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Messages - spineflu

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26


Quote
Conspiracy • Trefoil
Trefoils all have "Sneak: play this card, ignoring any instructions for +Cards"
Origin: Surreptitious

Quote
Surreptitious • Origin
When you Sneak, you may return this to replay that card as though you hadn't Snuck.

Hey look you get a one-shot throne room for one of three possible cards, and also those cards can sneak in wherever.

27
Weekly Design Contest / Re: Weekly Design Contest #156: When Gain
« on: June 27, 2022, 05:12:04 pm »
new overpay wording's brevity is good.

Quote
Trust • $2+ • Treasure
$1
+1 Buy
-
When you gain this, you may overpay. Overpay: per $1 overpaid, +1 Card.

On gain storyteller.

28
Dominion General Discussion / Re: 2022 Additional Errata
« on: June 27, 2022, 05:10:33 pm »
Bonfire feels misnamed now that it only burns...Coppers? More of a "Smelt" event

The flavor is pretty bad now

what, you don't like fish? :wandering_minstrel_art_closeup.jpg:

29
Dominion General Discussion / Re: 2022 Additional Errata
« on: June 27, 2022, 02:05:17 pm »
with the new overpay, are we losing the "+" in the overpayable cards' costs? or is that a quirk of shuffle.it?

30
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: June 23, 2022, 06:43:41 pm »
Hello, I have an issue with an image I want to have as an expansion icon
I've tried to put it from my computer and from internet too but none of them worked; here is the link: https://imgur.com/iddoQGH
Do you have any idea about why this in't working?
maybe the image is too wide...

worked for me: https://shardofhonor.github.io/dominion-card-generator/?title=&description=&type=&credit=&creator=&price=&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&picture=&expansion=https%3A%2F%2Fi.imgur.com%2FiddoQGH.png&custom-icon=&color0=0&color1=0&size=0

31


Quote
Kibitzer • $4 • Action
+2 Cards
Discard 2 cards.
The player to your left looks through your discard pile and chooses an Action or Treasure card for you to play. If they can't, +1 Action.

by "if they can't" i mean 'choose an action or treasure card'; open to wording suggestions.

32
Split pile, 5 pastors over 5 manses



Quote
Pastor • $2 • Action - Blessing
+1 Action
If you have the Rosary, you may discard any number of Victory cards and/or Curses, revealed; otherwise, you may discard a Victory card. +2 Cards per card discarded.
Quote
Manse • $5 • Victory - Blessing
2%
-
When you gain this, you may put an Action from your discard pile onto your deck, and if you have the Rosary, +1%

What if a little or big shepherd? You're incentivized to green early due to Rosary. Hey look there's some bonus duchies* that help you line up your pastors.
*only a duchy if you buy it when you have the rosary.

edited/wording adjusted per Gubump/emtzalex's critiques

33
Variants and Fan Cards / Re: Set Expansion Contest
« on: June 12, 2022, 11:18:33 pm »
I'd suggest closing "season 4" first. So let Fan mechanics run 1-2 more weeks* first, then take the hiatus there.

* Seasons 1 and 2 were 10 contests each, season 3 was 12, so season 4 has so far run 8 contests. So either have 41 be the finale or do 1 more and 42 be the finale.

I'm into this.

34
Variants and Fan Cards / Re: Set Expansion Contest
« on: June 12, 2022, 07:42:46 pm »
We should probably do a two-week revival on this thread after FMC #40 wraps, do Menagerie and Allies

35


Quote
Greengrocer • $2P • Action
+1 Card
+1 Action
+1 Buy
+$1
When you buy this, you may overpay. If you do, take the Secret Ingredient
Quote
Secret Ingredient • Artifact
At the start of your turn, +P

Hey look a minigame called "buy potion cost cards without a potion".

FAQ: you can overpay by any amount in order to take the Secret Ingredient; do note that overpaying by $0 or by debt doesn't count/is not allowed, per the rules of overpay outlined in the Guilds rulebook.

