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Weekly Design Contest / Re: Weekly Design Contest #113: Power Up!
« on: April 30, 2021, 02:37:47 pm »I really liked the second version. Sure, in some Kingdoms Buys are easy to come by early and at 5/2 without any decent 2 this is also automatic. But more often than not, it provides agonizing decisions.Does this count as fitting this weeks challenge?Decision making concerning Projects revolves around IF and WHEN to buy it. Stuff with green like Road Network and Crop Rotation has the focus on when, timing is tricky with those.
Your card makes the timing utterly trivial. You will never buy it early (which can make sense with the two aforementioned Projects) and always (it is a more flexible, automatic Prince and usually stronger than Citadel) buy it when one pile is empty respectively about to empty.
How is edit 2?
Version 2 is miles better than the current/original version which flips from worthless to stronger than the most powerful official Project once a pile empties. That is simply too much of a power shift. No other official card does this. With Prince or Citadel you gotta think, they are not automatic and I guess everybody here bought them when it was wrong (Prince is trickier than Citadel). This is not the case with your card, it is so powerful that you absolutely have to buy the Project once a pile is empty (unless it is really later in the game and Duchy or an $6 Alt-VP is superior).