Kinda wish the rules for Durations simply stated they didn’t do their next-turn effects if not in play; that seems a lot cleaner than saying “non-Duration” on every card that could possibly play another card, and it allows a bit more flexibility, too.
I Procession an Archive. What now happens to the 4 cards still set aside at the end of the turn?
Theoretical FAQ: If a Duration card sets aside cards and is removed from play before finishing that card’s instructions, discard the set-aside cards.
That should cover most if not all edge cases, and it’s rare that one would intentionally Procession such a card anyways.
Edit: I think the only other edge case is Garrison, which puts tokens. So simply adding tokens to the above definition cleans everything up.
As an aside, this is 14 Duration cards with a weird ruling vs 25+ Durations arbitrarily shut out from cards otherwise.
disagree. A lot of times u want to procession cards even absent a 6 card available for gain. especially when no + actions/draw doing a procession often is strong enough to buy back the card u processed and then some.
What do $5 cards have to do with anything? I’m talking about Durations, which often revolve around getting a benefit next turn. Here are some highlights of Durations under my schema:
Processioned Haven: +2 Cards, +2 Actions, set aside two cards and then discard them.
Processioned Research: +2 Actions, Trash two cards from your hand. Per $1 the trashed cards cost, discard the top card of your deck.
Processioned Tactician: If you have at least one card in your hand, discard your hand twice.
Processioned Mastermind:
Processioned Swamp Hag:
Processioned Pirate:
Most cards end up just being +2 Cards, +2 Actions, or otherwise doing nothing. A few like Wharf give you both turns of benefit up front in exchange for burning the card now.
It’s not nothing, but rarely the optimal play.