Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Timinou

Filter to certain boards:

Pages: 1 ... 18 19 [20]
476
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 03, 2020, 12:30:46 pm »
Alright, pivoting to new idea

Quote
Crone • $5 • Action - Attack - Duration
Until the start of your next turn, whenever another player gains a card that costs $4 or more, they draw one fewer card when drawing a new hand at the end of their turn.

At the start of your next turn, +$2, +1 Buy

Adventures introduced a new style of duration-attack, one which changes the rules for other players on their turns as the attack, then gives a benefit at the start of your next turn (Haunted Woods, Swamp Hag - these also showed up in later expansions as Enchantress & Gatekeeper). Adventures also doesn't have a typical Militia variant, instead leaning on the –1 Card token for everything but Soldier. This kinda splits the difference - each other player controls how hard the militia style attack hits. The "cares about quantity of gains" aspect of Treasure Hunter is here. It's also a good counter to a magpie+money deck early on. It only triggers on $4+ because those early silvers can be so crucial and getting hit for taking them (or curses via cursed gold, or whatever) can be too brutal; this also provides some fun interaction with Ferry, since other players can pick which card gets to bypass the Crone.

Did you want the effect to be based on quantity of buys or gains?
ah, good catch, that was a late change; gains. I've modified the OP

Do you think that there should be a cap on how many fewer cards a player would have to draw?  Otherwise, this could potentially be brutal in a game with something like Jesters.

477
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 03, 2020, 11:27:33 am »
Alright, pivoting to new idea

Quote
Crone • $5 • Action - Attack - Duration
Until the start of your next turn, whenever another player gains a card that costs $4 or more, they draw one fewer card when drawing a new hand at the end of their turn.

At the start of your next turn, +$2, +1 Buy

Adventures introduced a new style of duration-attack, one which changes the rules for other players on their turns as the attack, then gives a benefit at the start of your next turn (Haunted Woods, Swamp Hag - these also showed up in later expansions as Enchantress & Gatekeeper). Adventures also doesn't have a typical Militia variant, instead leaning on the –1 Card token for everything but Soldier. This kinda splits the difference - each other player controls how hard the militia style attack hits. The "cares about quantity of gains" aspect of Treasure Hunter is here. It's also a good counter to a magpie+money deck early on. It only triggers on $4+ because those early silvers can be so crucial and getting hit for taking them (or curses via cursed gold, or whatever) can be too brutal; this also provides some fun interaction with Ferry, since other players can pick which card gets to bypass the Crone.

Did you want the effect to be based on quantity of buys or gains?

478
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 03, 2020, 09:53:05 am »

Homage
Event - $0
Once per turn: Discard a Victory card from your hand to gain a cheaper card.



I'm going for a card gaining Event similar to Alms and Pilgrimage, significantly altering the pattern of the game. You will probably like to get an early Province for faster development, and the end game junked hands turn into Duchy gainers.

Nice!  It would pair well with something like Ranger that would let you cycle through your deck faster to draw a Province and also give you +1 Buy. 

How did you decide on a cost of $0?  It seems a lot more powerful than Alms, assuming you are able to get an early Province (or a Noble).

Yes, when there's strong $5-$7 cards of which you want many copies (e.g. KC or Goons), this probably gives more incentive to buy an early Province (or two) than Tournament, as it turns them into a kind of super-University.
Being able to gain a free Platinum or Province whenever you have a Colony in hand also sounds extremely strong.

Still, it's a very interesting concept. Maybe you want to give Homage a cost of $2 or $3, or limit the cost of the gained card to $4 or $5?  Then it'd still work fine with Duchies and most kingdom victory cards, but wouldn't become insane with Provinces and Colonies.

I like the idea of Homage becoming super powerful in kingdoms with Colonies, so my personal preference would be to see the cost tweaked (could even be based on the cost of the Victory card being discarded) or only being able to trigger the ability of Homage if certain conditions are met (e.g. having a copy of the discarded Victory card in hand or a certain number of cards in play).       

479
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 02, 2020, 01:42:17 pm »

Homage
Event - $0
Once per turn: Discard a Victory card from your hand to gain a cheaper card.