36
Builder
Action - $4
Gain a card costing up to $4. Choose one: +$1, or take the Hammer.

Hammer
Artifact
When you shuffle, first gain a card costing up to $4.

I wanted to make an Artifact that gives interesting tactical choices. If you're not about to shuffle, there's more of a risk that another player will snatch the Hammer away from you before you can use it. And getting stuck with it when all the good cheap cards are gone isn't good either. But maybe you want it at the very end to gain some Estates.

this + warehouse/forums (or other cycling) ends games real fast

unsure whether thats a feature or a bug

37
Rats isn’t a trasher? Huh? Now your confusing me? When you play rats, you must trash a card from your hand. How is a card that trashes cards not a trasher?

rats is a remodel, not a trasher.

38
Variants and Fan Cards / Re: Fan Mechanics week 39: Snowy Mac-snow
« on: June 09, 2022, 07:18:17 am »
looks good but my name doesn't have an e on the end of it, only in the middle

39
Dominion General Discussion / Re: Interview with Donald X.
« on: June 06, 2022, 04:34:00 pm »
do you find it frustrating when something else uses 'dominion' in its title and messes with your SEO? or is that more jay's domain?

thinking specifically of the new jurassic park here

40
cartographer's good for getting performance out of otherwise sloggy decks. The trick is you gotta have a couple of them.

41
Rules Questions / Re: Not enough Banes
« on: June 06, 2022, 11:11:57 am »
Here in the Rules Questions subforum, we do not concern ourselves with whether the scenarios he discuss will ever actually arise!

thats right, We mostly seek closure

42
Would bet against either card disappearing.

At what odds?

Trader is a cool card, but it is not great to introduce exchange in Hinterlands just for one card, it's not strong enough to be worth buying most of the time, Donald X. has mentioned before that he would simplify Trader if he had a time machine (which seems like a horrifyingly irresponsible use for a time machine, but I digress), and the base probability of any given card leaving is about 35% if they're randomly chosen. Plus we know we're getting a card called Guard Dog which is probably a Reaction because dogs are blue. I wouldn't say I think it's likely to get replaced, but I would give it maybe a 10-15% chance, and with the (which I think is lower but still non-zero) chance of Develop getting replaced on top of that, I might take you up on that bet depending on the odds.

On the other hand, maybe some of the replacement cards also use exchange and it becomes the "introduce exchange" expansion, since when-buy is getting phased out for when-gain. For example, I could see a replacement IGG that lets opponents also exchange curses for coppers, to be less stifling.

43
Alright, so let's predict the 9 drops, from most likely to least likely. It went pretty well for Prosperity, so lemme try this again.

1. Cache: Very weak and very outdated by design. If the community really cannot live without this card, I'm pretty sure there will be an Event that says "Gain a Gold and 2 Coppers."
2. Duchess: The concept of making Duchies come with a bonus is neat and all, but I'm pretty sure there are better ways to accomplish this than with a terminal Silver whose extra effect is more beneficial to you than your opponent.
3. Noble Brigand: It is horribly weak; even worse than Navigator according to the last Qvist rankings. The fact that it only steals Gold or Silver was originally meant to ensure it's not 100% better than Thief, but nowadays makes the card just look stupid. And if this card would stay, it'd probably need errata. As the errata-free rewording it got is quite ambiguous.
4. Mandarin: This card has the most shenanigan-heavy on-gain effect ever, and is unlikely to ever be beaten in this regard. This doesn't mean much, however, as its in-game usage is almost as narrow as Counting House. Being a terminal Gold with a mostly-detrimental onplay-effect makes it look rather sucky comparing to stuff like Treasurer, and the on-gain effect is no enough to make up for that.
5. Ill-gotten gains: This is not a poorly designed card by any means, but it is still quite obvious that it's an unwanted stepchild of the designing team. You either ignore this card, or ignore the rest of the kingdom. Which is undesired, even when it is usually not overly obvious which strategy is the best choice. (It is also considered to be too complicated, to which I disagree)
6. Margrave: This card pretty obnoxious, and is kinda in the same boat as the outtake-Attacks from Seaside and Prosperity. It is pretty annoying when your opponent has a 5/2 opening and is continuously able to attack you (thanks to the fast cycling this card provides). It also undeservingly gives +Buy, and Seaside 2E kinda prove that this is not the stuff that is going to be errata'd out.
7. Trader: Probably a textbook case of cool on paper but poor in practice. It is almost always outclassed as a trasher and against junking Attacks, hand-reactions aren't so great in general. In the end, it exclusively stands out as a Silver gainer, to which it compares pretty unfavorably to Groom.
8. Oracle: This card is underpowered and brings very little to the table that other sources of draw don't. The attacking part makes it slow to resolve, too. Didn't Donald X say that he hates this card?
9. Haggler: The development team has assigned themselves the mission to phase out the use of "while in play" and "when you buy". Among the cards that still exist, Haggler is the biggest roadblock by far - its effect shouldn't be Throneable and it obviously must be restricted to buying. My hypothesis is that this will be replaced by a variant that is restricted to a singular gain per play.

