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Messages - TheMathProf

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26
I'm in the Seattle metro area technically (Maple Valley), and could be up for some Dominion from time to time.

27
^ This sounds somewhat workable, but then only cards trashed by the Scrapyard would count.  I suppose that this could be OK, but I wonder if it would be stronger if their were some kind of:

Scrapyard:
$4 Action - Victory

Trash up to two cards from your hand.

Scrapyard is worth 1VP for every three tokens on your scrap mat.

---

Setup: When this card is in the supply, each card trashed adds one token to your scrap mat.




But then, I wonder would this overpower something like Bishop?

28
Rules Questions / Re: rules for Coppersmith
« on: January 22, 2012, 12:53:25 am »
And if you'd managed to Throne three Coppersmiths, you'd have increased the value of coppers by $2 for each Coppersmith, thus increasing the value of each Copper to $7.

29
Dominion Articles / Re: The Key to Big Money Part II: Opporunity cost
« on: January 22, 2012, 12:51:16 am »
Very well said.  I can't tell you how much my game improved when I stopped using my 3 for a Village and instead for a Silver on a 4/3 split.

30
Dominion Isotropic / Putting back revealed cards on top of the deck
« on: January 18, 2012, 09:57:58 pm »
Whenever there's a situation that involves rearranging cards to put them back on top of the deck, I know I can drag the cards to rearrange them, but for some reason, I find it really difficult with the interface to get it to actually move the cards so that they actually swap places.  Is there a trick for where to position the logo?  Does this work more easily in text mode?

31
Game Reports / Re: I win but I think I completely misplayed it
« on: January 18, 2012, 09:50:15 am »
I think your plan of IGG over Witch can be a fine one, and I personally would have stuck with it there once you've committed.

You seemed concerned that you were fueling his Bishops.  But I noticed you had some Bishops of your own.  When you're combining IGG+Bishop, you're giving him the Curses with the IGGs not so much because you think that he's going to keep them but to slow down his trashing of the Estates and Coppers from his hand.  You're basically getting double the effective trashing that he's getting, because he's having to spend turns trashing Curses.  And if it gets down to it late, IGGs make fairly decent Bishop fodder for two victory points (in addition to the one you already get for playing Bishop).

I did like his Haggler buy, personally.  If you're looking at a turn where you don't have your Bishop, you can play your Haggler and do the purchase of something useful/Ill-Gotten Gains.  If you were doing this, I'd probably have increased treasure.

I do agree that your Nobles/Smithy engine was clunky.  You're only net one card from this, so you have to be thinking of this more as a VP investment than an engine investment.  Given that you've got the Bishops for VP gaining, I'd be looking a different direction personally, and would probably go Gold over Nobles.

32
The difference between me and a level 30 player is that I buy these powerful cards less often than they do, because I see something that they don't about the shape of the board.

Agreed 100% with this.  I'd say this represents the difference between level 30s and lower levels as well.

As someone who sometimes flirts with level 30, I feel like I often can generate decent enough engines on engine boards, and get a pretty good feeling for when engine boards or big money boards are going to be dominant.  I feel like I tend not to overbuy terminals.  There are definitely some boards where I think I see the synergies pretty well, and sometimes even better than the level 40 opponents that I end up facing from time to time.

But there are other times where there are combinations together that I just simply can't fathom just by looking at the board... until it destroys me.  I think some of that's experience admittedly.

Case in point where experience is huge: I played a live game yesterday with three other players (the best of whom would probably be Level 10-15) who brought Base Set + Cornucopia, and we had the following in play:

$3  Fortune Teller
$4  Throne Room, Remodel, Farming Village, Tournament
$5  Hunting Party, Market, Horn of Plenty
$6  Fairgrounds, Adventurer

The three other players in the game opened Fortune Teller + something (one of them Farming Village, one of them Tournament, one of them Silver), whereas I opened Remodel/Silver.

And they all just stared at me for grabbing that Silver instead of a Fortune Teller.  "Why wouldn't you want the attack card?" the best of the players asks me.

"I'm just not that kind of guy."

And after spending the next couple turns Remodeling Estates into Farming Villages and Tournaments, I get the first Province with no Estates in hand.  It dawns on them that the Fortune Teller is forcing me to cycle my deck to put the Province on top to draw with the Tournament, and they spend most of the rest of the game clearing their decks of Curses from Followers.

Second game: same set (they prefer to play that way), nobody buys a Fortune Teller until the very end (for the 15th card with Fairgrounds).  The game's a lot closer.

I have to admit that I saw the idea of having Fortune Teller bringing Provinces to the top... because I was on the exact opposite side of that idea about a month ago.

