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Messages - BBobb

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76
Weekly Design Contest / Re: Weekly Design Contest #104: Raise the Ceiling
« on: February 08, 2021, 06:30:42 pm »
Billet
Project - $5
Once per turn, when you play an Action card, you may first play the set aside card.
Setup: Set aside an extra Kingdom card costing $3 or less.

Is the fact that this can set aside Treasures or Nights intended?
Also, what happens if the set aside card is a Victory card?
On another note, it should say "you may first play the set aside card, leaving it there.

77
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: February 08, 2021, 03:16:23 pm »
I would change it to an on-gain trigger since Donald X. is moving from on-buy to on-gain.

Doesn't that just apply to cases where they are similar -- i.e., primarily to cases where a card just does something when it's bought/gained?

Here, the card cares about other cards being gained or bought, in which case it makes a large difference.
Here, let's look at when Buy/when gain triggers in the newest expansion, Menagerie:

When gain effects: Camel Train, Sleigh, Sheepdog, Cavalry, Hostelry, Livery, Way of the Seal

When Buy effects:

Also,
Would you have made Holstery an overpay card if you could have?
No, because I no longer like doing when-buy triggers. The buy/gain distinction confuses too many people.

78
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: February 08, 2021, 12:57:45 pm »
Well, I said I'd participate. So here's my attempt as well:


I would change it to an on-gain trigger since Donald X. is moving from on-buy to on-gain.

79
Variants and Fan Cards / Re: Dominion: Wilderness
« on: February 04, 2021, 05:45:52 pm »
If a player plays Declare, they can't play it again on their next turn, because it's already in play, right? Otherwise, they could just hog it for the whole game...
I'm pretty sure that's how it works.

80
Variants and Fan Cards / Re: Dominion: Venus, a fan expansion by Carline
« on: February 04, 2021, 01:23:50 pm »
The problem with Pandora's box is that often you can just gain a $5 card while junking your opponents with estates or Coppers. I would not have your opponents be forced to gain a card.

For Spellbound, for tracking issues, I would make it "trash a card you have in play that you would discard during Clean-Up this turn" to get rid of those problems.

The idea of Pandora's Box includes this additional $1 to junk when you buy a $5.
Yes, but a lot of the time when you are buying a $5 card, you are paying $6, especially later in the game.

81
Variants and Fan Cards / Re: Dominion: Venus, a fan expansion by Carline
« on: February 04, 2021, 10:51:26 am »
The problem with Pandora's box is that often you can just gain a $5 card while junking your opponents with estates or Coppers. I would not have your opponents be forced to gain a card.

For Spellbound, for tracking issues, I would make it "trash a card you have in play that you would discard during Clean-Up this turn" to get rid of those problems.

82
Variants and Fan Cards / Re: Dominion: Wilderness
« on: February 03, 2021, 11:43:50 pm »
Declare: I assume that this means that you gain +1, not the opponents? Because as it is worded right now, they gain the .

That's the downside to prevent it from being OP. It makes that type worth +1 to you for two turns, but helps your opponents in the same way as well.
You are right. I thought it was when any other player did it, making it worthless.

Just a small question, how many copies are there of each Act. For Declare, it matters.

There's only one:
I start with Declare, that Act Duration I mentioned. You spend an Action, move it to the top row of your play area like an Action Duration card, and it stays there until the end of your next turn. Other players can't use it until then.
Thanks. Didn't notice that.
I'll change my post for both of these.

83
Variants and Fan Cards / Re: Dominion: Wilderness
« on: February 03, 2021, 07:17:49 pm »
Wording Changes:

Craft:
Trash 2 cards from your hand. If both are were Resources, + and +2;. oOtherwise, gain 2 Resources.
For the first change, see Border Guard. For the change in punctuation, see Werewolf, Tormentor etc.

Hostile Village:
+3 Cards
+2 Actions
Trash a card you have in play that would be discarded at during Clean-up this turn.
See any card that talks about Clean-up e.g. Village Green.

Creed:

--------
When you trash a card, you may trash this from your hand for +1 per card you've trashed this turn.
See Fool's Gold

Ravage:
+
If there are any Resources left in the Supply, eEach other player discards a non-Victory card costing or more (or reveals they can't) if there are any Resources in the Supply . Those who do and if they did, they gain a Resource to their hand.
For the move of the "if", see cards like City. For the second change, see Soothsayer.

Ancient Ruins:
+1 Buy
Trash the top card of your deck for +2. Choose either +Cards, or + equal to its cost in one: +1 Card per is costs; or + per is costs.
I think it looks more like official Dominion cards.

84
Variants and Fan Cards / Re: Dominion: Wilderness
« on: February 03, 2021, 06:12:07 pm »
Just a small question, how many copies are there of each Act. For Declare, it matters.

85
Variants and Fan Cards / Re: Travelers and Gemstones
« on: February 03, 2021, 01:40:09 pm »

Just some things about wording:
Miner: Why do you have to reveal these. You could just make it "Look at" like Appraiser is. But otherwise, it is fine.

