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Messages - michaeljb

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77
Dominion Online at Shuffle iT / Re: Scripting Dominion
« on: August 14, 2016, 04:19:58 am »
Yup that would exactly be it. I would happily add you to the list of alpha-testers, except you were already on it.

I think the correct code should be simply

Code: [Select]
player.gain(context, getMe(), CardObjectName.SILVER, player.getDrawPile());
player.gain(context, getMe(), CardObjectName.SILVER);

I think we need Donald to clarify.
You gain a Silver directly to the top of your deck, then you gain a Silver that has no special destination.

Sounds like my and Stef's interpretation of Beggar's text was a little off then.

Soooo....Watno for alpha testing?

78
Dominion Online at Shuffle iT / Re: Scripting Dominion
« on: August 13, 2016, 04:08:23 am »
Well, this isn't something broken by Adventures, but

Code: [Select]
if (silverPile.size() == 1) {
    cardMode = context.ask(new WhatCardMode(CARD_MODES));
}

seems to contradict this bit from Beggar's official FAQ:

"If there is only one Silver left, put it on your deck; if there are no Silvers left, you do not gain any."

The code looks to me like it only asks the user to pick an order when there is one Silver left, but the last Silver should just go on the deck.

I think you should always get to choose whether to topdeck the first or second Silver, and it looks like this code doesn't let you choose. But I'm struggling to find the case in Adventures where that matters.
You could have enough Duplicates on your Tavern mat to empty the Silver pile, and really don't want the trashing attack you're reacting to with the Beggar to kill one of your Silvers, so you gain to your discard pile first, Duplicate that Silver a bunch, and none are left to go on top?

79
I'm for the

81
Dominion General Discussion / Re: Storyteller glitch
« on: July 20, 2016, 09:00:47 pm »
Storyteller should not be wiping out potions, per the official FAQ. Did we just find a real MF bug?

82
Rules Questions / Re: Can a Princed Crown Throne a Treasure?
« on: July 19, 2016, 04:19:58 pm »
How much Treasure could a Princed Crown Throne if a Princed Crown could Throne Treasure?

One. "You may play a Treasure from your hand twice." "A" implies singular.


If a Princed Crown could Throne Treasure, a Princed Crown could Throne as much Treasure as a Crown could Throne.

83
Dominion Online at Shuffle iT / Re: "Features" threads
« on: June 28, 2016, 05:05:43 pm »
It'd be cool to rank/rate* the cards from a kingdom after playing it, or maybe after looking over the logs or watching the replays or something. Then a big ranking/rating list of all the cards--or smaller lists, divided up however you may want to divide them--could be generated based on how good the cards were in actual kingdoms, not just in theory. (I say "kingdom" instead of "game" because if you replay a kingdom you shouldn't be able to rank the cards differently each time)

*it might be difficult/impossible to rank cards 1-10 if you have an engine with 3 vital components, but you could rate each of those 3 cards 5 stars or whatever

84
Dominion General Discussion / Re: Interesting Accessibility Quirk
« on: June 22, 2016, 04:47:52 pm »
This extension makes it easier to reference cards while browsing the forum here, the card names turn into links that you can even hover over to see the card - http://forum.dominionstrategy.com/index.php?topic=13363.0

85
Rules Questions / Re: Inheritance
« on: June 18, 2016, 02:52:46 pm »
(the Estate doesn't know any better, it thinks it's a Port).

Not really, it's an Estate, and it's not seen as a copy of a Port for things that care about that.
It's just the when-buy ability that tells you to gain a Port. (You have to ignore the "another" though.)

You know, another Port. In addition to the any previous Ports you might have gained, or the one that's set aside over there.
Really, the reason it says "another" is doubtless because if it said, "When you buy this, gain a Port," it would sound redundant ("Of course when I buy it I gain it; that's why I bought it!").  It would be easy enough to figure out that it meant to gain a second Port (both from a strict reading of the rules and because it would be pointless for it to tell you to gain the card you just bought), but "gain another Port" just sounds so much better.

http://i.imgur.com/817lUaz.png

86
Dominion General Discussion / Re: Tom Vasel Empires Review
« on: June 18, 2016, 02:17:20 pm »
Action-Victory cards, guys? Dominion jumped the shark a long time ago.
True Dominion only has useless Victory cards.

