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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 28, 2020, 09:17:39 am »
Submissions closed, I'll get judging out by around 2
The way Lost In The Woods works is that only one person can have it at a time and it gets passed around, meaning it functions like Artifacts from Renaissance. The rest of the states can be held by multiple people.A note here is that these states should not be like Lost in the Woods, because that's basically an Artifact. It should have a copy for each player.
Can you specify that more?
The first and third modes are also hard to track.QuoteSycophantsSycophants do different work for you depending on how wealthy you appear to be. They go from cantrip, to Bustling Village, to activated Menagerie, to Grand Market. Without cost-reduction shenanigans, you can play 4 as "+3 Cards and +1 Action." It costs $3 so it does less to activate itself if you're just pile-driving it: Do something else, will ya?
Types: Action
Cost: $3
+1 Card, +1 Action. If the total cost in coins of cards you have in play is... From $10 to $22: +2 Actions. From $23 to $32: +2 Cards. At least $33: +1 Buy and +$2.
Obviously combos with expensive cantrips like Market, Baker, Bazaar, and Laboratory.
Crazy good with Peddler and Treasury.
I feel like this will be annoying to resolve... you basically have to do a bunch of adding every time you play one of these.
Compare and contrast Cellar, which the extra effect will often resemble. This comes with a different bonus, trading non-terminality for +$2 and a pretty good attack.This definitely needs to cost $3. The attack is not much weaker than Militia, and the drawback isn't that bad of a drawback.Quote??'?? - $2
Action-Attack
+$2
Each player (including you) discards down to 2 cards in hand, then draws 2 cards.
Not sure if this is balanced at $2, may need to be $3 simply because there is a potential to gain additional draws from it. The attack can hit repeatedly, but the quality of the two cards players keep will continue to improve, so consecutive attacks are somewhat weakened. Please let me know if this design is stronger than I think. Also, name suggestions would be welcome.
Voyager by D782802859
Can be useful to have a few of these to thin your deck throughout the game, but doesn't solve the Freeze mechanic problem of leaving a mess of cards and tokens all over your table.
I like the mechanic, the flavor and the idea of your card, but if I understand it correctly, would that mean that when you gain Glade in Fall you will have 3 junk cards in your deck which have a net score of a mere 1 VP?That's sort of the point. You're supposed to buy it earlier in the game. Plus, since it still nets you vp, it might be useful for pileouts.
A number of cards in the set involve setting aside cards and putting a number of Ice tokens on them, referred to as "freezing" them. At the start of your turn you remove 1 Ice token from each card you own that is frozen with Ice tokens on it and when the last token is removed you put the card into your discard pile.And here's the card.