Appraiser, Goldsmith: No changes

Jeweler: You should bold +1 Gem.

Gem Broker: This doesn't need the Traveller type, see Teacher, Champion. You should bold +1 Gem again. For the bottom part, it could be instead like Bridge Troll: "While this is in play, each Gem you play is worth + during your turns".

Overall line: I would make the costs so it is 2, 3*, 4*, 5*, 6*. Also, I think that you don't need all of them to be Jewelry type, you could just have the first one be it.






For the Gemstones, I think you could shorten the wording. Just say in the rulebook, "You can spend Gems during any point during your Buy phase. When you spend them, each one is worth the amount shown on the Gemstone it is on."
Also, Donald X. is moving away from "worth". I would change it to +
Then, you could make the texts shorter e.g. Aquamarine could say "+ per 2 Coffers on your Coffers mat"

Black Opal is strictly better than Ruby.

Blue Diamond, Garnet, and Turqoise (which should be spelled "Turquoise") should all first say "reveal your hand".

86
Variants and Fan Cards / Re: Dominion: Venus, a fan expansion by Carline
« on: February 03, 2021, 12:44:40 pm »
For Ghost Pirate, is this supposed to be the one who plays the card who chooses, or the one who is getting attacked? If it is the one who is getting attacked, you need a (or reveals they can't).

It's just "discards a card" if they don't gain a copy. The only way they couldn't do that is if they have no cards in hand, which they don't need to reveal.
Ah, I get it now. Thanks.

87
Variants and Fan Cards / Re: Dominion: Venus, a fan expansion by Carline
« on: February 03, 2021, 12:34:28 pm »
For Ghost Pirate, is this supposed to be the one who plays the card who chooses, or the one who is getting attacked? If it is the one who is getting attacked, you need a (or reveals they can't).

88
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: February 03, 2021, 12:21:41 am »


Quote
Midnight Ritual - $4
Night - Duration - Attack
You may reveal and discard a card from your hand. If you do, each other player gains a copy of it.
At the start of your next turn, choose one: +2 Worshippers; or +1 Card; or gain a Silver.
----
When you gain this, gain a Curse.
I would capitalize worhsippers.

89


Translation:
-------------------------
Ice Mage

Choose one:
Play an action card (except for Ice Mage) form your hand twice, or
+3 Cards +1 Buy, or
+2$ and each other player gains 2 Snows.
------
When you gain a card, you may discard this card from your hand, to instead gain a card that costs exactly 2$ more than it.

7$  Action - Reaction - Attack
Also some other wording changes:
Choose one:
Play an aAction card (except for Ice Mage) other than Ice Mage form from you hand twice,; or +3 Cards and +1 Buy,; or + and each other player gains 2 Snows.
-------
When you gain a card, you may discard this card from your hand, to instead gain exchange it for a card that costs costing exactly more than it.

For the Action being capitalized, see Throne Room. For the "other than Ice Mage", see Golem. For the semi-colons, see any card with choices e.g. Steward. For the "and" between vanilla bonuses inside choices, see Spice Merchant. For the removal of the from hand in the reaction, see Sleigh. For Exchange part, see Trader. For the "that costs" to "costing", see any Remodeler e.g. Remodel, Remake.

90


Translation:
-------------------------
Ice Mage

Choose one:
Play an action card (except for Ice Mage) form your hand twice, or
+3 Cards +1 Buy, or
+2$ and each other player gains 2 Snows.
------
If you gain a card, you may discard this card from your hand, to instead gain a card that costs exactly 2$ more than it.

7$  Action - Reaction - Attack

-------------------------

The big change is that you can no longer use an Ice Mage, to play another Ice Mage twice.
The change was made, because in playtesting, that lead to a huge advantage of the first person to buy two or more ice mages, as the other players would constantly be bombarded with snow.

Edit: Wording

Ver. 3
It should say "when you gain" instead of "if you gain"

91

Quote
Ice Cutter
Types: Action
Cost: $3
Gain a card costing up to $6. If it cost at least $5, gain a Snow. If you haven't played a Snow this turn, gain a Snow.
Ice Cutter is a super-Workshop at the same price that gives you Snow for the privilege.
You can dodge the first Snow by gaining a card at Workshop's normal price range.
You can dodge the second Snow by aligning Ice Cutter with a Snow.
I would say "if it costs" instead of "if it cost" just to be consistent with official cards.

92
Variants and Fan Cards / Re: Dominion: Venus, a fan expansion by Carline
« on: February 02, 2021, 12:36:07 pm »
Just some wording changes:

Expulsion:
+2 Cards
Each other player with 4 or more cards in hand discard an Treasure Action or an Action card Treasure (or reveals they can't)
See Fear.

Lanterns:
Look through your discard pile. You may shuffle any number of cards of from it with into your deck. Look at the top card of your deck. You may dDiscard it it put it back.
+3 cCards
For the first part, it just sounds better. For the second, see Inn. For the third, see Zombie Spy. For the fourth, see any card that gives +Cards.

