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Messages - Imrahil3

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101
Dominion General Discussion / Re: Prosperity 2E
« on: May 06, 2022, 03:53:19 pm »
Kind of funny that in 2012, DXV thought Loan was the dud, but in 2020 doesn't even include it in the list of cards he'd remove.  Loan has probably benefited from shifts in the meta over time.

I think I’d agree with that. If Treasure is desirable, Loan is a dangerous play, but if even Gold is seen as an inconvenient stop card, then the risk of playing Loan almost vanishes. Kinda explains why other Treasures have fared so poorly; Donald was careful that alternate Treasure didn’t devalue base Treasure too much, but then the meta shifted away from Treasure anyways and some of the early alternate Treasures are a tough sell. Contraband and Cache are fun “bargain Gold,” but Gold is sometimes hard to take over another $5 Action, so they end up being “Gold at market price but with a penalty.”

Cards that rely on Gold or compete with it didn’t fare well either. Compare the high opportunity cost of Mint, Explorer, Mandarin or Harvest with cards like Specialist, Kiln, or Legionary. You used to have to do a lot of work to earn a free Gold or +$3; now it comes packaged with bonuses/other options rather than handicaps. Heck, Legionary actually incentivizes you to buy Gold despite also being a Gold.

102
Dominion General Discussion / Re: Prosperity 2E
« on: May 06, 2022, 10:48:14 am »
I’m getting to be a little disappointed with how eager people are to axe cards. Dominion and Intrigue benefited greatly from update packs, but to me it’s getting to the point where the criteria for update is no longer “This is a terrible card that makes the game worse for everyone” but rather “This is a card that is not useful in my hyper-optimized megaturn engine that buys 17 Provinces in a turn.”

I trust Donald’s game design and I know he wouldn’t pull cards if he wasn’t going to replace them with other cool cards. I’m excited to see what we get in the update packs!

But gosh, some people have some awful takes about what should be removed.

103
Dominion General Discussion / Re: Allies rule book is now available
« on: April 21, 2022, 10:37:51 am »
I personally don't like the fact that they just keep expanding it man

I would prefer if they reused existing mechanics in interesting ways instead of introducing new rules with every expansion.   The game is very non-beginner friendly now due to the abundance of rules introduced with each expansion.

I recommend not playing full random with everything if you're teaching the game!

Definitely second this. As someone who has personally introduced Dominion to 10-15+ people, nothing kills interest faster than making new players learn Exile, Debt, Duration, Coffers, etc. while they’re still grappling with why you need a Village to play two Smithies in a turn. Start with Base and sprinkle in new sets/mechanics one at a time.

104
Dominion General Discussion / Re: Is Rebuild ever fun?
« on: April 18, 2022, 11:05:34 pm »
Needing splitters for terminals to work has little to do with how centralizing a card is. Goons is not non-centralizing because it is terminal.

But it makes it harder to spam them. If Rebuild was terminal there is a very real chance you could lose just because your Rebuilds collided one too many times.

Non terminal Rebuild is a one-horse engine. Terminal Rebuild is risky without Villages and That essentially forces you into building a regular engine with draw and trashing and suddenly Rebuild is just Expand but only for Victory cards.

105
Dominion General Discussion / Re: Is Rebuild ever fun?
« on: April 18, 2022, 12:49:21 pm »
If anything, terminal Rebuild would be even more monolithic. There's less action space in your deck.

But it would force more support to be able to play more than one per turn, wouldn’t it? I haven’t played Rebuild a ton, so I’m not sure how important it is to play more than one at a time.

106
Dominion General Discussion / Re: GPT-3 designed Dominion cards
« on: April 16, 2022, 09:34:43 pm »
That’s awesome! Pretty cool to see relatively coherent cards generated.

Did it analyze some fan cards as well? Skeleton Key and Genie both use sentences that don’t sound like Dominion verbiage: “Can’t play attack cards” and “cancel that action” both sound very fan-card-ey.

107
Dominion General Discussion / Re: Dominion: Allies First Impressions
« on: March 29, 2022, 10:37:54 pm »
The only way Swap adds value in your deck is by turning a low-value card into a higher value card (typically, a $2 into a $5). But to make this works well, you need a good way to buy/gain a bunch of cards.

Chapel and Moneylender would like to have a word with you.

108
Let's Discuss ... / Re: Lets discuss: Barbarian
« on: March 29, 2022, 10:09:10 pm »
People fear the Province hit too much.  What density of Provinces do you have in your deck anyway?  Compare to the 8% chance of hitting Misery.

Like other trashing attacks, I suspect Barbarian hurts most if your deck is super thin.  So if Barbarian proves to be very powerful, I imagine that would at worst push the strategy towards larger decks.

This nails it. Spamming Barbarian is gonna hit your opponent like a train if they have a sleek 8-card engine that buys two Provinces a turn. If your opponent is just slogging around with a weird alt-VP strategy, you aren’t going to hurt them much with Barbarian.

Personally, I think this is really good for the game. Engines are great, but sometimes I wonder if we have turned a fun card game into Efficiency Simulator. A decent number of my friends have absolutely terrible strategic approaches to this game, but slamming them with 4 Barbarians a turn is going to do nothing but run out the Curse pile.

I’m totally fine with people banning Barbarian or not liking it, but having a card the rewards big, mediocre decks over small, perfect ones is a healthy challenge to the meta.

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