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Messages - Jonatan Djurachkovitch

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151
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 05, 2020, 02:54:30 pm »
Depot
5$ - Action-Reaction
+1 Action
Do this five times:
Discard a card; draw up to 5 cards
-
When you discard this other than during cleanup you may reveal it for +1 Coffers
Fun idea but it's a little too strong. If your discard pile is empty and you have two Depots in hand, you can play one and repeatedly discard the other one to get +5 Coffers. Besides that, it still may be too strong compared to say, library or cursed village.
This is really hard to get to, because you have to have played or trashed enough cards to have drawed your deck and still have 5 or less cards in hand. But you're right, it is very strong, I think that I will increase the cost to 6 or remove the +1 Action.
...
Interesting, but I'm worried it will be too long/tedious to resolve. Every time you play the card you have 5 different decisions to make.
You're right. I will also accomodate for this in my new version. Thank you for your feedback!

152
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 05, 2020, 02:34:48 pm »

Business loan
9 Debt - Event
+ 5$
Spend any amount of $ to gain exactly two cards together costing up to the amount spent.

Please let me know if this has any rules issues. I think that you can spend $ even if you have debt, but you cannot buy cards. I also don't like the wording that much.

This is no longer my entry. Here is my new one:


Quote
Depot
5$ - Action-Reaction
+1 Action
Do this five times:
Discard a card; draw up to 5 cards
-
When you discard this other than during cleanup you may reveal it for +1 Coffers

New version later in the thread

153
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 05, 2020, 08:37:08 am »
Maybe too crazy/situational:
Quote
Name: Committee
Types: Action, Command
Cost: $5
Turn your Journey token over (it starts face up). Then if it's face up, the player to your left chooses a non-Command action card in the supply for you to play 5 times, leaving it there.
This could quickly get horrible with forced trashers, maybe the player playing it should be able to name a card to exclude?

154
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 04, 2020, 10:20:35 am »

Use "minus" instead of "less". "Less" makes no grammatical sense

I agree that it's not ideal for card wording, but that actually is a proper usage of "less". A common similar sentence might be "I got paid $50, less $10 in taxes". One listed definition of "less" is as a preposition, meaning "minus".
Okay, sorry, I'm not a native english speaker.

155
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 04, 2020, 04:02:31 am »
Quote
Geologist - Action, $5 cost.
The player to your left names a type. Reveal your hand. +5 Cards less 1 for each card in your hand with the named type. If they named Action or Treasure, +1 Action.
You get a nice draw card of some description most of the time, with some situations where it's particularly bad or good.
A poor opponent to one's left and time to resolve might be issues. As might '+5 Cards less 1'; should it be 'draw 5 cards less 1' to be clearer you don't always draw 5 cards?

Use "minus" instead of "less". "Less" makes no grammatical sense, and reducing the amount of something you gain is often a bit akward, especially when drawing cards. Maybe use "Set aside 5 cards from the top of your deck (face down). The player to your left names a card type. Reveal your hand. For each revealed card with the named card type, discard one of the set aside cards. Put the rest into your hand." I feel like +1 action as a bonus is way too strong on a drawing card, and it creates a lot of variation between different decks. Maybe it is actually balanced, but it doesn't seem super fun playing this and drawing no cards. Maybe the bonus should be if you draw less than 2 cards. Its greatly varying drawing power makes it unreliable and oftern unviable in engines.

156
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 04, 2020, 03:43:01 am »
Business loan
9 Debt - Event
+ 5$
Spend any amount of $ to gain exactly two cards together costing up to the amount spent.

Please let me know if this has any rules issues. I think that you can spend $ even if you have debt, but you cannot buy cards. I also don't like the wording that much.

157
Variants and Fan Cards / Re: [Release] Dominion: Antiquities!
« on: August 04, 2020, 03:15:25 am »
Do you have a video of gameplay with these cards? And what about the tabletop simulator?

158
Variants and Fan Cards / Re: Really bad card ideas
« on: July 23, 2020, 06:24:43 am »
Rage Quit - Event - 0$
Return your deck to the supply.
5 coffers and Windfall will make this almost decent
I once tried starting a game with no cards, just starting by buying coppers. Bought a chapel round 3.

159
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 21, 2020, 07:42:15 am »
An odd idea I first posted on the Discord in the "Variant" subcategory. Coincidentally, it fits like a glove within the rules of this week's contest, so hey, why not!

   

  • Those blue spheres are not tokens, they are a vanishing-per-turn resource, just like Treasures are.
  • The 3 Shop Kingdoms do count toward a 3-piles ending, just like a Young Witch's Bane pile does.
  • There are no cost restriction on what can be on the shop mat. All 3 of them could thus be cards. Or King's Court might be on there. Anything goes!

Adding a new resource in this way seems really sketchy, why not use a wording like "You may spend $ to buy cards from the shop mat costing up to 3$ per Speciality Shop you have in play. If you do: +1$ per $ you spent"? It is still very similar, gameplay-wise, but much less messy.

160
Variants and Fan Cards / Re: Really bad card ideas
« on: July 21, 2020, 07:28:28 am »
Just for clarification, noone can buy Lambs Blood before the Angel of Death is bought off the top of the split pile.
By the way, having your kids as heirlooms is probably not a sign of healthy family relations.

161
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 20, 2020, 08:31:13 am »
I update my submission once again. Comparing it to Cartographer makes 5 cards seem like a lot.