My predictions on the errata are:
Highway: Cost reduction is part of the on-play effect of the card.
Farmlands: Only the first Farmland you gain in a turn gets the Remodel effect.
Fool's Gold: Looses the Reaction part.

I agree with all of these except haggler; i think the 9th card to get swapped out will be Nomad Camp, on the same criteria as Woodcutter.

44
Dominion General Discussion / Re: Prosperity 2E Preview 3
« on: June 04, 2022, 07:34:41 am »
If you want to win at a competitive game you’ll buy goons, not lookout.

both, honestly. heck, buy lookouts with goons - they're cheap - and then trash the extra lookouts with lookout.

45
Well, it is similar in power level to Caravan Guard. Caravan Guard is better as you draw now, Supplies is better as it is no Duration. Unless there are interactions like Mastermind, such delayed Peddlers are not powerhouses though.
Lighthouse is also often enough superior to Silver yet totally fine at $2. Lots of $5 Actions are situationally superior to Gold yet totally fine at $5.

i think there is an inversion point where supplies is fully better than CG - whenever you get enough that the next-turn-horses will draw deck, since that means you can do the trick all over again next turn. Still, this means trashing out chaff, coping with greening, etc. it's good but not broken good.

46
Dominion General Discussion / Re: Interview with Donald X.
« on: June 03, 2022, 02:54:19 pm »
is combining the three small sets into a single mixed box product potentially on the table when it's time to consider a 2E for them?

47
Nothing is stopping you from using those cards in your own games, whether that's paper/irl, the TGG client, or the ShuffleIT client.

Coppersmith is on ShuffleIT?

OP's talking about Seaside + Prosperity 2E, friend. but Coppersmith is on TGG.

48
Variants and Fan Cards / Re: 6 Fan cards I made (Feedback Wanted!)
« on: June 01, 2022, 06:10:29 pm »
Quote
Chemist - Action - Cost: 4

+1 Action
Choose one per Chemist you have in play (counting this): +1 Card; or +$1; or Trash a card from your hand. If you have to Chemist in play +1 Buy.

Feedback is appreciated.

Quote
If you have to Chemist in play +1 Buy.
????

49
Nothing is stopping you from using those cards in your own games, whether that's paper/irl, the TGG client, or the ShuffleIT client.

50
Variants and Fan Cards / Re: Fan Mechanics week 39: Snowy Mac-snow
« on: June 01, 2022, 05:26:11 pm »


Quote
Blizzard • $5 • Action - Attack - Duration
Now and at the start of your next turn, +1 Card per Blizzard in play (anywhere).

On each other player's turn until then, when they play a card that gives them +Actions, they gain a Snow.
-
🔥: Put your deck into your discard pile and trash any number of Action cards from it. +$1 per card trashed this way.

I revisited my entry from WDC 103. It was a little too narrow. I made it a bit more broad, but it seemed like it might bury players, especially in multiplayer. So I made that a feature rather than a bug. It's a little uh.... i believe the discord refers to it as :scroll:, but i think it's fine. none of it is confusing, just a bit longwinded.

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