I can deal with that kind of change in the first expansion, but Dominion really jumped the shark with the fourth expansion, Prosperity:

* VP tokens? I mean really, more fiddly bits and you can score without even hurting your deck?

* 7 cost cards, specifically the super remodel

* Platinum breaks the cost/value sequences of the original basic Treasures, but Colony follows the sequences for basic Victory cards

* the order you play Treasures in matters??

87
Dominion General Discussion / Re: Jack of All Trades and Bonfire
« on: June 17, 2016, 01:27:42 am »
Turns out you weren't playing Big Money at all!

http://i.imgur.com/76oQh9d.jpg

Another classic pairing of Jack+Copper trashing. I'm excited about seeing this combo come up--though not quite as excited as I am about the idea of Advance/Seaway/Rats.

88
Dominion Articles / Re: Who's who in Adventures Events?
« on: June 16, 2016, 01:01:36 am »

89
Dominion Online at Shuffle iT / Re: "Features" threads
« on: June 07, 2016, 02:07:09 pm »
(2p games only) When one player has achieved guaranteed victory by having more than half of the available VP, maybe display a message to the losing player and make the resign button more prominent for them?

Obviously there are a lot of kingdoms where it's not as simple as "I have half of the printed VP in the Supply, my victory is guaranteed" but sometimes the game does get to a state like that, the trailing player doesn't know they have no mathematical chance, and the player in the lead needs to take a few turns to empty 3 piles, or hit $8 a couple more times, or whatever. At that point, there is nothing interesting for either player to do, so it'd be in both players' interest to end the game now.

There's this early phase in your Dominion experience where you're kind of taking a Timmy approach to the game, just kind of seeing how good of a deck you can build, and not worrying super hard about whether games are technically winnable.  I would hate for this feature to put a damper on early Dominion experiences - it could be frustrating to have the resign button glow right as the final Village that really makes your engine start Provincing each turn gets into your deck, while you are still practicing building your first few engines.

The implementation I would prefer is that the VP total for the player who has the victorious amount of points glows, without any indication of what that means.

In games without the point tracker, the feature seems inappropriate anyway.

Definitely would not want this in games without the point tracker.

For me, when a game gets into this state, there are no more interesting decisions and I'd rather get started on the next game.

There have been discussions about players resigning but you still want the fun of playing out your deck, so the player who resigned gets replaced with an AI; maybe instead of encouraging resignation, we could have sort of the inverse of that: you have a guaranteed victory, so you can leave the game to find a new one, while your opponent has the option of playing to the bitter end against an AI.

Maybe that solution is still too unfriendly, and it's true that this situation isn't that common (especially with good matchmaking--assuming there are enough players online to find you an even match), but it is really irritating when it does happen.

90
Goko Dominion Online / Re: Summon is now available on MF
« on: June 06, 2016, 10:54:30 pm »
I'm seeing 15 ducats for $1.99, not $3.

Of course, no matter the annoyance I'm getting it :P

91
Dominion General Discussion / Re: Homage to the Best Card
« on: June 06, 2016, 10:51:38 pm »
mildly infuriating


92
I shuffle-lucked into Inheriting Ironmongers on turn 5 and ran away with a Goons game after me and my opponent bought the same things on our first 4 turns.

93
I lost the Magpie split 9-1 with Peasant-->Teacher available to boost them, and won.

94
Rules Questions / Re: Storyteller...?
« on: May 26, 2016, 02:32:05 pm »
The thing that is actually confusing is BM + Crown + BM. Which cards do you get to look at...?

- play Black Market1
-- reveal 3 cards from the BM deck
-- play Crown
-- -- play Black Market2
-- -- -- reveal the next 3 cards from the BM deck, may play Treasures and buy one of those 3
-- -- play Black Market2 a second time
-- -- -- reveal the next 3 cards from the BM deck, may play Treasures and buy one of those 3
-- play any other Treasures you want, may buy one of the originally revealed 3

Once the cards are revealed from the deck, they're not on the deck any more, so subsequent plays of Black Market just look at the deck and know nothing about the cards currently revealed.

It reminds me a little of Lookout+Cultist; you look at 3 cards from your deck with Lookout, if you trash a Cultist, you draw the next 3 cards of your deck, while the other 2 cards you're currently looking at are not part of your deck.

