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Messages - MiX

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501
Non-Mafia Game Threads / Re: The Necro Wars
« on: November 03, 2021, 06:40:34 am »
Yeah I was not going to include that part. I think 90% of the argument remains if you think Trump is smart, which she definitely does. A group of people powerful enough to rule all major governments ought to be able to stop the campaign of one person even if he's not an utter idiot

What if it doesn't actually matter who's the president?

502
Non-Mafia Game Threads / Re: The Necro Wars
« on: October 26, 2021, 11:52:34 am »
Actually I feel inspired to write The ten most annoying things in the world, preliminary list

10. wounds on my tongue that make eating painful
9. people arguing that politicians who advocate for term limits need to step down early
8. bureaucracy
7. offensive ggs
6. having to beg high status people for things
5. people making no sense when talking about consciousness
4. dropping the article when translating movie titles / disregarding the article of movies/albums/books when sorting items
3. people saying Elon Musk is a bad guy, especially if they pretend to care about climate change (sorry faust)
2. people not changing their minds
1. insects

I'm glad your hatred for offensive ggs has reduced. That's the first step!

503
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 24, 2021, 10:58:03 am »
We've probably waited enough for an interesting game now.

504
Wouldn't anyone with a Mayor PM just claim? And end up generating way too many ICs?

Only works if they're not roleblocked and everyone claims it.

Mayor's already potentially a triggered IC. Probably doesn't need a breaking strategy.

Oh! Do cops and mayors flip their sanity/drunkness when they die?

505
Mafia Game Threads / Re: M135: Among Us Mafia (Day 5)
« on: October 22, 2021, 06:17:24 am »
No exile is always bad, but it's much worse in an odd start game.

You're right of course; 13 is far better than 12. But I'm suggesting that 12 is a fair bit better than 11 because of the chance that we'll still be 11 on Day 2 (or etc down the line).

Yeah, and that's one of my favorite things about this setup: a correct doc's great, and vigs can shoot once with little downside.

506
Mafia Game Threads / Re: M135: Among Us Mafia (Day 5)
« on: October 22, 2021, 05:30:09 am »
Unrelated thought: I think with Doctors (particularly 1-Shot), it's better early on to be at an even number to give them a chance to bring us back up to odd. Which means the no-exile was particularly bad, in theory at least.

No exile is always bad, but it's much worse in an odd start game.

I still stand by math only flipping scum D1 if scum wanted him to, given Swowl was the deciding vote :P

507
Mafia Game Threads / Re: M135: Among Us Mafia (Day 5)
« on: October 22, 2021, 04:12:42 am »
I'm curious, if it was not a crumb, then what was that EFHW read about?

Scum being scum?

I'm going to be honest, I'm so glad town won so that being gimped by my interpretation of the EE roll didn't cost them... Turns out all you need is a 1-shot cop to turn the tide lol

Agreed that town missed a PR because of the EE roll. They should have had another 1-shot cop or 1-shot doc.

But I do think it actually cost us, as scum, even worse. We expected T or TT based on our roles. So we figured 4 or 5 PRs (something like full cop is equivalent to 2). When only 3 came up in massclaim (ECM), I expected a hidden UB, that e was full cop, or someone else who lied. Because of that, I pushed for it, said more than I otherwise would have, and got caught partly because of things I said - and that was my mistake. That's also why I had to ask for setup clarification publicly, to start justifying why I said the things I did and setup how and when I would add my fake-claim (from the moment iguana didn't claim cop, I started planning the claim that I ended up making too late).

Overall, still a good game. I just wish e had actually been a full cop... then ECCMTT would have made sense.

Yeah, the benefit of having say extra Cop shots is an increased likelihood of getting a guilty result. The fact that we got one from our only shot means that we really weren't hurt by it.
I don't agree. Cop results are still valuable even if they're innocent results. Having another IC in this game would have done a lot for us. (Obviously there's Godfather, so innocent results are slightly worse, but still good.)

But I also think it's hard to play when your information doesn't match the public information and you can't talk about it. I'm not sure who was worse off there.

An extra PR would've been bad for scum, but an IC or full cop would've been fine, which would amount to be better...

Overall I think it cancels each other out.

508
Mafia Game Threads / Re: M136: Mouse Mafia (Sign-ups)
« on: October 21, 2021, 06:56:38 pm »
Ah, and something I forgot to write: you should still post vote counts, just without any numbers. Not doing it will just make players have to maintain vote state on their own, which is unnecessary busywork.

