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Messages - buggibum

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1
Dominion Videos and Streams / Re: WanderingWinder makes a YouTube Channel
« on: January 27, 2012, 04:28:38 pm »
I'm a fanboy. I watch all your videos, so im happy for new content. I always learn something out of it, even if i disagree sometimes with your strategy, but its still something i learn during the match you prove me right or wrong. In either case i learn something. I love how you draw all strategies and you see which strategy your opponent chooses.

I still have a couple of videos to left to watch... great!  ;D

2
Help! / Re: Governor War, Why Did I Win?
« on: January 27, 2012, 04:03:03 am »
I think potion is way too slow when governor is on board. Same goes for trade route.

Go straight for Silver/Trasher opener. Either choose  Salvager or Remodel, but not both. Then try to be disciplined for: $5 Governor, less than $5 Cantrips for cycling if possible.

So on this board: Open Silver/Remodel or Silver/Salvager. Remodel might get handy to remodel silver into Governor.
Then try to buy Governor if $5 or more. If you have less go for the pearl driver for cycling or silver to start to get to $5 regularly.
You got tons of money from Governors Gold or opponents Governors Silver, so keep your deck tight is best with cycling.

I hope some simulations prove my assumptions, otherwise... forget it. :D

3
Dominion General Discussion / Re: To veto or not to veto
« on: January 23, 2012, 12:22:26 pm »
If you play alot of games, you might get bored of cards who are very dominant on the board for instance chapel or witch. Sometimes you like to play another game without chapel or witch again. It just offers more variety and diverse games for players who play alot of games and get bored.

4
Dominion Videos and Streams / Re: WanderingWinder makes a YouTube Channel
« on: January 19, 2012, 09:40:03 pm »
I'm a big fan of your videos.

Here are some things i like/dislike (its just my personal opinion):

- videos needs counter like "game001", so when there are 40 videos i know barely which ive already seen or not.
- Dont like spoilers in the title like strategy a kills strategy b.
- Be more consistent in the titles. Name opponent or main cards used in strategies. For instance: "[004] BM Masquerade vs. KC/Amb (Fabian)" something like that.
- Put videos on youtube into playlists, so i can watch them all at once. :D

5
Witch, Chapel, Thief, Gardens -> Base Dominion has enough to offer to discover. If you don't like base dominion i wouldn't recommend buying other expansions. It's still the same game. If you can't beat Big Money on base or appreciate the simple cards, you're not likely learn to value the new cards.

Otherwise try the new cards or your strategy on iso. You won't get above Lvl5.

6
Dominion Isotropic / Re: delaying games on purpose, how to handle?
« on: January 16, 2012, 08:46:51 pm »
When you are winning in any game against a clear underclass or underskilled opponent, you just don't punish them anymore with all the great skills you have to fullfill some super-duper achievements you dreamt of, just end the game. Show some respect for your opponent and don't torture him. Those achievements when you already won against underskilled opponents are cheap shots of bad players.

There is something about Respect and Fair Play for the game, it's called sportsmanship. Show some love for the game!

7
Simulation / Re: Simulators and endgame play
« on: January 14, 2012, 10:56:29 pm »
If you like to optimize the ai of an endgame bot you have to add new variables:

For instance:
- Buys, algorithm considers the buys he and his opponents have because of their decks
- ai knows when to trash provinces with apprentice/upgrade for instance to get new provinces to fasten the ending
- ai can compete with the opponents strategy. if opponent goes for garden, ai makes protecting buys of gardens.
...

Endgame right now is too complex for a real competitive ai i guess.

8
Dominion Isotropic / Re: delaying games on purpose, how to handle?
« on: January 14, 2012, 09:55:45 am »
We are talking about 2 things now:

1. thing is social behaviour: You can't stop ppl being shitty with those time functions because ppl learn how to abuse it.
2. thing is downtime while others make their moves: Players have different opinions how to play the game: slow or fast. If one player likes to play slowly while watching tv or having a phone call and the other one wants a fast game, there is a collusion in interest. There must be some kind of indication of slow or fast game like now. If someone has "fast game" in their info, you should play fast, otherwise take some patience with you and don't hurry other people. That's simply said, but hard to managed, i know.

9
Dominion Isotropic / Re: delaying games on purpose, how to handle?
« on: January 14, 2012, 04:53:24 am »
The problem mentioned wasnt about someone playing big chaining actions. It's about social behaviour.