95
Rules Questions / Re: Storyteller...?
« on: May 26, 2016, 12:26:56 pm »
The only weird niggle is that playing Counterfeit lets you play more than Storyteller's limit of three Treasures.

Kind of like when you Throne Room a Throne Room, you play more than a Throne Room's limit of one other Action card.

I love how all of math's answers are pretty much, "yes, really." A lot of the confusion/questions around Crown (and Storyteller here) lately reminded me of things like Throne Room/Feast and Ironworks/Great Hall; yes you really do get to gain 2 cards, just follow the words; yes you really do get +1 Card and +1 Action.

4. It plays an Action card twice, since it's your Action phase.  Afterwards, you go back to resolving Storyteller.

Roadrunner, I'm sure you'll be pleased to note that this means you can play a Storyteller, use it to play Crown, use the Crown to play Scout twice which nets you +2 Actions and maybe you draw some Harems that you can also play with Storyteller... :P

96
Dominion Online at Shuffle iT / Re: "Features" threads
« on: May 22, 2016, 01:18:45 pm »
(2p games only) When one player has achieved guaranteed victory by having more than half of the available VP, maybe display a message to the losing player and make the resign button more prominent for them?

Obviously there are a lot of kingdoms where it's not as simple as "I have half of the printed VP in the Supply, my victory is guaranteed" but sometimes the game does get to a state like that, the trailing player doesn't know they have no mathematical chance, and the player in the lead needs to take a few turns to empty 3 piles, or hit $8 a couple more times, or whatever. At that point, there is nothing interesting for either player to do, so it'd be in both players' interest to end the game now.

97
Dominion General Discussion / Re: Card Name Themes
« on: May 16, 2016, 10:23:03 pm »
Storage Rooms (discard/sifters): Cellar, Vault, Warehouse, Catacombs, Stables, Storeroom, Dungeon.

+ Secret Chamber

+ Tunnel's on-discard ability relates to this


Adding on to the OP:

Royal Settings (repeated actions): Royal Carriage

Roadways (discounts): Ferry



Other categories:

Diplomacy (draw + benefit to/involvement of others): Council Room, Embassy, Envoy, Advisor?

Something with trading and Silver: Trading Post, Trader, Trade

Wilderness draw: Hunting Grounds, Ranger, Scout, Guide?, Pathfinding

Blacksmithing for draw: Smithy, Royal Blacksmith

98
Dominion Online at Shuffle iT / Re: "Features" threads
« on: May 14, 2016, 02:02:48 pm »
Here's a low-priority idea that could be fun: a "puzzle" mode where people can try out/verify their solutions to puzzles.

Some important features for such a mode (probably obvious, but whatever):

* change the number of players
* toggle whether it's a "perfect shuffle luck" puzzle (ie have the computer shuffle, or set the order yourself on each shuffle)
* set the use of Colonies+Platinum/Shelters/Events/Landmarks outside of the recommended setup rules

For things like the infinite loop puzzle, you'd want to be able to add lines to the log describing key pieces of the state; eg once you have the hand you need, you'd dump the contents of your hand/the trash/your current buys and coins, then once you've executed the loop you'd dump the same stuff again, showing you increased your buys and coins, and the same cards are ready for you to do it again.

99
Puzzles and Challenges / Re: Easy Puzzles
« on: May 14, 2016, 12:59:34 pm »
No idea if someone has brought this one up before, but I'm also wondering if it was possible pre-Empires: buy a Province on turn 1 in solo.
i'm pretty sure it's impossible? there's no way you can play actions at all, and once you get into the buy phase there isn't a way to play cards that you gain (since buying anything forbids you from playing cards afterwards and no method exists of gaining cards in the buy phase other than buying events/cards) so the only way to increase your money is baker token and borrow i'm pretty sure

It is possible, I actually made a separate thread for it just before you posted here.

http://forum.dominionstrategy.com/index.php?topic=15406.0

edit: or are you saying it's impossible pre-Empires? Because I agree with that.

100
Dominion: Empires Previews / Re: Empires Bonus Preview #2: Crown
« on: May 14, 2016, 12:16:22 am »
Sometimes, I feel like Dominion has become as complex as Magic.

But is Dominion Turing complete yet? :P

http://www.toothycat.net/~hologram/Turing/

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