Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - vulturesrow

Filter to certain boards:

Pages: 1 [2]
26
Help! / Re: Is having a plan B a good idea?
« on: January 12, 2012, 09:49:26 pm »
http://dominion.isotropic.org/gamelog/201201/12/game-20120112-130012-f53411ee.html

Colony, Crossroads, Envoy, Herbalist, Hoard, Mandarin, Mint, Platinum, Rabble, Thief, Wharf, and Workshop

I opened Silver / Silver, planing to go heavy Wharf plus a few Crossroads.
Unfortunately I drew $4 on both turns 3 & 4, I didn't think I could win the mirror at this point.
Was I correct to change plans and go for Envoy BM instead?

Also, did I buy too many hoards?
Should my Turn 14 colony be a Provence, in an attempt to end the game asap?

Without looking at the game (which Im too inexperienced to offer quality feedback on) the answer is "it depends." That's one of the skills in games of this nature that separates the best from the rest; the ability to look at whats going on, accurately asses whether or not changing your plan mid-stride is feasible and achievable and if not whether to swing for the fences or just keep pushing with what you have. There is really no good answer. I wish I could offer more advice on the play of your specific hand and hopefully someone will weigh in.

27
Simulator says buy militia, buy 2 witches then take labs/market, treasure, vp. The variance from the militia and witches makes it difficult to gather many more conclusions than that.

Im glad I wasnt totally off the mark with how I played then.

28
Quote
Where are the simulators on this?

The simulators say "buy double witch with a 5/2 start and you win 66% of the games against 4/3". It's so clear cut that buying silver/ militia/smithy, lab/silver, market/lab, makes little or no difference and the game is won with the witches.

I'll add a comment about the mine here. Unless you're doing something clever with your treasures a mine needs to be played at least 3 times to be better than silver. It is still taking a terminal action to do it as well. A mine needs to be carefully managed and put into the right deck. Silver is the card you put into an average deck when you want some ready value.

I assume they say something similar about a 3/4 start like I had? If had drawn a 5/2 I definitely wouldve taken a Witch to start. The 4/3 start muddied the waters for me. :)

29
Help! / Re: My first Chapel game
« on: January 12, 2012, 10:54:57 am »
Once again thanks for the replies, this is a really helpful bunch and I do appreciate it. I shouldve also pointed out that this was my first time ever playing with cards not in the base set. Some quick responses in no particular order:

I think this game has decent potential for a fun little engine. Haggler + Festival and some cheap actions, pawn mostly, will let you get a good action density quickly. Chapel will help thin the deck of junk and envoy can be used for card draw. The thing is, engines like this can sometimes be a little difficult for beginners because there's just so many cards you can put into your engine. When do you buy what, you know? I think it might be a decent exercise for you to solo this a few times to get a feel for building an engine out of a mish-mash of parts. Ultimately your goal should be to try to make it faster than the simple envoy/big money. And for reference envoy/BM nets 4 provinces in about 14 turns. If you can do that, you know you've built a viable engine.

That is pretty much what was going on in my head. I knew the elements were there for a good engine but putting all together with all those options was a bit of a bridge too far for me at that point.

(BTW, I notice that on your turn 3, you either forgot or decided not to play the Envoy and spent 2 coppers to buy a pawn instead. Any particular reason? Or just new to the interface? That was also a mistake, IMO). 

I think I actually misclicked there.  :-\


Again, thank you everyone!

30
Help! / My first Chapel game
« on: January 12, 2012, 01:22:15 am »
Mostly interested in my use of Chapel in this game; good,bad, or other. Any other insight of course is both welcomed and appreciated, but I think Im going to be posting a lot in this forum so I dont want to be too annoying. ;)

A few random thoughts: I really dont have good reason as to why I went with Envoy; I thought I read somewhere that it comboed well with Chapel and thats about as far as I got. :) I was really unsure if I should buy some +action or something but I knew that the point of Chapel was to keep your deck lean so I just tried to adhere to that as much as possible. Ok, fire at will. :)

http://dominion.isotropic.org/gamelog/201201/11/game-20120111-215655-9fdbc860.html


31
Thanks for all the responses; crazy day at work and just now got a chance to reply. I wish I could respond to each one individually but Id never finish. I'll respond to some of the comments.

Opening: Honestly Silver/Silver never crossed my mind because I thought Militia was good enough even with Witch on the board too. As for only buying one Witch, my thinking (obviously flawed) was that since I already had one attacking card that I didnt want another Witch. LEsson learned.

Buying Smithy: I actually regretted buying this right after doing so. I bought because I knew it was a "good card" but when I started thinking about how it would fit what I had I realized it really didn't.

Early Province: It seems like knowing when to start buying victory cards is something you just have to learn by experience, so for now Im trying to err on the side of too early rather than too late.


Followup questions:

1. What would your ideal deck be with the cards on our board?
2. Would buying a couple mines have been worthwhile? What about a source of +Buy?

Thanks again for the responses, I really appreciate it.

32
Hi all,

Been lurking for a while and mostly restricting myself to playing the game with my kids (base set only at that). Ive gotten back into the game after a hiatus due to military deployment and decided to see what isotropic was all about. I think I played decently in this game but I'm sure there are things I couldve done better.

http://dominion.isotropic.org/gamelog/201201/09/game-20120109-194635-c015b5f7.html

Pages: 1 [2]

Page created in 0.457 seconds with 18 queries.