76
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 26, 2019, 02:44:47 pm »
Don't we usually say you have 48 hours to start the next contest?
For Excavation, you trash two treasures of any value that you have in play. Since the event cost's $5, you may get lucky and trash Coppers but you may have to trash something more valuable. You also have to trash a Victory card that isn't an Estate.
The Holy Relic's ability only applies to the standard bonuses a card gives. If the card lacks these bonuses, nothing happens. For example, Village would become +2 Cards, +3 Actions while Throne Room would remain unaffected.
Edit: added majiponi's edit suggestion to Excavation
I like the flexibility of this. Sometimes you only want the Travelling Fair style extra Buy, sometimes you want temporary access to a good $4.
Gives you an extra buy and special access to cards. Like many cards in Dominion, it may or may not be worth it depending on the kingdom.
Abbey by King Leon http://forum.dominionstrategy.com/index.php?topic=18987.msg811112#msg811112
I definitely like the idea of trasher with +1 Card. A trasher is something you want at the beginning, which is also when you’re least likely to draw a dead Action card. The card itself is absolutely going to be a powerhouse in the beginning. You get the same trashing as Steward, plus additional cycling, and you’re almost guaranteed to have $3 left over, which can at least get a Silver. Unfortunately, I feel for that reason that the card will play kind of boringly. It will be used to trash and that’s it. The Reaction seems like an odd add-on. It’s a nice way to clear your hand of the card when you’re done trashing, but connecting it to Attacks doesn’t make much sense to me, though it will explicitly help against junkers.
The actual reason for the Reaction was, that it mitigates Chapel’s weakness against hand-size reducers like Militia or Torturer.
Anyway. Here is my submission. Merely a Swamp Witch variant, but let’s see!
Brothel
Type: Action
Cost: $4
+ $2
+1 Buy
Trash a card from the supply. Each other player who has not Lust takes Lust.
Lust
Type: State
During your turns, cards cost $1 more. When you gain a Victory card, return this and each other player gains +1 VP.
Ok, here's my submission. It's a cross between smugglers and duplicate.I think this amplies the problematic scenarios of Smugglers where it can cause a stalemate (ideal for both players not to gain anything). Unlike with Smugglers, you'll always know exactly how much benefit your opponent gets from you gaining a card. I'd imagine that in a lot of situations where this is the only way to gain cards, the game breaks down.
I also disagree that this is worse than Duplicate without the +1 Action; Duplicate only allows you to gain two cards of a kind at a time, whereas this is more flexible, and you can get the benefit even when you wouldn't have been able to afford the thing you want to gain.
Ok, here's my submission. It's a cross between smugglers and duplicate.
1) This orginally did not have +1 action. The problem was how to price it. It seemed worse than duplicate, since you had less control and it was more likely to miss reshuffle (since it must stay on your tavern mat for at least 1 turn). It also seemed better than smugglers since it was more versatile since you could hold onto it (ever get smugglers on a turn your opponent didn't buy anything good?) and it could work on any opponent (not strictly better since you get the card later and eavesdropper is more likely to miss the reshuffle). If figured a good solution was to give +1 action and make it $4.
2) I added the "on their turn" clause so it you wouldn't have players using their eavesdroppers on other players eavesdroppers (you'd start having reactions on reactions and it would get confusing who gets to react first). Also, at that point it would start to feel more like a duplicate. This usually won't make too much of a difference since cards gained on other players turns are usually cards you don't like (ruins, curses, etc.)
really like this. Probably more of an FAQ/errata question but: what happens when... say.. three player game, Players B + C have Eavesdropper on their mat, player A plays two Highways and buys the penultimate Province - whose Eavesdropper happens first? whoever's next in turn order?
That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.
Dueling Witch
Action-Reaction
Each other player gains a Curse.
----------------------------------------------------
When any player gains a card (including you), you may discard this from your hand to return a copy of that card to the supply from your hand or the top of your discard pile.
The reaction by itself isn't great, but the presence of this card gives you a reason to pick it up for the reaction, because this is its own defense.
Okay, after thinking about this some more, I'm afraid I am going to have to reject the card as it currently stands. I'm very sorry naitchman, and I feel especially bad about this as you were the one who gave me the win in the last contest. But in the end, the point of the challenge is to make a card that does something usually considered awkward (drawing a single card and not letting you play it if it's an Action card.) Parade can always play an Action card if there's one in your hand, so the challenge simply isn't there.
I'm not rejecting the idea outright; I'll accept it if the ability to Throne is based on some condition that's not always met (besides an Action card being in your hand, of course.)
Here's my card
I just want to ask Commodore Chuckles whether this follows the rules. It doesn't technically have +action, but it is a TR variant.
I was trying to decide on the cost (between 6 and 7). I think the +card before the TR is super helpful. It pretty much prevents it from being drawn dead (like getting 3 KC and no other actions).
Royal Carriage and Crown are TR variants that (mostly) can't whiff for $5. "Cantrip or Throne Room" was an outtake for $4 when Throne Room was $3.
+1 Card Throne Room is probably fine at $5.