Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - arowdok

Filter to certain boards:

Pages: 1 2 3 [4]
76
Weekly Design Contest / Re: Weekly Design Contest #135: Go Big or Go Home!
« on: November 24, 2021, 12:49:54 pm »


Quote
Border Wall - $7 - Project
When you gain a card, if you do not have a copy of it in Exile, you may Exile it.

Is this suppose to work with green cards because that feels insane right? Gain a Province gain another for free and the 2nd one does not clutter the deck.

77
Weekly Design Contest / Re: Weekly Design Contest #134: This is Worthless
« on: November 14, 2021, 05:52:39 pm »


Quote
Bin
Event $0
Once per turn: +1 Buy and if you have no Coffers discard any number of Coppers, revealing them. +1 Coffers per card discarded.

78
Weekly Design Contest / Re: Weekly Design Contest #132: All Hallow's Eve
« on: October 27, 2021, 01:13:59 pm »
<Stutter/Jinx>
I think Stutter would be very strong occasionally (with Sanctuary, Duke, or a good trash for benefit), and then not worth buying on most other boards. Also, what's the point of Jinx having a potion cost?


I put a potion cost so players can get out them out of exile by purchasing an extra but it is harder then if it just cost $4, also so it can't be remodeled. This is basically a curse that hurts more on score but hurts less on redraws if you exile and if you can plan ahead it strait self trashes. I have half dozen other ways to hand them out but did not feel like cluttering my post with them.

79
Weekly Design Contest / Re: Weekly Design Contest #132: All Hallow's Eve
« on: October 26, 2021, 04:20:04 pm »



Quote
Jinx
^(Potion)
Night - Reaction
When you play this, Exile it.
-----
When you gain a Duchy, you may Trash this from your hand.
-----
-2%

Quote
Stutter
$4
Action - Attack - Voodoo
You may gain a Duchy.
Each other player may discard a Jinx. If they don't, they gain a Jinx.
Each other player discards down to 4 cards in hand.

80
Weekly Design Contest / Re: Weekly Design Contest #130: Sidekicks
« on: October 02, 2021, 11:59:33 am »


Quote
Trailblazer
Action $4
Reveal your hand and discard pile. Trash a revealed Copper from both; if you didn't trash any Copper this way, gain a Trailblazer; if you can't gain a Trailblazer, gain an Adventurer and a Gold.

Quote
Adventurer
Action $6
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.

I wanted to help out a removed card that is bad but I enjoyed playing with. I know dominion rarely trashes from the discard pile (for good reasons) but I thought this could be an interesting space to play in as the trashing is mandatory from both zones and unlike many trashers at $4 this gives you nothing while in trashing mode.

A few notes the trashing must be done in both zones if able, the gaining of Trailblazer only happens when both the hand and discard pile has no Copper and the gain must be done if able, and since it is a split card pile the gain is a bit weird. So the Trailblazer can only be gained if the top of the pile is a Trailblazer and same with the Adventurer. This should usually only happen once a the Trailblazers are gone but Dominion can get weird. Also note if Trailblazer/Adventurer pile is empty you will still gain the gold (unless it that pile is also empty which is super rare).

81
Weekly Design Contest / Re: Weekly Design Contest #129: In Play
« on: September 25, 2021, 06:07:47 pm »


Quote
Stroke of Luck
Event $0
Once per turn: If you have a Copper, a Silver, and a Gold in play, trash those Treasures for +1 Buy and +4VP.

82
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 14, 2021, 07:06:09 pm »
Quote
This isn't necessarily a game-deciding advantage, but I think it's still an issue and it only gets worse if there are no worthwhile $2-cost cards in the Kingdom
Except the Tithe is a 2^ costing card and if a player purchases Tithe (getting another green card unfortunately)  which can trash an estate from in hand for two spoils and try to spike after the shuffle with 2 temporary golds and maybe an unused coffers.

Quote
and uh the turn 1 chalice effective split of 1/6, which is Not Ideal

If a player gets the 1/6 spilt is it too different from getting the usual 2/5 split? an early 6 getting a Gold is not too importantly different from a terminal +$3 action card until mid game when being an action becomes a bit of a liability. And as far as giving out the 2/5 split more often, that is not to different than baker's free coffers during set up. If this effect creates too many uneven starts, I feel that players can agree to start with sorted decks if randomness is too impactful for them which many tables do, already.

Quote
Most games with Chalice will not have any Potion-cost cards other than Ritual Tithe in the Kingdom

If that bothers players too much they can build a kingdom that includes potion costs like alchemy recommends or with any dominion kingdom that includes "custom cards" they can ignore it and pick a new kingdom card that match's what they are looking for (But we can't do that! What if I run out of different interesting combinations for the small amount of official cards and even smaller amount custom cards that are out there. I desperately need every card, and every line of text on every card to be relevant to all randomly built kingdoms /s)

83
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 14, 2021, 12:51:31 am »
Having Chalice in hand on Turn 1 could be quite advantageous if your opponent only has it on Turn 2, since you’ll have an extra Coffer that you can spend on Turn 2 while your opponent won’t.

Well i hope that each player can make use of the coffers differently. So your example is a bad turn 1 then great turn 2. The other option is ok turn 1 bad turn 2 then a great turn 3. The turn 3 card misses the shuffle but can be even more effective when a player has combines the coffers with whatever they gain earlier.

84
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 13, 2021, 01:27:11 pm »


With my entry I am giving players access to lots of treasures to make the Ritual Tithe worth quite a bit. (Potion, Spoils, Heirloom, and Base = 6VP). But that does require effort and if others saved their heirlooms they can purchase one late in the game, but if they trash the heirloom with all their coppers like many decks do then they will need to buy a tradition Potion to get the Ritual Tithes. Also the Heirloom brings early Potion buy power to the 1&2 turns which seems exciting. Lastly the delayed Coffers is something I am trying to see if it interesting for players to mange.

Quote
Ritual Tithe
Victory $2^(Potion)
Worth 1% per differently named Treasure in the trash.
-
When you gain this, you may trash a card from your hand. Gain a Spoils per $1 it costs. Gain a Spoils onto your deck if it has ^ in its cost.
Heirloom: Chalice
Quote
Chalice
Treasure - Heirloom $3^(Potion)
^
-
When you discard this from play, +1 Coffers.
"

85


Similar to Horses these cards would be handed out via events, gain effects on action cards, and such...

Using picture #1
Quote
Longship (Night - Duration, $3*)
At the start of your next turn, +2 Cards. Return this to its pile.
(This is not in the Supply.)

86

Quote
Blockade Runner $3
Action - Duration
Either now or at the start of your next turn, +$2.
---
While this is in play, when you gain a card, either trash that card or put it onto your deck.
---
Set up phase: Each player adds an Embargo token to a Supply pile.(For the rest of the game, when a player buys a card from that pile, they gain a Curse.)

87
Weekly Design Contest / Re: Weekly Design Contest 119: Triple Threat
« on: June 25, 2021, 12:56:11 pm »
This is a split pile with 3 copies of each card in ascending cost order or 2 copies of each if your playing 2 player.





Pages: 1 2 3 [4]

Page created in 0.078 seconds with 19 queries.