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Variants and Fan Cards / Re: New landscape : Laws
« on: April 13, 2020, 01:06:50 pm »
Law 1: This is gonna force three-pile endings and generally be a bit strange, it needs a win condition to replace the draining of the provinces.
Law 2: This one works well.
Law 3: Increasing costs has rules issues and is confusing with cost reduction.
Law 4: Not a fun play experience with trashing.
Law 5: Calling out Ruins or any specific Kingdom card is bad form if it isn't always included in the kingdom with that card.
Law 6: Extremely swingy with certain piles in 3- or 4-player and makes boring decks with just treasures the best option.
Law 7: This one is confusing, I'm not sure what it exactly does.
Law 8: This one is good, but do the players choose the pile? It isn't specified, although I assume they do.
Law 9: Very swingy, but fun. A bit board dependent. Hard nerfs trashers.
Law 10: This needs a clause for cases like Golem. What if you play Golem eighth in a turn? Do the cards it reveals just not get played? It doesn't say, it needs something like Enchantress. It probably should only affect actions, not all cards.
Law 2: This one works well.
Law 3: Increasing costs has rules issues and is confusing with cost reduction.
Law 4: Not a fun play experience with trashing.
Law 5: Calling out Ruins or any specific Kingdom card is bad form if it isn't always included in the kingdom with that card.
Law 6: Extremely swingy with certain piles in 3- or 4-player and makes boring decks with just treasures the best option.
Law 7: This one is confusing, I'm not sure what it exactly does.
Law 8: This one is good, but do the players choose the pile? It isn't specified, although I assume they do.
Law 9: Very swingy, but fun. A bit board dependent. Hard nerfs trashers.
Law 10: This needs a clause for cases like Golem. What if you play Golem eighth in a turn? Do the cards it reveals just not get played? It doesn't say, it needs something like Enchantress. It probably should only affect actions, not all cards.