And...Vigilante should be called Even-night Vigilante. You can call Bodyguard "Modified Bodyguard" if you want, because it's different enough.

Okay that should be everything.

509
Mafia Game Threads / Re: M136: Mouse Mafia (Sign-ups)
« on: October 21, 2021, 06:53:33 pm »
Parity cop! Almost bastard voting! Closed setup! Everything can go wrong!

/in

Also, put the rules in your first post, the second post should be reserved for the setup.

...Oh, and modified Godfather should have another name entirely if it doesn't protect against cops. I think you wanted it to be flavorful, but just pick some other name.

510
Mafia Game Threads / Re: M135: Among Us Mafia (Day 5)
« on: October 21, 2021, 06:47:44 pm »
I have no idea how MiX decides what is towny or not. He is an an enigma.

It had colors. The colors made math look bad. Mean colors designed to push math. Colors bad. Agenda was transparent, but colors tried to hide it. Had a singular post from each player, players had made more than 1 post.

Jokes aside, I think it should've said "lol math was scumread by everyone, maybe he's just scum?" or some conclusion with words. Making people get that conclusion by themselves makes it harder for them to look at the "data" (which is just one post that you chost seemingly arbitrarily) objectively.

511
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: October 21, 2021, 04:03:31 pm »
This game is great. I'm reading all of it again.

It feels super awesome when you actually end up being right.



.......Except I have an abysmal track record of actually being right

This aged very well. It's hard to overestimate e's impact on this game.

512
Mafia Game Threads / Re: M135: Among Us Mafia (Day 5)
« on: October 21, 2021, 03:40:55 pm »
It's been a bit since I've won as town AND survived to the end.
I feel you! I can't remember the last game this happened for me. Probably like one of those 9-player games with 2 scum and a perfect town win.

Feels even better to win knowing that the game was kind of stacked against you. Though in a weird way I also feel scum got a bit screwed over by the setup ambiguity.

I think it ended up being balanced. Less PRs helps scum regardless of what they do.

I would like to also read the Mason QT btw.

Sure

513
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 13, 2021, 08:40:34 am »
Sure, let's try.

514
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 12, 2021, 05:33:36 pm »
Dang.

515
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 12, 2021, 05:30:39 pm »
One interesting thing about this game is that you need 3+ players going at it.

Also, of course I'm going to win.

516
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 12, 2021, 11:31:25 am »
Cool, I won again!

This game is addictive.

517
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 12, 2021, 11:02:16 am »
Eh, whatever. I'm going to win game 29!
It could happen.

It is possible to calculate the maximum amount of time remaining in a game.
This post, being an hour after #29, means that Game 29 (if it ever begins) will be over before Boxing Day.

Assuming there even is a game 29.

I think I got the hang of when games start now. But I'm not sure.

518
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 12, 2021, 08:28:39 am »
Ok, I'll help you out.

519
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 12, 2021, 08:17:40 am »
I guess you can't win if you double post.

520
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 12, 2021, 08:14:54 am »
I think you should ignore posts after the first one.

521
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 12, 2021, 07:46:38 am »
Yes.

I think fang won? I don't think I'll fully understand this anytime soon.

522
Non-Mafia Game Threads / Re: Anti-Necro Games II
« on: October 11, 2021, 07:15:09 pm »
Is it bad for the game if I'm not trying to win?

Hopefully not.

523
Forum Games / Re: M137: Dungeon Crawl Mafia (signups)
« on: October 10, 2021, 12:43:51 pm »
/in

524
Non-Mafia Game Threads / Re: The Anti-Necro Game
« on: October 09, 2021, 03:46:33 am »
I think Jimmmmm has won.

But I would have been winning if MiX had posted 5 seconds earlier...

Can you not end the game and win with the same post? Strange.

Ah, I didn't consider that, and didn't intend it to work that way.
Maybe rule 2 should have said "The game ends when it becomes impossible for the next post to be the shortest necro."

Boo.

Well, at least the game's more interesting that way.

525
Non-Mafia Game Threads / Re: The Anti-Necro Game
« on: October 09, 2021, 03:34:56 am »
I think Jimmmmm has won.

But I would have been winning if MiX had posted 5 seconds earlier...

Can you not end the game and win with the same post? Strange.

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