Swamp:
Though this isn't necessary, I would change this to an on-gain ability. Donald X. is moving away from on-buy and moving towards on-gain. Also, I wouldn't make it a victory card since it gives negative points. I wouldn't call it a curse either, so I dunno what to call it.

93


$4 is too cheap for this - if you play it from a 5-card hand, it's a terminal Gold
I agree with this. Also, the Snows aren't as bad with this, since they essentially are one-shot coppers if you have this in your hand. So, yeah, probably too powerful.

94
Variants and Fan Cards / Re: Dominion: Wilderness
« on: February 01, 2021, 11:13:12 am »
For the acts, they feel a little too automatic. All of them give at least +1 Action, so they will get played most turns (especially Assess). I feel like some of them shouldn't be non-terminal since they are too automatic right now. On the other hand, though, I think that this is a really really good idea.

95
If you want it to not have its next turn effect if you discard it, you could have
You may trash a card from your hand to gain a card costing exactly more than it.
Each other player gains a Snow.
At the start of your next turn, if this is in play, each other player gains a Snow.
This opens a whole can of worms with other start of turn effects.
Say you Princed a Herald. You play Snow Queen on one turn and discard it for the effect. At the start of the next turn, you play Herald into Snow Queen. Now, "this" is in play.
You can get rid of this issue by stating "if this is still in play". It's still a bit cumbersome, but it would work.
You are right. I'll change my post.

96

This is far too harsh.
Basically Snow is to the -1 Card token what Horse is to +1 Card.
Relic is non-terminal but the token does not stack. So I would think twice about creating a non-terminal Snow junker and never even consider doing a cantrip snow junker.

Snow Queen is a double anti-Lab for the opponents, plus potentially a delayed multi-Lab for the active player. That is crazy!

You're right, thank you! I understimated the power of giving Snows. I though at first glance that giving a Snow was a kind of delayed Urchin attack, but Urchin is not stackable, which makes a big difference.

There was also a issue of exploding on multiplayer games, so I'm updating it to:



- Changed cantrip part to Upgrade effect, so you can benefit from the Snows you eventually receive from opponents, even remodeling them to Snow Queens.

- Changed triggered effect to a kind of trade-off: you may choose to transform opponent Snow in a cantrip to get Council Room effect.

Previous version still would be a bit messy in multiplayer games with many Snow Queens played. So, I changed the triggered effect to make it discard Snow Queen. Now, when another player plays a Snow, you choose if you want an extra card or give Snows next turn.

UPDATE:



Feedbacks are always welcome!
is the discard this effect meant to stop it from working on the next turn? because rn it doesn't

I was in doubt about this rule. I don't like so much a postponed effect without a marker. Discard is to make it draw only one card.
If you want it to not have its next turn effect if you discard it, you could have
You may trash a card from your hand to gain a card costing exactly more than it.
Each other player gains a Snow.
At the start of your next turn, if this is still in play, each other player gains a Snow.
EDIT: Added still thanks to Faust.

97


Quote
Hearth

+4 Cards
+1 Buy
-
Instead of paying this card's cost, you may gain 3 Snow.

$7 - Action
Small pedantic thing. It should say "gain 3 Snows"

98

Though not obviously, I feel like this is a little similar to Masquerade. It draws three cards, and puts a snow onto your deck. This is essentially +3 Cards, take your -1 Card Token, or somewhat similar to +2 Cards. It then trashes a card from hand, which is very similar to Masquerade. Though it is slightly more powerful (+3 Card, -1 Card token is more powerful than +2 Cards), it can also be argued that its slightly weaker (no passing cards. I would say passing cards is more of a positive than a negative), so I think it probably could cost .

99
Variants and Fan Cards / Re: Set Expansion Contest
« on: January 29, 2021, 01:34:54 pm »
You buffed an absolutely useless card into an absolute monster. We know from Masquerade how powerful drawing and trashing is. While this is not strictly better than Pooka, it is nonetheless far better than it.
I totally agree with this. The card is OP. I also wanted to mention that you can also play this in your Buy phase, so it can essentially become non-terminal also, making the card even more OP.

100
The Attack type doesn't need to be in parentheses. Also, though the first the options are fine, the third option is just oppressive. I King's Court this, and you gain 9 SNOWS. That is just too oppressive. I would change it to 2 Snow Cards.

It used to be 2, but then I changed it to 3 as I didn't yet have the +2$ with the attack, and kinda forgot to change it back. I don't think that the King's Court is an issue, as you'll rarely be playing with king's court and it's OP as is.
I'll change it back to 2 Snow-Cards, especially because you can use Icemage to throne room another Icemage without using up an action and that way every player would gain 6 Snow-Cards which seems to be too much.
The parantheses is there as you can choose it not to be an attack.
It doesn't matter, it still doesn't need the parentheses. See Minion and Pirate Ship. They don't always attack, its the players choice whether they attack or not, and they have the attack type like normal
I know, that's why I changed it.
Sorry, when I started typing my post you hadn't posted the new version of your card, so I hadn't seen the change.

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