I think there's a lot to be said for the learning curve in this game, and a lot of times, it's hard to see exactly how some of the cards are going to interact with each other... until you've been beaten by it once.  Or twice.  Or...

It seems to me that the Level 40 player not only visualizes that better, but tends to also have more experience.

33
I haven't read the whole thread, so I'm not sure if this has been mentioned, but I think it would have been cool to include Silver in this list (and obviously Estate in the $2 list etc). Where would people put Silver here?

It's a little hard to rank Silver, IMO.  I think it's very hard to go through a game without buying a Silver.  But I think most of the $3 cards fall into one of two camps:

  • I should buy Silver before buying one of these cards (i.e. Village, commonly)
  • I should buy Silver after buying one of these cards (i.e. Ambassador)

But I've found that buying Silver usually happens, and it's just a matter of when...

34
Dominion Articles / Re: Alchemy: Apothecary 2.2
« on: January 09, 2012, 01:05:35 pm »
I had never had any great love for Apothecary, but just yesterday played a game where I got absolutely schooled by someone who didn't ship the Coppers back in an Ambassador game with Apothecary on board.  By the time I realized what was happening, he had an absolutely huge number of Coppers, and so he didn't really stall out.  Having Golem to help draw the Apothecaries didn't hurt either...

35
^ You actually even said that... I just somehow missed it.  :)

36
I'd be more impressed with that VP card that depended on itself if the cost also went up as time went on (i.e. this card costs $2 + $1 for every VP token on the pile).

37
Rules Questions / Re: rules for Shanty town
« on: January 03, 2012, 11:46:48 pm »
Yup.  Sometimes verbalizing the number of actions you have can help with the situation.

Start your turn: "I have one Action remaining."

You play the Shanty Town, using that Action, but earning two new actions in the process.  You also reveal your hand, which contains three Coppers and the Smithy.

"I have two Actions remaining."

You play the Smithy, using one of your Actions and draw three cards.  Let's suppose it's an Estate, a Copper, and another Smithy.

"I have one Action remaining."

You play the second Smithy, using your last remaining Action and draw three cards.  Let's suppose it's a Shanty Town, a Village, and another Estate.  Unfortunately, you won't be able to play any of these three new cards that you've drawn, because...

"I have no Actions remaining."

38
Variants and Fan Cards / Re: A Dominion Fan Card Creation Guide
« on: January 02, 2012, 11:43:44 pm »
Now we've even got a card, Hunting Party, that is strictly better than Lab at the same price.

Well, except Hunting Party isn't strictly better than a Lab.  For instance, when you already have any one of every card type in your hand, Hunting Party will only draw one card.  And there are times that Hunting Party will hunt down a victory card, when you'd much rather have the 2nd card from your deck instead.

39
Dominion General Discussion / Re: Woodcutter vs Nomad Camp
« on: December 29, 2011, 07:58:27 pm »
You might also prefer Woodcutter when you've somehow seen some of the cards you have for your next hand (i.e. via Cartographer, Navigator, Apothecary), already know that you have a terminal action that you'd prefer to play to the Nomad Camp, and no Village-style cards to provide additional actions that would allow you to play the Nomad Camp also.

40
Dominion General Discussion / Re: Evaluate your best and your worst board
« on: December 18, 2011, 11:24:56 am »
Best Board:

Colonies/Platinums in play (these tie for 9th)
$7  Expand
$6  Fairgrounds
$5  Embassy, Highway, Haggler
$4  Worker's Village, Smithy
$3  Menagerie, Steward, Trade Route

The funniest thing to me about this arrangement of cards is that I regularly veto Expand because I can't stand it.  :)

Fairgrounds are a much weaker card with the Colonies/Platinums in play.  It doesn't look like a particularly Action heavy board, but I probably do buy a Haggler and a Steward (initially for trashing).  Probably also a Smithy or Embassy.  A few Worker's Villages, not so much for the +2 actions, although it could come in handy with the 2-3 terminals in the deck but more for the +buy.  Using the Haggler to gain Worker's Villages and Menageries are probably decently strong.

Worst Board:

$6  Farmland
$5  Cartographer, Governor, Ill-Gotten Gains
$4  Spice Merchant, Pirate Ship, Nomad Camp, Jack of All Trades, Farming Village
$2  Duchess

Seems like a decent board for Jack, although I've been tempted a lot with Ill-Gotten Gains lately (these are the only two cards where my Effect With is -0.10 std dev better than the mean or better).

41
While Jester's probably not a terrible card to draw out of the Black Market, it loses some of its ability to litter your opponent's deck with bad cards or fill your own deck with good cards when they keep hitting cards purchased from the Black Market deck.  I certainly prefer it less from the Black Market than when it's in the supply, despite its potential curse-giving ability.

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