Maybe there is some "Integrity-Button" like the "Like-Button" on Facebook, Ebay or Respect-Button here. So after each match, everyone can give the other player +1 for a good game, if they like to. Therefore some people don't make stupid things.

So there is no "Idiot"-Status for the players, just a "Integrity"-Status.

10
Rules Questions / Re: Reactions are confusing, man
« on: January 13, 2012, 09:55:46 am »
Ahhh thanks. It was so confusing because the oracel makes a similar thing and all cases went nuts here. :D But i guess its a good test for the uses of SC in multiple cases. :D

11
Rules Questions / Re: Reactions are confusing, man
« on: January 13, 2012, 09:08:12 am »
This might be a BUG report, im not sure:

I don't know if it's a bug or it's the right way it is implemented in iso.
Secret Chamber was on the board as the bane card for the Young Witch.

I just played a game where my opponent attacked me with an Oracle.

Now it asked me to reveal Secret Chamber. I said yes and drew 2 cards and put back 2 cards.
Now it asked me again. I said again yes and drew 2 cards and put back 2 cards again.
Now it asked me again. Ok i thought it was repetive, so i leaved it by that, so nothing else happended.

Some rounds later my opponent attacked me with Torturer.
I revealed SC. Drew 2 cards and put back 2 cards.
It asked me again then... After the 3rd time i decided to select none this time and the attack went through.
So i have to decide if a want a curse in hand or discard 2 cards. BUG?

Next time my opponent played Young with.
This time i decided to reveal my SC every time and see how long it takes.
After the 4th time of revealing, drawing and put back 2 cards the event stopped.

Ok i don't know if it's the right way to be played like that, but if yes, i don't understand why it asked me 4 times. And if i don't reveal it 4 times the attack goes through. Can't reach the game report right now. Will post it if there is need for tomorrow, when its on councilroom.

12
Dominion General Discussion / Re: The longest turn you've ever played?
« on: January 12, 2012, 07:22:35 pm »
Kings Court plus any attack that involves interaction with all players... "Uhh you are waiting for me? again?"

13
Puzzles and Challenges / Re: Is TMap dominant with perfect shuffling?
« on: January 11, 2012, 02:04:42 pm »
Chancellor and Treasure Map. You could do quite well with "poor shuffling", if you can make it believable enough. Or Philosopher's Stone and you're really bad at counting.
Thought experiment: suppose you could cheat and be able to shuffle any way you like.  Is Treasure Map the dominant strategy?

Of course, thats why Throne Room and a terminal action card is a pretty reliable strategy to open a game. You just have to learn to shuffle! :D

14
Dominion General Discussion / Re: Most Skill-Intensive Cards
« on: January 10, 2012, 10:59:18 am »
The most difficult cards are those you never play because you lack of experience dealing with difficult decisions with those cards.

15
Dominion Isotropic / Re: Discuss: etiquette for leaving games early
« on: January 10, 2012, 10:55:01 am »
I wouldn't put 99 extra rules to the game.

Once you allow people to resign, there is no 2 kinds of resigning.

Ppl resign after seeing your opponent has 5/2 opening on a mountebank/chapel board, others resign when they see they are going to loose. Those achievements are only little goodies and not really achievable goals for the games. Most of them reached are faked, so it doesn't really mean so much.

If there are no punishments for ppl to stay in the game to end it no matter what like flagging, resigning is an option for people who sees they are on the loosing street.

16
Those records would mean something if there won't be so many setup fake games. I've seen achievements with 20 cards trashed in one turn, yeah, you can do it by having some megachain and the forge, but seriously, this is not a natural game, those games are clearly setups for achievements, so those records doesn't mean alot besides some people are bored or just trying to have some fun.

If you take records serious you only take records from league games or tournaments.

17
Feedback / Re: Future DominionStrategy tournaments?
« on: January 07, 2012, 09:46:32 pm »
I'd love to see an invite only of the top16 as long as they also willing to participate, otherwise replacements from the next ladder ones to crown one tournament champion of the season.
Of course those matches would generate much bigger interests, reports and legacy then. Unfortunately there is no spectator mode like in bsw for live audience experience.

18
Dominion Isotropic / Re: Feature Request: Make resigning easier
« on: January 07, 2012, 01:41:40 pm »
I guess it have been discussed before, but i think it should be easier to give quitters a flag with the count of quits. So if someone has too much quits its harder for them to find a game. So those "95 %" of quitters will drop very soon.

