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Messages - gryph202

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26
Dominion Isotropic / Re: The Future of Isotropic
« on: March 12, 2013, 10:31:18 am »
My local gaming store isnt very friendly though...

NVFLGS?

Oy vey.  Look, I'm aware that Innovation isn't everyone's cup of tea.  Fine.  All right.  Neither is Dominion!

27
Dominion Isotropic / Re: The Future of Isotropic
« on: March 11, 2013, 10:11:59 pm »
It's true... i already bought a box..

In another few paychecks, I may order Innovation off of Amazon.  Key word "may" - I already have enough trouble trying to find people to play Dominion with in real life.

Just out of curiosity, how much have you spent on Dominion so far?  You can get the base set of Innovation for less than $20, and buy all extant expansions for about the price of one large Dominion expansion.  Seems to me like Innovation is a far less expensive hobby than Dominion. Do demos at your FLGS and you'll probably get at least a couple of people hooked. 

28
Dominion Isotropic / Re: No thanks, Goko
« on: March 11, 2013, 10:03:55 pm »
I'm too lazy to read the Innovation rules. I want to learn to play though.

I can teach you how to play, if you're patient.  But regardless, I don't think Innovation is a game for the lazy.

29
Between lingering security concerns and the unmitigated disaster that was Goko's first roll out August-last, it would take a lot of convincing to get me to spend money on Goko.  And good luck with that.

30
Also, if you don't partake of visiting companies whose sole purpose is making money......you must suffer a massive guilt trip every single time you go to the shops!

Well, given that I have the need to go into some shops for food, clothing and other necessities, I don't have any guilt in doing so. I do try to avoid some companies when I have the alternatives.

Also, again in defence of RGG, getting sucked in to GOKO's sales pitch, which was probably very slick and attention grabbing, isnt akin to the 'selling out' you are accusing them off

I don't think they are "sell outs", because there is a whole story I don't know about (it is likely they did not know what Goko was going to be at the point when they sold the rights). I was just trying to show that "a wad of cash" is not the only thing to consider and since many people tend to think their life's work was not only a money-making machinery, it seemed like a good example. From Jay's interview in this forum, it seems that he does not see RGG as just a money-making machinery, so I would guess that decision making in RGG does consider other things as well.

Hang on....


RGG had a free version and a company to run.
Someone came along and said 'We can pay you money and produce a flashy online version that will generate more money'. You can then plough that money back into your company and do more of the things you love.

Now, you seem to be saying you wouldn't have taken that money based on some sort of ethical principles and imagined sales figures on your part.

Ethical principles you say Jay seems to have, which is excellent.

ERGO, if there was nothing unethical about it, then it was a monetary decision. Jay figured he could get more money from Goko than he could from Isotropic fan sales, and as he is the only one here that runs a sucessful game company, I reckon he knows what he is doing, and when the contract comes up for renewal, he will revisit and decide again.

Now, when I say I would have also taken Gokos offer if I was in his place, im apparently unethical and my imaginary company ill never own is to be avoided like some sort of Strip Mining Company destroying Native Villages!

It's all speculation.  I can't say what I'd have done in Jay's place because I don't know.  One thing I do know is that not everyone Goko tried to sell to took the bait.  Chris C. of Asmadi games, for one.

31
I mean, time will tell if Goko is successful or not.  No skin off my nose.  Nobody's forcing me to spend money there, and chances are probably pretty good that I won't.

32
If i had under my control a game of Dominion, and someone gave me the choice of an online version for a wad of cash, or a free version people could play.

Honestly, who wouldn't sell out in a heartbeat!

I dont particularily like the Goko for many things, but i fail to see a bad decision made by RGG

Time will tell.  Goko did itself no favors with that absolutely disastrous roll out last August, but who really knows what will happen going forward, right?

33
Success comes at quite a steep price, eh?
No, I would say success has been pretty positive so far. I can always not frequent Dominion forums if I don't want to hear people complain about Goko.

That's good.  In the end, I suppose the best you can hope for is to look back and say it was worth it.  :)  BTW, while I have your attention, is there a projected release date for Guilds yet?

34
The only reason why people believe that is because Goko is such a raw deal.
Evidence in other arenas suggests otherwise. People routinely blame Mark Rosewater for things he didn't do, because he is "the face of Magic."