Quote
Scouting Party
Action-Reserve - 4$
+1 Action
Put this on your Tavern mat.
----------------------------------------------
You may call this before or after you resolve an Action to reveal the top 4 cards of your Deck: discard any number and put the rest back in any order.
----------------------------------------------
When you gain this, put it on your Tavern mat.

162
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 20, 2020, 07:54:51 am »
There are some problems with putting an attack on a reaction, since reacting with a card doesn't count as playing it, so it slips under the radar for reactions like Moat. The Moat reaction effect would only come into play as you put the Marooner in exile, not as you force the opponents to put cards on their deck. Either remove the Attack type completely, or use a wording that lets you play the card with the same effect (for example "When you discard this other than during Clean-up, you may play it.") This could become a mess real fast, so I recommend the first option.

163
Variants and Fan Cards / Re: Really bad card ideas
« on: July 19, 2020, 07:20:57 am »
Split pile- one Angel of Death and as many Lamb's Blood as there are players.

Angel of death
Action - 12$
All players (including you) may discard a Lamb's Blood from their tavern mat. Those who don't reveal their hand, deck and discard pile; trash the victory cards. Trash this.

Lambs Blood
Action-Reserve - 5$
Put this onto your tavern mat.

I think it's just the most valuable Victory card, if I've got my lore right here.
You are correct. It was only the firstborn of the Egyptian families that was killed.
Yeah, i know, just didn't know how to phrase it, while still being severe enough to ruin a game. Maybe like this?

Angel of death
Action - 12$
All players (including you) may discard a Lamb's Blood from their tavern mat. Those who don't reveal their hand, deck and discard pile; trash the Firstborn Son card. Trash this.
Heirloom: Firstborn Son

Lambs Blood
Action-Reserve - 5$
Put this onto your tavern mat.

Firstborn Son
Heirloom-Treasure-Victory 0$
+2$
+1 Buy
This turn, when you gain a victory card, put it on your Son's Inheritance mat.
--------------------------
Worth 6 VP and as many VP as the cards on your Son's Inheritance mat
--------------------------
When you trash or exile this, discard all cards on your Son's Inheritance mat.

164
Variants and Fan Cards / Re: Really bad card ideas
« on: July 18, 2020, 10:18:36 am »
Split pile- one Angel of Death and as many Lamb's Blood as there are players.

Angel of death
Action - 12$
All players (including you) may discard a Lamb's Blood from their tavern mat. Those who don't reveal their hand, deck and discard pile; trash the victory cards. Trash this.

Lambs Blood
Action-Reserve - 5$
Put this onto your tavern mat.

165
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 18, 2020, 09:13:11 am »
I edit my submission, the "gain two"-clause wasn't in line with the pricing and what I wanted to do with the card. This is my new version:

Scouting Pack
Action-Reserve - 4$
+1 Action
Put this onto your tavern mat
-------------------------------
You may call this before or after resolving an action to reveal the top 5 cards of your deck: discard any number and put the rest onto your deck in any order.
-------------------------------
When you gain this, put it onto your tavern mat.

166
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 18, 2020, 03:36:33 am »
Waterwheel (Action, $5)

+3 Cards
You may trash a card from your hand.
———
When you gain this, trash a card from your hand. If you can’t, set this aside, and return this to its pile at the start of Cleanup.

Not quite sure how to phrase it so that you are forced to trash a card when gaining this card. This seems reasonable, but there may still be some shenanigans possible this way.
When vanilla cards have a requirement for an effect they use "if you did". Maybe "If you didn't" is a better wording in this case. If you want to rewrite it you can take inspiration from Animal Fair. If there is some shenanigans possible, maybe it is with watchtower or similar cards. Also, exiling it from the supply (as with Camel Caravan) doesn't count as gaining, and wont force you to trash a card, but I think that this is an acceptable loophole.

167
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 17, 2020, 06:45:25 pm »
Thanks Caroline for judging and playtesting, and congrats alion8me on winning! This is my submission for the contest:

Scouting Pack
Action-Reserve - 4$
+1 Action
Put this onto your tavern mat
-------------------------------
You may call this before or after resolving an action to reveal the top 4 cards of your deck: discard any number and put the rest onto your deck in any order.
-------------------------------
When you buy this, gain another Scouting Pack, and put both onto your tavern mat.

168
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 15, 2020, 03:40:14 am »
I playtested my card in three solo games, and i bought the fourth province on round 17 two times and on round 11 the last time (but I might have counted wrong.) I didn't think it was too exiting, and every play felt risky. It may be slightly overpowered, since a play of it in a round 6 deck gives a pretty certain province, and if it is exiled you can pump a lot of them into your deck at once if you have played it some times before. It benefits from strong treasures, Peddlers and extra buys.

169
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 14, 2020, 04:13:22 am »


New entry - rewards variety and gets stronger the earlier you play it.

Isn't this supposed to have the Attack and Doom types also?

170
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 13, 2020, 06:39:22 pm »
Here's my submission (It sadly has no name yet, suggestions welcomed)

------------------------------------------------
+ 1 Action
You may play any number of treasures from your hand. Discard your hand. Draw up to 4. Then exile this card.

Action 5$
------------------------------------------------
Kinda like a strong Minion that exiles itself to prevent monolithic decks with only this. I was thinking about making another card as a means to getting this, like Hermit/Madman, but I'm not sure about how I would go about doing it.

171
Rules Questions / Re: Simple Rules Questions
« on: July 12, 2020, 04:02:39 am »
Quick question:
Can you remodel a P x$ cost to a P (x+2)$ cost?

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