ways that a night card can be one of the six for Magic Lamp:

1) The card is a Night-Action or Night-Treasure and it got played during the non-Night phase it can be played in. (At present, Werewolf is the only such official card.)

2) The card is a Night-Duration that was played in the previous turn, and it's still in play when you play Magic Lamp.

14
##### Dominion General Discussion / How would you play this constructed kingdom?
« on: October 09, 2023, 01:24:08 am »
One of the many random places I hang out is the BoardGameGeek Facebook group, and somebody posted this constructed kingdom to it:

Peasant, Gear, Scheme, Walled Village, Tournament, Miser, Scavenger, Margrave, Treasure Trove, King's Court

His strategic advice I leave here without comment.

Quote
Scheme and Scavenger are key to maximizing the value of some of these otherwise underutilized cards. Kings Court, if you get to affording that, makes the prize cards way more worth the effort to get them.

15
##### Rules Questions / Re: Errata to extra turns
« on: October 03, 2023, 03:52:43 pm »
If Possession is getting errata anyway, would it be possible to change the "trashed" clause to "trashed or returned to its pile"? I've played one game with both Possession and Way of the Horse; never again.

16
##### Dominion General Discussion / Re: Neat card interactions that were useful in the game you found them in.
« on: September 14, 2023, 02:26:07 pm »
There are many Tactician combos, so this is maybe obvious or probably in this thread somewhere, but Tactician plus Gamble on the Tactician you just bought can be pretty nice.
Yeah, Tactician in the buy phase in general, really.

17
##### Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: September 01, 2023, 05:20:37 pm »
An action card that gains victory cards costing less then it, and can play an Action-victory card from your hand.

Its biggest effect is the bottom text: in the games it is in, it turns any victory cards costing from 4 to 6\$ into limited throne rooms. The standard effect of an action victory card still applies.
What happens to cards that are already Action-Victory cards?

18
##### Dominion General Discussion / Re: Neat card interactions that were useful in the game you found them in.
« on: June 26, 2023, 09:40:13 pm »
Also works with Frog, Ox or Pig.

19
##### Dominion General Discussion / Re: 10th anniversary of isotropic Dominion shutdown
« on: June 13, 2023, 12:18:23 am »
Yes, but so does contract bridge, and I'd usually consider that an abstract.

20
##### Rules Questions / Re: Precise meaning of "if you bought it"
« on: March 29, 2023, 12:46:57 pm »
You are correct.

21
##### Variants and Fan Cards / Re: Card Fusions
« on: February 27, 2023, 03:29:51 pm »
(That first one should be Brooch, yesno? Broach has an entirely different meaning.)

22
##### Variants and Fan Cards / Re: Card Fusions
« on: February 12, 2023, 04:10:47 am »
I'm reminded of my old joke card:

\$8
Action-Treasure

If it is your Action phase: +2 Coins, +1 VP
If it is your Buy phase, +1 Coin for every Treasure card you have in play, including this.

23
##### Dominion General Discussion / Re: Interview with Donald X.
« on: January 27, 2023, 06:56:22 am »
Green cards are quite hard to make interesting.

http://forum.dominionstrategy.com/index.php?topic=8559.0

24
##### Rules Questions / Re: Look , reveal and other ruling questions.
« on: January 25, 2023, 03:12:09 pm »
Same rule as with drawing - if you need to do something with the top few cards of your deck, and your deck isn't big enough, you reshuffle your discards and put them under your deck, then do the thing.

25
##### Rules Questions / Re: Lantern, Elder, Harbor Village, Moat
« on: January 23, 2023, 10:22:13 am »
-how can Moat block a Chameleon'd Witch if you aren't following the Witch's instructions?
- Again the rulebook text says that Way change what a card does - A Way of the Sheep'd Witch results in Witch making \$2, Witch is making the \$2, that's what the Way rules say. So Moat means you're unaffected by that.

Apologies if I misunderstood, but does this mean that you've finally had to rule on how Masquerade would behave as a Moatable Attack? I.e. what happens if you play an Attack, someone Moats it, then you use Way of the Mouse to play a set aside Masquerade?

No, see similar question about Mouse and Duchess here: http://forum.dominionstrategy.com/index.php?topic=21600.msg899501#msg899501. The difference is that Mouse causes you to play a card, so that card's effects are separate from the original played card's effects. If Mouse had Masquerade's text printed on it directly, then yes a Moat would protect you from Masquerade (which would cause all sorts of issues).
My ruling for such issues would probably be that a player who was protected in that way would be treated the same way as a player with a 0-card hand. (Doesn't pass a card, doesn't receive a card, the Masquerade skips over them to the next player.) Still, it's good that this sort of thing was avoided.

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