Success comes at quite a steep price, eh?  I like to think I take kind of a moderate stance on all this.  I won't be spending money at Goko, might play there very occasionally with whatever I can do for free, and I still intend to buy Guilds for tabletop play.  I think Dominion is a superior product, and being able to play it on Isotropic was nice while it lasted.  Thank you, Donald X.  Thank you Jay Tummelson.  Now it's on to the next big online thing for me:  INNOVATION.   ;D

35
Goko Dominion Online / Re: I'll miss Isotropic!
« on: March 08, 2013, 11:02:46 pm »
Since apparently my post didn't make sense to some, let me clarify:

I am not spending money at Goko.  At all.  Probably ever.  They promised their licensees a gorgeous multi-platform gaming experience, and I have not been able to get it to work at all on two of the three browsers I have tried.  Is that clear enough?  They told me I should be able to play from anywhere, and I can't.

36
Goko Dominion Online / Re: I'll miss Isotropic!
« on: March 08, 2013, 09:38:16 pm »
That is the biggest promise Goko hasn't delivered on by-far as far as I'm concerned.  It was supposed to be this wonderful HTML 5-fueled multi-platform gaming experience.  And it's not.  I don't see that changing anytime soon.

37
Dominion Isotropic / Re: No thanks, Goko
« on: March 08, 2013, 05:04:04 pm »
You are aware the back of the box says 2-4 players right?  Dougz is a cool guy and saw no reason to prohibit you from playing with 5 but that is not a recommended thing to be doing.

Was not aware.  And I don't think we included the expansion, so... oops!

For the record, my comment wasn't saying that Innovation is a bad game or anything.  Just that we tried it with lots of players and it was a mess.  A hilarious mess though. :)

My recommendation would be the same for online play as IRL:  Read the rules, make sure you at least know what the object is and how to achieve it, and play your first several games with another player who is just as clueless as you are.  This advice probably won't do you much good now, but for any other Innovation newcomers reading this, it will smooth the rough path somewhat.

38
My perception is that Dominion =/= Isotropic.  Dominion is a solid game.  Isotropic is a solid foundation for online board gaming.

I think this statement is pretty grandiose - much of what you're calling "Isotropic" is likely quite specific to Dominion UI, and the parts that aren't don't seem particularly different from how internet game servers have run for a long time. I've looked briefly at Innovation (which I'm not familiar with) and it doesn't look nearly as amenable to the isotropic style UI that fits Dominion so well. More than most games I know, Dominion fits really well with being played online. (edit: That said, I'm now interested in learning Innovation, so mission accomplished there. We'll have to see if a remotely comparable player base ever gets established.)

I'm having a hard time imagining being offended over one's true Dominion fanhood being impugned. I guess that's a meta-insult.

I've had some people say that on the other hand, they believe that Innovation fits the Isotropic UI better.  I'm agnostic on that point as I don't do online programming.  I just know that I enjoy playing Dominion (which I played tabletop first), and I enjoy playing Innovation (which I have yet to play tabletop, but I intend to purchase a copy now).  Innovation's existence as an Isotropic game is pretty strong evidence to me that the game doesn't equal the platform -- and that's coming from someone who thinks that Goko's rollout was a disaster, and whom has no intent of ever spending money there.

I don't find the OP here particularly galling or insulting.  It's the childish anonymous insults I see being flung at RGG and Donald X. that really annoy me, but it says more about the whiny little "I'm entitled to free stuff" hippies than it says about what may yet turn out to be a poor business decision on RGG's part.

39
My perception is that Goko screwed things up royally by using an untested technology and they managed to somehow convince a lot of licsenors and licensees that HTML 5 was really more than a fad.  News flash:  it wasn't.  And still isn't.

My perception is that game companies/designers were foolish to jump on that bandwagon.  Many did, but not all.  Chris C. didn't, and I'm glad that he didn't.

My perception is that if going with Goko really was as bad an idea as I feared, Jay T. and Donald X. will end up paying dearly for that bad choice one way or another.  It will hurt a lot more than any organized boycott could.

My perception is that it will take time to know if Goko will be successful in any practical business sense.  I believe the disastrous roll out last August hurt them, but for some reason, they're still around.  Venture capitalists do like to at least recoup their investments.

My perception is that Dominion =/= Isotropic.  Dominion is a solid game.  Isotropic is a solid foundation for online board gaming.  Perhaps, should he so choose, DougZ could go on to commercialize his platform somehow someday.  I have had the privilege of playing Innovation on Isotropic, and I think Chris C. and Carl Chudyk are going to be occupying a lot of my time online whereas Jay T. and Donald X. used to, but Dominion itself is a solid product.  I'd encourage my fellow gamers to remember that the GAME is not the PLATFORM, and vice versa.

Thirtyseven, I hope that whether this gives you any new insight or not, I at least sound reasonable.  With all the screeching harpies out there whining about Donad X. being a "money-grubbing whore"(not my words!  I actually saw that on a status in the Iso Dominion lobby!), I think we all need to step back and gain a little perspective.  Dominion's not dying.  And neither is Iso.  They will both live and thrive in their own respective rights, just not as a part of one another.

