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Messages - LordBaphomet

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51
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 19, 2020, 03:47:38 pm »
Dual Event: Pillage and Enslave. The event starts on pillage, then flips every time it is bought to reveal the other one. One is big money, one is engine. Inspired by the symmetry between horses and spoils.


52
Dominion General Discussion / Re: Dominion Characters
« on: September 19, 2020, 03:36:45 pm »
Man, I read deckme's post and, uh... reads like some kinda religious rant. Firstly, witch doesn't have bad art? I actually think it has some of the best art in the base set, maybe deckme doesn't like it because the women appears to be wearing very non-traditional clothing? Secondly, Necromancer isn't a satanic theme... it's a common fantasy element. Den of sin and devil's workshop are satanic, but I don't see a problem with that. We have bishop, chapel, monastery, cardinal, priest, church, so what's the problem of adding lightly demonic themes, especially to an expansion about monsters, spirits, and supernatural? But getting to the problematic part of the post, deckme won't show their children nocturne because of vampire, conclave, and exorcist. Vampire is wearing a dress, even from a religious perspective there is nothing wrong with that... and conclave and exorcist have boobs. So what? Deckme's children have never seen a woman? They can't know the concept of boobs? Torturer is shirtless, yet I don't see deckme complaining about that, in fact they praise the card. The whole post is rather silly, and deckme unfairly deprives his children of what is imo the most child/beginner-geared expansion. Also, can we admire what a snacc villain is?

Edit: might be biased on the satanist bit, for obvious reasons

53
Dominion General Discussion / Dominion Characters
« on: September 19, 2020, 01:53:16 pm »
This is a bit of a nonsensical discussion, but what is the hottest character in dominion art?
My vote goes to Wandering Minstrel

54
Dominion General Discussion / Re: Interview with Donald X.
« on: September 16, 2020, 11:07:15 am »
Why did no project give extra VP at the end of the game based on some criteria, etc? It seems like one of the more obvious things to do with them... is it because it would be too similar to landmarks? Or did you use all of your good "When scoring"s in empires?

55
Even if they are discarded at the same time, by revealing one you must play it to finish the reaction, then move on to the next possible reaction "input", which has now been lost track of? Is this right?

56
Pillage/Counterfeit

You are gonna lose those spoils anyways, so why not double them?
Plus the spoils return before they can be trashed.

57
Variants and Fan Cards / Re: Card updating contest
« on: September 05, 2020, 01:46:31 pm »
My entries: (mine will be later)

I may have added the option to come with multiple ideas. This doesn't mean, however, that you have to. If you have no good ideas for Mine, I'd prefer it if you skip the card (it ain't gonna boost your chances for winning the contest).

Sorry, I have a decent general idea for mine but still haven't worked out the specifics...

58
Dominion General Discussion / Re: Interview with Donald X.
« on: September 05, 2020, 12:20:49 pm »
As far as I understand, Menagerie was the "left-overs" from Renaissance (jail -> exile, card tokens -> horses).

Do you have other "left-over" ideas that could be remade into a new expansion, or are you planning on the next one having all-new mechanics?

59
Variants and Fan Cards / Re: Card updating contest
« on: September 05, 2020, 10:24:38 am »
My entries: (mine will be later)



60
Variants and Fan Cards / Re: Really bad card ideas
« on: September 04, 2020, 07:28:06 pm »

UNO - Landmark
If you have one card in your hand and you call "UNO" before someone else, take two VP from here.
If someone else called "UNO" before you, they take one of your VP tokens, or you gain a curse if you don't have any VP tokens.
-
Setup: put 6 VP here per player

61
Variants and Fan Cards / Re: Card updating contest
« on: September 04, 2020, 07:22:06 pm »
Here are my judgings:

I won't be giving comments individually, since most cards ended up being similar.
I was looking for cards that were:
1. Innovative
2. Bore a resemblance to the original, and
3. Fixed the problem with the original

Honourable mentions: Xen3k, D782802859, LastFootnote
Best spy: grrgrrgrr
Best hag: spineflu

Overall winner: grrgrrgrr

Sorry if you don't agree with the judging, but this is my first time :)

62
- a heirloom for an existing card
- a card that uses an existing card as a heirloom
- a treasure that costs
- a card that thematically fits it's name
An heirloom for an existing card was literally last week's contest...

63
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 03, 2020, 10:23:42 am »
My entry: a Chancellory was where you went to get stuff signed and sealed.



