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Dominion General Discussion / Re: Infinite Loops List
« on: April 27, 2020, 03:43:41 pm »
ROGUE – BONFIRE LOOP
Setup
Events: Toil, Bonfire
Project: Canal – player cube already there
Trash: 2 King’s Courts, 2 Rogues, Silk Merchant, Monument
Hand: 2 King’s Courts, 2 Rogues, Silk Merchant
Empty deck and empty discard pile
Steps
1 – Play King’s Court
2 – King’s a King’s Court
3 – King’s a Rogue – gain 3 cards from trash – gain $6
4 – King’s a Rogue – gain 3 cards from trash – gain $6
5 – King’s a Silk Merchant – draws 6 cards – gain 3 buys
6 – Play Monument – gain $2 and 1 VP
7 – Buy 3 Bonfires – trash all cards in play
8 – Buy Toil
9 – Play King’s Court
10 – King’s a King’s Court
11 – King’s a Rogue – gain 3 cards from trash – gain $6
12 – King’s a Rogue – gain 3 cards from trash – gain $6
13 – King’s a Silk Merchant – draws 6 cards – gain 3 buys
14 – Buy Toil
15 – Play Monument – gain $2 and 1 VP
Repeat steps 7 to 15 indefinitely for infinite VPs
Roles
Allows repeat same act: Toil
Prevents from stop: Bonfire
Ensures payload: Rogue
Ensures buys: Silk Merchant
Ensures actions: No need (loop in buy phase)
Produces surplus at each cycle: Monument
Setup
Events: Toil, Bonfire
Project: Canal – player cube already there
Trash: 2 King’s Courts, 2 Rogues, Silk Merchant, Monument
Hand: 2 King’s Courts, 2 Rogues, Silk Merchant
Empty deck and empty discard pile
Steps
1 – Play King’s Court
2 – King’s a King’s Court
3 – King’s a Rogue – gain 3 cards from trash – gain $6
4 – King’s a Rogue – gain 3 cards from trash – gain $6
5 – King’s a Silk Merchant – draws 6 cards – gain 3 buys
6 – Play Monument – gain $2 and 1 VP
7 – Buy 3 Bonfires – trash all cards in play
8 – Buy Toil
9 – Play King’s Court
10 – King’s a King’s Court
11 – King’s a Rogue – gain 3 cards from trash – gain $6
12 – King’s a Rogue – gain 3 cards from trash – gain $6
13 – King’s a Silk Merchant – draws 6 cards – gain 3 buys
14 – Buy Toil
15 – Play Monument – gain $2 and 1 VP
Repeat steps 7 to 15 indefinitely for infinite VPs
Roles
Allows repeat same act: Toil
Prevents from stop: Bonfire
Ensures payload: Rogue
Ensures buys: Silk Merchant
Ensures actions: No need (loop in buy phase)
Produces surplus at each cycle: Monument