40
Dominion Isotropic / Re: No thanks, Goko
« on: March 08, 2013, 03:34:27 pm »
You are aware the back of the box says 2-4 players right?  Dougz is a cool guy and saw no reason to prohibit you from playing with 5 but that is not a recommended thing to be doing.

Actually, with the Echoes expansion, there is a proviso for five players.  But theoretically, Dominion could be played with an unlimited number of players as well.  The lack of a limit is nothing more than a reflection of the underlying Iso engine.

41
I really don't think a boycott is going to accomplish much in this instance, which is why I am not on board.  Some of the things I have seen people say in other places besides this forum look childish to me, and only give me more reason to distance myself from the red-hot Goko haters.

Whether Goko lives or dies or even thrives on its own merit remains yet to be seen.  I just can't get that worked up about a game.  A game!

42
There are a lot of problems with the rating system. Going into obscure examples to discuss one facet of rating system should not disguise the other problems.

I agree that winning should not harm your ranking. There should be no incentive for players to decline matches based on ranking. Drawn matches can have far too much penalty as well, especially in multiplayer where sharing a victory makes you feel as if you've lost to everyone.

Oddly enough, the same argument has been made about the Elo system used by the FIDE, and it's arguably the most "statistically pure" system to rank people according to chess skill (in such a game where there is no element of luck and skilled players win consistently against less skilled players).  Indeed, chess players over the years have as much as admitted they pick events and opponents with their ratings specifically in mind in order to preserve them.  Is this ever going to become an issue in Dominion?  Part of me hopes so, because it would mean that Dominion, like chess, is really popular.  Growing pains aren't necessarily a bad thing.

43
Dominion Isotropic / Re: No thanks, Goko
« on: March 08, 2013, 01:35:29 pm »
I just got Innovation myself - hoping to learn the rules prior to jumping on Iso and fumbling my way through games at the expense of other people's enjoyment. Hoping it's a fun game though!

Fumbling your way through games with people you know IRL is fun, because the names of the cards produce a frequently hilarious little story as you play things out.

Four of my friends and I tried to play Innovation on iso... it was chaos.  None of us knew what was happening. :P

I didn't either, until I read through the rules from the Iello version of the game and came back and played a couple more times.  Just knowing the object of the game and how to go about achieving it works wonders.

44
Dominion Isotropic / Re: The Future of Isotropic
« on: March 08, 2013, 11:28:05 am »
I am confident that Iso has a future.  Goko, not so much.  But regardless, as I write in another thread, I am not about to call for a boycott of any company at all -- RGG, Goko, or otherwise.  I will continue to play Dominion tabletop, I will most likely purchase a copy of Innovation to play tabletop, and I will continue to patronize Iso in whatever manner I can.  Asmadi Games is sticking its neck out (thank you, Chris C.) in ways that Jay Tummelson used to, and I'd like to encourage this kind of innovation (pun intended).

RGG signing up with Goko was as much a risk as Asmadi allowing iso to implement Innovation. Probably more so.

Absolutely.  No argument from me there.  Just saying, Jay T. is taking the next step and Chris C. is taking what for Jay was the first one.  Both stand-up guys, but whether RGG signing on with Goko proves to be as much a mistake as I think it was?  Only time will tell.

45
It's just that so far goko has ignnored instances of people telling them that they wrong (or that their potential customers disagree with them, if you like that better).

I'm not really into rating systems, but can you give me examples of where a rating system that causes rating decrease when winning is used?

Elo ratings can cause a win to decrease one's rating theoretically IF you win against a player with a sufficiently low rating.  The odds of that happening in most venues where Elo is used, such as in chess tournaments, is very very slim so as to be almost astronomical.  Unfortunately, due to intellectual property limitations and the worldwide use of Elo by official bodies, most online Elo users modify the formula somewhat in ways that can be detrimental to the formula's original spirit.

46
Dominion General Discussion / Re: After the release of Guilds...
« on: March 08, 2013, 10:42:22 am »
Forum Games will still exist; therefore the community will still exist.

Except it wont.

Been through this in other boards, if Dominion goes away then attracting new visitors to this board will become harder and harder, and people who gradually drift away will not be replaced.

Unless Theory shifted the message board away to just being a forum games community, which seems unlikely. or that Innovation becomes a major game in the market and has an extra depth of strategy to be discussed then I think it will slow down and gradually drift away.