I'm going for a card gaining Event similar to Alms and Pilgrimage, significantly altering the pattern of the game. You will probably like to get an early Province for faster development, and the end game junked hands turn into Duchy gainers.

Nice!  It would pair well with something like Ranger that would let you cycle through your deck faster to draw a Province and also give you +1 Buy. 

How did you decide on a cost of $0?  It seems a lot more powerful than Alms, assuming you are able to get an early Province (or a Noble). 

480
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 30, 2020, 05:46:45 pm »
Version 3 of Chronicler:


Is the fact that it's back to being able to replay itself intentional?

I tried to fix it by making Chronicler a command-type card, so technically it cannot trash and replay itself.  Should the card indicate that it is a command-type?

Yes, as it isn't a Command-type card, and thus can trash and replay itself.

Thanks...hopefully it shouldn't be broken now: 


481
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 30, 2020, 05:40:57 pm »
This idea just popped into my head.



Quote
Silverfish $3
Night
Trash a card you have in hand or in play.  Gain a cheaper card.  If you can't, gain a Silverfish.

It's the Night version of Rats.  Notably, instead of drawing a card, you get a replacement.  Also, it can trash itself once no longer useful, though you better actually want that $2 card.

I think the cost should be lower.  It's not as useful for trashing Estates as other cards out there IMO. 

Also, if you don't have anything you want to trash, couldn't you choose not to play the card in order to avoid gaining another Silverfish?
Yes, but that clause is there for if you trash a Copper or Curse.

It is kind of a bad trasher early, but it actually becomes surprisingly dangerous late.  A hand of Gold, Gold, Silver, Silverfish, Silverfish can be worth twelve points if you suspect the game will end soon.

Yes, and actually thinking about it a bit more I think $3 is an appropriate cost.  You still get the +$1 from the Coppers you play before you trash them, which could be helpful in the first few turns.  It's almost like a Forager early in the game without the +1 Buy. 

482
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 30, 2020, 05:28:38 pm »
Version 3 of Chronicler:


Is the fact that it's back to being able to replay itself intentional?

I tried to fix it by making Chronicler a command-type card, so technically it cannot trash and replay itself.  Should the card indicate that it is a command-type? 

483
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 30, 2020, 04:57:36 pm »
An easier fix would be to give Chronicler the Command type and let it only play non-Command actions.

Thanks for the suggestion!  This is definitely more elegant than what I had. 


I don't think the "leave it in the trash and turn it face down for the turn" part is necessary, since replaying is now contingent on trashing the card.

EDIT: The "leave it in the trash" part is necessary, but turning it face down is not.

There's no reason to turn it over, as once it's in the trash, you can't trash it from play again, as it isn't in play

Thank you for the feedback!  I've revised the text now.

Isn't it even simpler if the other card is first replayed and then trashed? And the wording would better connect trashing with gaining the Victory card.

By the way, Timinou, welcome to the Forum!


Thank you!

Version 3 of Chronicler:

484
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 30, 2020, 08:51:48 am »
My entry inspired by Royal Carriage:



I play Chronicler. I replay Chronicler. I replay Chronicler. I replay Chronicler. Repeat 8 more times, for a total of 12 times. I trash the Chronicler, and since gaining Victories is contingent on playing, not trashing, I gain 12 Nobles.

Thanks.  The intent was not to be able to replay the Chronicler itself, so I've tweaked the wording on the card.  I'm not sure if this completely gets rid of the issue:


485
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 29, 2020, 11:30:31 pm »
This idea just popped into my head.



Quote
Silverfish $3
Night
Trash a card you have in hand or in play.  Gain a cheaper card.  If you can't, gain a Silverfish.

It's the Night version of Rats.  Notably, instead of drawing a card, you get a replacement.  Also, it can trash itself once no longer useful, though you better actually want that $2 card.

I think the cost should be lower.  It's not as useful for trashing Estates as other cards out there IMO. 

Also, if you don't have anything you want to trash, couldn't you choose not to play the card in order to avoid gaining another Silverfish?

486
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 29, 2020, 11:02:13 pm »
My entry inspired by Royal Carriage:


Pages: 1 ... 18 19 [20]

Page created in 1.725 seconds with 18 queries.