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Messages - ShadowHawk

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51
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 10, 2019, 09:46:14 pm »
Did Donald X ever come up with a term for those basic type of effects?

Here is an edit based on the above. I changed the wording, and limited it to the first action played per turn.


52
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 10, 2019, 05:16:08 pm »


For Excavation, you trash two treasures of any value that you have in play. Since the event cost's $3, it's easy to trash some Coppers but you may have to trash something more valuable due to hand limits. You also have to trash a Victory card that isn't an Estate, so a Duchy purchase is needed beforehand.

The Holy Relic's ability only applies to the standard bonuses written on a card. If the card lacks these bonuses, nothing happens. For example, Village would become +2 Cards, +3 Actions while Throne Room would remain unaffected.

Edit: added majiponi's edit suggestion to Excavation
Edit 2: altered Holy Relic based on input from naitchman, GendoIkari, and spineflu.
Edit 3: altered Excavation based on input from LibraryAdventurer
Edit 4: altered text of Holy Relic based on input from GendoIkari
Edit 5: altered text of Holy Relic after reading Kudasai's suggestion

53
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 29, 2019, 09:43:42 pm »
Bonfire of Vanities, Action - Reaction - Attack, Costs $3
+2 Cards. Trash a card from your hand.
-
When another player gains a Kingdom card, you may reveal this from your hand to trash one card from that Kingdom card pile in the Supply.

Fixed the prior submission. hhelibebcnofnena said I can only submit one. So, for the purposes of the contest, I'll submit Bonfire of Vanities.

There's no rule saying that you can only reveal a given Reaction card once per triggering event, so when somebody gains a Kingdom card, you could just reveal the same Bonfire of Vanities numerous times to empty that pile.
what's the Attack part of this? Could one player stop the supply-trashing by having a moat?

Good point. Since it did damage to the supply, I thought Attack should be in the heading. I can take it out though so that it does not react with other Reactions. Will update.

54
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 29, 2019, 09:42:16 pm »

When designing a reaction, always remember that there is no limit on how often you reveal a Reaction. Also, just remove the non-submissions altogether.

I'm aware. That's the idea. Just like how some of these moral panics got out of hand, this too can do the same. The card does permit a player to not reveal if they don't wish to.

55
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 29, 2019, 02:37:42 pm »
Since I'm new to this, I'm not sure if I'm allowed to attempt both options or if I can only present one.
Executioner, Action - Attack, Costs $4
+$2. Select a Kingdom card pile. Trash up to 3 cards from that pile.

You can only have one submission. But also, the second submission can't do anything on another player's turn.

Thank you, and good catch, I knew that but forgot while typing it. I didn't like the theme anyway and changed it.

56
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 29, 2019, 02:10:16 pm »


Royal Demesne, Action - Duration, Costs $4
Now and at the start of your next turn: +1 Card and +$1.
-
While this is in play,
when another player gains a Victory card costing $4 or more, +1%.

After sleeping on it, Bonfire of Vanities is still broken and needs to be reworked. I'm returning to Royal Demesne.
The card reduces the advantage of a Duchy, Province or Colony by 1 Victory per card, and if an alt-VP Victory card is present, that one too. But only if this card is in play. To prevent the card from playing another RD, I replaced the +1 Action with +1 Card.

57
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 28, 2019, 12:24:06 am »
Thank you two for the input. The theme is based not on socialism but rather what happens in monastic orders that are canons regular. Their vow of poverty according to their rule of life causes some types of possessions of the members being converted to communal property. It's a way of learning to detach from created goods. My own experience, in a different type but similar religious order, was the sharing of my board games with my brothers during my time of discernment. This is referred to as possession in common, which sounds cooler than Common Property but also sounds like some kind of demonic possession if unfamiliar with religious orders and religious life.

I want to try and keep the communal effect in place, while balancing this a bit. I could limit the use of the cards presented to a fixed amount, say 3. This would mean in a 4 player game, all cards presented could be used, and 5 or 6 players starts leaving cards out..increasing the tension and maybe filling in some of that silence between turns.

As to the interpretation, spineflu got my gist right. I want to allow the one playing the card to use the action/night/treasure cards without having to grant extra +actions, +$, etc. The rule for Durations and Reserves would only allow the part that goes into immediate effect to take place and then the later effect would be canceled out since the card returns to their respective player hands. First card I think of that allows a player to play a card without extra actions is Throne Room, so I could just take away "during the rest of your turn."

As for the reward of just +2 cards, I take it back. If another player set's aside their own Common Property, the cards would chain, and another round of bonuses could occur.

I've upped the price to $4. Since this could in theory act like a Throne Room or a King's Court, but gives advantage to your opponents. Might need to be a $5 though.

Here is version 1.1

58
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2019, 11:06:17 am »
Should I increase the +cards reward to the other players to "+Cards equal to the number of players"? The card is so wordy as it is.

59
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2019, 12:24:33 am »


Common Property
Action
Cost: $3

+1 Card
All other players set aside one card from their hand simultaneously. You may play any of these cards during the rest of your turn. If you do, the player who owns the card gets +2 Cards.
At the end of your turn, all cards that were set aside by Common Property are returned to their player's hands.

I'll let the Commodore determine if allowing the player to play the actions available violates his conditions. Goal of the card is to allow a player to play higher powered cards of other players. Meanwhile the other players have to decide if it's worth allowing another player to use a good card they have in hand to draw an additional 2 cards, or if they want to skip the draw bonus by playing a garbage card in their hand. This card gets even more interesting the more players there are, as it increases the number of actions or treasures the original card holder can play.

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