19
Council Room Feedback / Advanced filters for popular buys
« on: January 06, 2012, 08:52:37 am »
Hi,
i really love your work. I'm spending alot of time reading the popular buys lately.

Unfortunately you can only filter by the name of the card.

I would love to see filters like this
Quote
Cost==7 returns Bank, Expand, Forge, and King's Court
Cost == "P2" returns Apothecary, Scrying Pool, and University
(""+Cost).indexOf("P")>=0 returns all cards with Potion in cost

Actions >= 2 returns all cards that provide 2 or more Actions
Cards < 2 returns all cards that draw either 0 or 1 Card when played
Coins == "?" returns Bank, Philosopher's Stone, Pirate Ship, Salvager, Secret Chamber, Trade Route, Tribute, and Vault
Buys == 1 returns all cards that provide +1 Buy
VP >= 6 returns Province and Colony
Trash == 4 returns Chapel

Action && Victory returns Great Hall, Islands, and Nobles
Treasure && Victory returns Harem

Attack returns all Attack cards
Duration returns all Duration cards
Reaction returns all reaction cards

So i can compare Win rates of only "+1Action&&Cost==3" cards etc.

20
Simulation / Re: count gains needed to end game or Provinces left?
« on: January 05, 2012, 08:20:14 pm »
I know im late, but im getting in your simulator lately.

Can you explain what

"if '#buys/gains needed to end game' <=X"

actually means? Is it related to your own buys needed to end the game or to everyone's buys to end the game?

21
Dominion Isotropic / Re: Feature Request: Timer
« on: January 03, 2012, 11:31:09 pm »
There is no doubt it changes the game like the veto button or the points calculator does.

Some like it with veto and some like it with points calculator. I don't. It doesn't mean that this option is not good for isotropic. There are ppl who uses theses options.

90% of players might not use it. Still 10% might use this option.

22
Dominion Isotropic / Re: Feature Request: Timer
« on: January 03, 2012, 10:55:20 pm »
We are talking about an optional variant.

Take for instance, one guy is tabbing out while playing while the other one wants a game with full attention. One guy doesn't really care about the time he is playing, the other one cares. Now you have an option where both agrees beforehand if they want that optional fast or regular slow game and both are fine with it.

Now take for instance online poker. You have in online cards play a fast timer like 60secs ticking down while you make your decision while in live play you have alot more time like 10 mins for every turn. Look at online chess for instance. Most online chess games are speed games like 15 minutes for everyone max. There is a difference ppl playing online and live. I stop comparing Dominion to other games, because i dont think it's the same.

Some ppl playing online dont play for socializing like in live play in first place and downtime online doesnt feel that short like in live play. I still think it is an interesting variant to have an option for fast timed online play.

23
Dominion Isotropic / Re: Feature Request: Timer
« on: January 03, 2012, 07:29:00 pm »
I like the discussion and i like the arguments you guys brought up.

To bring up the chess example again. Me & Friends played sometimes speed chess where we set the clock to 7 mins per player for instance. So everyone has to make quick decisions and therefore alot of mistakes of course, but our game ended after 14 mins max.
And sometimes yes, the one, who is way behind won that game because of the clock.

So we bring that feature into Dominion, yes, it would be a new experience how to play that game and not as usual where everyone takes the time he needed. And yes it will bite those megaturns because of the time, it just depends on the time you are given. On the other hand time can be rewarded for every action,buy or things like that as a variant.

Maybe 3player and 4player games are becoming more popular when you can guarantee some fast plays.

24
Dominion General Discussion / Re: Statistics: Right # of Cantrips in deck
« on: January 03, 2012, 07:10:18 pm »
Oh thx for the correction. Now i got it.

25
Dominion General Discussion / Statistics: Right # of Cantrips in deck
« on: January 03, 2012, 06:34:03 pm »
Statistics: Right # of Cantrips in deck

So i was checking some stats out on the councilroom site and i put alle the Cantrips which Costs 5 in the graphic.
http://councilroom.com/win_rate_diff_accum.html?cards=Cost%3D%3D5%26%26Actions%3E%3D1%26%26Cards%3E%3D1

What was weird is, if you have odd numbers of those cantrips in your deck, your winning rate drops down.
So i wonder if there is some mathematical or psychological reason for it.
I mean how come your winning rate of 2 and 4 Bazaars is better than 3 for instance?

Would love to hear what your theories are about it?

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