64
If I may add some:
- Either a spirit, or a card that gains spirits, or both
- An action that will play itself (Black cat, falconer, village green, noble brigand, not cultist since cultist doesn't play itself, but another copy)
- A card with an heirloom that isn't a treasure

Of course I am saving my best idea if I win (might be a while)

65
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 02, 2020, 08:01:41 pm »


Brazier
Action, $3
Quote
+$2
+1 Buy
-
When you gain or discard this, you may set aside a Copper from your hand or in play. If you do, at the start of your next turn, play it.

The text might be a bit clunky, but I'm happy with the concept. It's like Baker but can't be used until t2, so you might have:
$3, $5
$4, $4
$5, $3
or
$2, $5


Woodcutter is removed and terrible. Plus, you need to basically pay extra for the effect.
Still, no card should be strictly better than another.

66
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 02, 2020, 07:16:38 pm »


Brazier
Action, $3
Quote
+$2
+1 Buy
-
When you gain or discard this, you may set aside a Copper from your hand or in play. If you do, at the start of your next turn, play it.

The text might be a bit clunky, but I'm happy with the concept. It's like Baker but can't be used until t2, so you might have:
$3, $5
$4, $4
$5, $3
or
$2, $5
Strictly better than woodcutter

67
Variants and Fan Cards / Re: Card updating contest
« on: September 02, 2020, 06:08:32 pm »


Quote
Spy - $4
Action - Attack
+1 Action

Look at the top 3 cards of your deck. Put one in your hand and discard the rest.

Each other player reveals the top card of their deck, and discards it or puts it back, your choice.

Just a bit of a buff to the personal card selection/sifting. Vanilla Spy is actually pretty popular in my game group, but we do acknowledge it is not very powerful. I think this change would make it very desirable just for the non-attack effect.
This doesn't solve the problem with spy that it takes too long to resolve

68
Variants and Fan Cards / Cache change
« on: September 02, 2020, 02:36:55 pm »
This might be off topic, but would cache be better if it gave $4 instead of three? Not only have we not had a treasure that gives 4 yet, would it be balanced?

69
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 02, 2020, 12:05:48 pm »

(You're allowed to immediately gain the phoenix back after it trashes itself)

You should allow this to gain trashed Victory cards. I know that'd normally be taboo but it's a potion-cost card and they can break the rules in fun ways.
I think its been mentioned before, but why the fate type? It doesn't give boons.

70
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 01, 2020, 01:41:41 pm »
Submission:



Quote
Haunted Cruise -- Event -- 0$

Once per turn: +1 Buy, and Exile and Curse and a Copper from the supply. At the start of your next turn, put a card you have in Exile into your hand.

First, I would never buy this unless I had camel train, way of the camel, transport, stockpile, or I bounty hunted my good cards away. Secondly, I think it has
a bit too much overlap with transport... being a worse version that is only usable in limited kingdoms.

71
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 31, 2020, 02:31:29 pm »
Quote
Recycle - Event, $3 cost.
Choose one: +2 Cards; or + $2; or gain a card costing $4.
-
In games using this: once per turn, when you gain a card costing $3, you may return it to its pile and get this.
Instead of a $3 gain like a Silver, you can get 2 cards, $2, or a $4, something useful whenever you want to pop it. Change the role of your gainers, only once per turn so Trader isn't broken. The $4 and $3 costs referred to are exactly those costs, not 'up to' them.

This just makes every $4 cost cost three... and you can't "get" events.

72
Variants and Fan Cards / Re: Card updating contest
« on: August 31, 2020, 01:15:40 pm »
Three more days for submissions

73
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 31, 2020, 12:46:17 pm »
My entry for the week: Chancellery and Emblem. A chancellery was where you would go to get official documents sealed.


74
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 31, 2020, 12:15:20 am »


This can add something to your opening, and mess with other players' openings in return. I want to make this a $3 so opponents can open with it in response to you opening with it. I'm comparing this to Enchantress and Ghost Town. The attack is weaker than Enchantress, but the duration effect is arguably stronger. It seems stronger than ghost town, but (except for when you first buy it) it's a terminal.

I could make it a night card and up it to $4, but that seems to make opening 4/3 vs. 3/4 matter too much.
This is busted. +1 Action +1 Card is already ghost town, so add in the $ and it is already worth 3$ even without the attack and the play-on-gain.
Also, how does the attack interact with expedition?

75
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 27, 2020, 05:54:53 pm »
I can't make another mock-up rn, sorry grrgrrgrr!
Can we just pretend it says for each differently named non-Victory card you have four or more copies of?

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