How long that will take, no idea.Hopefully ages

Dominion isn't going away.  The Isotropic implementation of Dominion is going away.  I would share your concerns if I no longer had any interest whatsoever in playing Dominion in any format, but that is simply not the case.  I may even play on Goko from time to time without spending actual money.  I definitely intend to purchase Guilds for tabletop play.  As much as I normally hate trying to predict the future, I just don't think that Isotropic and f.ds were the only things propping up the Dominion community.  Dominion had to be a good product first.

47
Dominion Isotropic / Re: The Future of Isotropic
« on: March 08, 2013, 10:28:12 am »
I am confident that Iso has a future.  Goko, not so much.  But regardless, as I write in another thread, I am not about to call for a boycott of any company at all -- RGG, Goko, or otherwise.  I will continue to play Dominion tabletop, I will most likely purchase a copy of Innovation to play tabletop, and I will continue to patronize Iso in whatever manner I can.  Asmadi Games is sticking its neck out (thank you, Chris C.) in ways that Jay Tummelson used to, and I'd like to encourage this kind of innovation (pun intended).

48
Dominion Isotropic / Re: No thanks, Goko
« on: March 08, 2013, 10:21:50 am »
I learned the rules really fast playing on Iso.  It's not a difficult game to pick up, but it's a little more chaotic than my usual gaming fare, and it doesn't play as quickly as Dominion does most of the time.  If you have a hard time finding a tabletop game of Innovation, don't let that scare you away from the Iso implementation.  It's a great game any way you hack (again pun intended) it.

49
Dominion Isotropic / No thanks, Goko
« on: March 07, 2013, 09:49:30 pm »
Today, I had the privilege of playing Innovation for the first time ever.  It happened to be on Isotropic.  I get a little gunshy about new games, so it is nice to be able to sample them online before I go out and make a purchase.  With Innovation, I will almost certainly purchase the game from Amazon, but that's not really the point of this thread.

I will perhaps play Dominion at Goko from time to time, but having played Innovation on Isotropic reinforces my personal belief that Goko is not worth spending money on at this point.  Please bear in mind, my opinion is only my own, but I don't think many folks here would disagree with me that Goko's rollout almost eight months ago was a debacle.  I believe that the management at Goko made promises that they couldn't deliver on and still can't.

I love Dominion and I realize that Jay Tummelson at RGG has worked very hard to reach his current level of success.  I will continue to patronize RGG and I will continue to enjoy Dominion up to and including purchasing Dominion: Guilds.  I am NOT calling for a boycott of Goko, RGG, or any of the other parties involved.  Goko will survive or fade away on its own merit (or lack thereof).

I am simply stating my intent that, when it comes to online gaming, I am personally staying with Isotropic.  Chris and the other ladies and gentlemen at Asmadi Games are really sticking their neck out in allowing Innovation on a platform like this, much in the same manner that Jay Tummelson did once upon a time.  I intend to encourage this kind of innovation (pun intended) in future game design, and I hope that many of my fellow Dominion lovers will hop on the Innovation bandwagon whether or not they choose to play Dominion at Goko.

50
Goko Dominion Online / Re: Zaps
« on: September 14, 2012, 09:48:32 am »
Well I finally went for trying an act three. I went for Prosperity figuring it would give me the best chance to win against the starting advantage.

Level one you get 5 coppers 5 estates, the computer has 4 provinces, 5 silver, gold. Five free zaps. I won with the free zaps anyway, because you could build a Bishop deck reasonably quickly.

Sounds to me like there's no metagame.  That's what I enjoy the most about tabletop Dominion, and the metagamig was preserved in the Isotropic implementation.  The more I have to wait for the Goko release, and the more I hear about it, the less likely it gets that I will spend a single red cent on it.  HTML 5 FAIL

Yeah, I'm pretty sure that is the proof that is not possible to implement a metagame in HTML5...

Edit: Seriously: What do you mean with 'metagame' here?

Perhaps I should clarify here.  A metagame is the discussion and strategizing that takes place outside of actual gameplay.  The concept was brought to the fore originally in Magic: The Gathering, where metagaming refers to the strategy of deckbuilding before a single game is played, particularly within the tournament environment.  It's always seemed to me that Dominion, with its similarities to certain TCG mechanics, has its own metagame.

IMNSHO, the later campaigns in Goko's implementation of Dominion are stale and linear.  What bothers me more than the fact that they are difficult (which they are) and practically force you to spend zaps (which they do) is that that it just *feels* different.  Once you figure out how to defeat a bot on a certain board, you can defeat the same bot over and over again using the same play strategy, subject only to opening hand vagaries.  THAT is what I mean when I said that Goko Dominion seems to be lacking a metagame.  My reference to "HTML 5 FAIL" was simply an observation that I was excited, but am not anymore; I'm probably one more customer Goko has lost after seeing the beta.

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