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Messages - joefarebrother

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51
Variants and Fan Cards / Re: Really bad card ideas
« on: February 04, 2021, 08:39:58 am »
Way of the noob

Follow this card's instructions, except whenever you would get +actions, instead you may play that many action cards from your hand (before resolving the rest of the text).
Also, whenever you would discard a card, you may trash it instead, and vice-versa.

52
Variants and Fan Cards / Re: Really bad card ideas
« on: December 14, 2020, 07:34:10 am »
Promotion
Event, $0
+1 Buy
Trash a pawn from you hand that's been played at least 5 times this game. Gain a Bishop, a Knight, a Castle, or a Princess.

(yes, you have to keep track of how many times you've played each individual card)

Edit: Got to add in an "if you do" for it to only be RB in the intended ways.

53
Variants and Fan Cards / Re: Really bad card ideas
« on: December 13, 2020, 02:34:07 pm »

54
Variants and Fan Cards / Re: Really bad card ideas
« on: November 01, 2020, 02:40:46 pm »
Noble Brigand but fixed: Action - Attack, $4
+$1
Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.
----------
When you buy this, play it from the supply, leaving it there (until you gain it); but first, take a -1 coin token (even if you already have one). You can't use a way to modify this play, it can't be reacted to by any reactions, and it doesn't cause any on-play effects to trigger.

55
Dominion General Discussion / Re: Minor note about new printings
« on: November 01, 2020, 02:23:27 pm »
Noble Brigand: Action - Attack, $4
+$1
Buy this.
----------
When you buy this...
That's not functionally the same though; in particular it interacts weirdly with Haggler, and it seems like you lose $4 and a buy upon playing it because that's how buying this usually works. And it's not clear that it would be Moat-able, because the attack is not due to the on-play effect.

Black Market is proof that losing a buy is not an intrinsic part of buying something, it's just what you do to buy things in the buy phase - much like losing an action is not an intrinsic part of playing an action.

56
Puzzles and Challenges / Re: How high can you go
« on: July 27, 2020, 10:18:18 am »
I remember seeing this thread a couple years ago when Renaissance was new, and had an idea involving Priest and Capitalism. So with a hand of some ratio of black markets to priests, you'd first play a BM to get a ton of silver, then trash it all to priests. Then, you can nest a chain of all the remaining black markets you have, then for each one you can buy the doctor and get a ton of money back from all the priests, as well as a ton of silver, the money from which is negligible compared to the money from preists.

Storeroom wouldn't work with capitalism, however I believe the only issue with nonterminals is Golem, so removing that allows the use of something like a bunch of Warehouses to discard all the silver we end up with into more black markets and priests. This can only be done outside of a black market, meaning the next one does cost an action. (edit: a Cellar would be a simpler way of doing it)

Then, Conclaves could also be used inside black markets to play almost every card in the game that isn't a village or nonterminal draw.

How much money/gains can this make?
Well, say you have played P priests this turn, have a chain of B black markets deep, and M money.
Each doctor buy trashes M-3 rocks, gaining (2*P+2)*(M-3) money total (from priests and silvers), which can be approximated as 2*P*M when the numbers are large enough. (or simply using a cost reducer to make doctor cost 0; and treating P as number of preists + 1 instead, to make the approximation exact).  Repeating this B times gets you (2*P)^B * M total money, and approximately that many cards in hand too.
Using 1 action cycles away the hand into mostly black markets (as increasing the exponent does a lot more than increasing the base), thus replacing B with (something greater than) (2P)^B. With A actions, this nets you (2P)^^A, where ^^ represents 2 arrows of Knuth's Up Arrow Notation.
So (2P)^^A approximates the number of cards in hand, which in turn approximates the amount of money available at the end, which in turn approximates the final number of gains.
A can be made so be somewhere in the hundreds thanks to Conclave.

57
Variants and Fan Cards / Re: Really bad card ideas
« on: July 21, 2020, 12:43:19 pm »
This Jumanjis the game if you empty the Copper pile before playing this.
Oops

Fixed version:


I wanted to say 2 or more to be more evil, but in 5-6 player games you need to empty 4 piles; and only coppers, estates, and curses would be guaranteed to be possible.

58
Variants and Fan Cards / Re: Really bad card ideas
« on: July 21, 2020, 01:16:06 am »

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