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Messages - D782802859

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76
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 28, 2020, 09:17:39 am »
Submissions closed, I'll get judging out by around 2

77
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 27, 2020, 12:18:03 pm »
24 hours until submissions close

78
Dominion General Discussion / Re: Minor note about new printings
« on: October 26, 2020, 08:34:23 am »
Finally we are free of the prison of putting when you play this" on kingdom treasures. Great changes all around.

79
Not sure if this has been posted before, but Alchemist + Star Chart means that with a thin enough deck you can basically always find your potion.

80
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 21, 2020, 01:41:09 pm »
A note here is that these states should not be like Lost in the Woods, because that's basically an Artifact. It should have a copy for each player.

Can you specify that more?
The way Lost In The Woods works is that only one person can have it at a time and it gets passed around, meaning it functions like Artifacts from Renaissance. The rest of the states can be held by multiple people.

81
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 21, 2020, 01:16:45 pm »
Thanks for the win! This is honestly one of the highest quality weeks we've had so far.
Contest #92: Envious of Envious
Design a State and a card that uses it. A note here is that these states should not be like Lost in the Woods, because that's basically an Artifact. It should have a copy for each player.

82
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 21, 2020, 08:30:15 am »


A card that interacts with Prosperity's litany of expensive cards, and with expensive card in other sets.

83
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 19, 2020, 08:37:58 pm »

Quote
Sycophants
Types: Action
Cost: $3
+1 Card, +1 Action. If the total cost in coins of cards you have in play is... From $10 to $22: +2 Actions. From $23 to $32: +2 Cards. At least $33: +1 Buy and +$2.
Sycophants do different work for you depending on how wealthy you appear to be.  They go from cantrip, to Bustling Village, to activated Menagerie, to Grand Market.  Without cost-reduction shenanigans, you can play 4 as "+3 Cards and +1 Action."  It costs $3 so it does less to activate itself if you're just pile-driving it: Do something else, will ya?
Obviously combos with expensive cantrips like Market, Baker, Bazaar, and Laboratory.

Crazy good with Peddler and Treasury.

I feel like this will be annoying to resolve... you basically have to do a bunch of adding every time you play one of these.
The first and third modes are also hard to track.

84
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 18, 2020, 08:33:35 pm »

85
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 16, 2020, 02:10:55 pm »
You gain tokens with each Cask gained, so if you gain two Casks, it takes 4 plays to activate two shiny things. The cost of activation very much increases.

86
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 16, 2020, 10:11:05 am »


The original version was a two shot gold, which morphed into a big treasure payload that needs to be played a couple times to do anything.

87
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 14, 2020, 05:49:17 pm »
Oh, I made a very similar card that I was planning to test before submitting. Back to the drawing board, I guess.

88
Variants and Fan Cards / Re: Action-Treasures
« on: October 13, 2020, 08:36:05 pm »
Horse Trainer is like Caravan in that gaining a Horse onto your deck is functionally very similar to Caravan's +1 card at the start of your next turn, unless you can play your other horse this turn.

89
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 13, 2020, 08:33:20 pm »
Quote
??'?? - $2
Action-Attack
+$2
Each player (including you) discards down to 2 cards in hand, then draws 2 cards.

Not sure if this is balanced at $2, may need to be $3 simply because there is a potential to gain additional draws from it. The attack can hit repeatedly, but the quality of the two cards players keep will continue to improve, so consecutive attacks are somewhat weakened. Please let me know if this design is stronger than I think. Also, name suggestions would be welcome.
This definitely needs to cost $3. The attack is not much weaker than Militia, and the drawback isn't that bad of a drawback.
Compare and contrast Cellar, which the extra effect will often resemble. This comes with a different bonus, trading non-terminality for +$2 and a pretty good attack.

90
Variants and Fan Cards / Re: Action-Treasures
« on: October 12, 2020, 03:41:17 pm »
Bribe is crazy strong compared to Acting Troupe.
Trinket and Quicksilver are only useful in the action phase. Trinket would be a decent money card if it weren't for the detrimental secondary effect.
Bauble is nice.
Scrying Venture is honestly just slightly better Scrying Pool but harder to have in multiples.
Horse Trainer is extremely underpowered compared to Caravan.

91
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 12, 2020, 08:45:44 am »
Voyager by D782802859
Can be useful to have a few of these to thin your deck throughout the game, but doesn't solve the Freeze mechanic problem of leaving a mess of cards and tokens all over your table.

Thanks for the feedback. I think the best way to solve the Freeze mechanic's problem is just to add a mat. Of course, that brings up the issue that the mechanic doesn't do much that Exile can't and wouldn't make much sense as anything more than a one of a la Island.

92
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 09, 2020, 04:57:52 pm »


Not really sure on the wording.

93
A completely unabridged list would likely become unwieldly and that's if you don't include mechanics that are functionally identical or extremely similar.

94
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 07, 2020, 01:41:49 pm »

95
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 07, 2020, 09:22:42 am »
I like the mechanic, the flavor and the idea of your card, but if I understand it correctly, would that mean that when you gain Glade in Fall you will have 3 junk cards in your deck which have a net score of a mere 1 VP?
That's sort of the point. You're supposed to buy it earlier in the game. Plus, since it still nets you vp, it might be useful for pileouts.

96
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 06, 2020, 11:57:45 am »
The mechanic my card uses is freezing by Gazbag in their expansion, Dominion: Ice Age, found here. http://forum.dominionstrategy.com/index.php?topic=17996.0
As a reminder, here's how the mechanic works.
A number of cards in the set involve setting aside cards and putting a number of Ice tokens on them, referred to as "freezing" them. At the start of your turn you remove 1 Ice token from each card you own that is frozen with Ice tokens on it and when the last token is removed you put the card into your discard pile.
And here's the card.

Voyager is a cheaper Sentry variant, but it freezes the cards instead of trashing them.

97
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: October 02, 2020, 07:54:29 am »
Hops could get a small buff, maybe a buy on the turn you play it?
Stray Cat could also return to supply instead of self-trashing.

98
Variants and Fan Cards / Re: Really bad card ideas
« on: October 01, 2020, 09:30:14 pm »
Settlers (Of Catan)
+1 Card
+1 Action
Roll 2d6. Gain a card from the pile with that number on it.
-
Setup: Put the numbers 2 through 11 on different Kingdom card piles. Put the number 12 on the Gold pile.

Obviously an oversimplification, but I don't think I could squeeze the intricacies onto one card.

99
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 30, 2020, 02:24:02 pm »


Couldn't resist the pun.

100
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 30, 2020, 02:12:33 pm »


Maybe this should trigger off of it having 2 or more types so it's less narrow. Minor nitpick, the color spit is upside down. The white should be above the green.

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