277
« on: March 07, 2020, 07:47:52 pm »
-Squire is vanilla Village with extra choices and an on trash, but cheaper, so is strictly better.
-Masquerade and Priest can become, if not the same, very similar, +2 Cards and trash a card or +$2 and trash a card, although Priest still has payload
-Festival becomes a better Lost City
-Secret Chamber can now become a bad Cellar! Yay? Same with Vault, but the other players don't get to draw from the downside, that's nice.
-Conspirator can become a superlab, so can Mining Village, Courtier
-Minion becomes just plain confusing
-Lighthouse can be a cantrip the first turn, that's nice sometimes
-Fishing village is also now strictly better than regular village, not that it wasn't already better.
-Pirate ship can give you crazy draw if you build it up enough
-Salvager is Apprentice Lite.
-Apprentice is Salvager Lite.
-Trade Route can also give crazy draw.
-Monument can draw now, that might be relevant
-City at 3 can be Grand Market sometimes and vice versa
-Goons can draw now which is potentially terrifying
-Menagerie can be much worse
-Harvest draws now, not that that saves it
-Crossroads can give you economy, which might be nice
-Embassy can give you +$5 which is fun but probably not that good
-Mandarin can now become a Courtyard, so now it's at least a good card, albeit an overpriced one
-Poor House is a Hunting Party for 1, also it barely has a downside now
-Forager can draw non-terminally.
-Death Cart draws you five(!) cards, while becoming much easier to line up with ruins
-Ironmonger can become a Magpie and is generally going to be much stronger
-Mystic is a lab that can be a superlab
-Madman definitely does do something, and sometimes it's good. But the base effect is mostly better.
-Mercenary is fun because absolutely nothing changes
-Candlestick maker, and other Coffer cards annoyingly can't interact, which might've been strong
-Amulet can draw, but not well since it doesn't work on the second turn.
-Miser can give you some big draw.
-Ranger can give you +$5, which can be nice, but 5 cards is usually better.
-Giant gives you 5 cards and an attack every other time, which makes a lackluster card kinda decent.
-Wine Merchant draws. That's cool.
-Extra City Quarters can give you money once you've drawn your deck.
-Chariot Race can be a lab that gives vp if you win.
-Legionary is really good, it draws and lines up with gold easier, attacks that draw cards are always good, and now Legionary can be one.
-Opulent Castle can be a worse Sheperd
-I actually don't know how this works with boons, but I assume they aren't affected.
-Bard is kinda strong. No Fate cards draw for a reason.
-Conclave is a Lost City sometimes? I feel like it should've been like this from the beginning, I've never liked the card.
-All command cards don't work.
-Shepherd can generate coin, making Shepherd decks even stronger.
-Pooka is a better moneylender, but that's somewhat of a worse effect than base Pooka.
-Sacred grove is strong. Cards and buys is always strong, and this gets a boon.
-You can stop Tragic Heroes from blowing up while still getting something.
-Cargo ship is a bit stronger, albeit not by much
-Patron is a better lab with a reaction
-Scholar can give you +$7 for free, at the cost of doing anything else this turn. If there's any sort of peddler in the kingdom, this is wickedly strong.
-Treasurer, an already strong card, can now also draw.
-Animal Fair can draw you 4 cards, potentially give a buy, and be gained for free. Yikes.
-Bounty hunter is absolutely terrifying. +3 Cards and a trash. Nonterminally. Bounty Hunter is a strong card already.
-Livery is now a Smithy that gives you more draw. Is every card in the set strong with Chameleon, because it's seeming like it.
-And, of course, the finale. Coven is a Lab. That curses. I'm in physical pain just writing this and I can't even experience it for 2 weeks. Familiar was bad enough.