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Messages - hhelibebcnofnena

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601
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 05:11:26 pm »
Is lifting your opponent upwards and then dropping them down allowed? No

602
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 05:06:55 pm »
Whoops, I made a mistake. Neither version of 'you need a cutie mark to be plot relevant' is actually a yes. No

Guess: The answer is always "No"
Actual counterexample: I should really plan ahead better, this is hard. Sorry about that. Yes

603
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 04:34:32 pm »
No.... No
parity? No
Is? No
There? No
A? No
Rule? No
I don't believe it. No
YOU NEED A CUTIE MARK TO BE PLOT RELEVANT? Yes
oRANGE? No
Anyone have better ideas? No
Did you read THE ENTIRE THREAD? No

Guess: The answer's yes iff it's a question asked in another rule in this thread.
Counterexample: Is mint chocolate chip a great ice cream flavor? Yes

While I'm at it: No

Guess: The answer's yes iff it's a question asked in the previous rule.
Counterexample: How long will this thread stay on this page? Yes

should I not have given up guessing the previous rule since it was so simple? No
parity? No
parity parity? No
parity party? No

Who would win in a fight: Applejack or Rainbow Dash? No

604
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 04:13:00 pm »
I hope it's not what I'm thinking? No
I'll have to guess it if it is? No
QUESTIONS EXIST, MAGGOT! No
DOn't be this meeeean, pleeeease? No
Something Simple. No
Questions are overrated anyway. No
But questions must be made? No
That wasn't a question, or was it? No
qwertyuopasdgfghkjzxczxcbvnm, that should roughtly be every letter, right? No
1231234345435466576787980 also happens to be every number... No
ANd now we can play the game called.,;.-_\|?»«' No

" " No

how do I make an empty question? No
 ? No
? No
one of these should work, yes, no, maybe; whatever. No
Here Comes More Nos? No

Guess: The answer is always "No"
Counterexample:

you need a cutie mark to be plot relevant?
  Yes

605
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 03:56:22 pm »
Does it exist? No
Can I solve it? No
Does it involve asking questions? No
Can I No
Do dumb things? No
Like, this, ya know... No
ExIsTs In ThIs ReAlItY? No
Things don'T Make sensE? No
Iforgotwhatrulesusuallycareabout. No
Maybe...thaaaaat No
how about a lot of words that make a lot of sense when put together like this but then you realize that they dont really no No
aaaaaaa bbbbbbb No
     ? No
!!!! No
asd asd asd dsa dsa dsa? No
words sdrow? No
palindromes are fun nuf era semordnilap? No
"Hey man"? No
Question? No

606
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 03:26:10 pm »
I have a new rule.

607
Variants and Fan Cards / Re: Really bad card ideas
« on: February 28, 2019, 12:05:02 pm »
Re Action Reaction

When you or another player plays an Action, you may reveal this, to cause that player to play the same Action again.

Woah. You could make that cost more than Colony and it would still be overpowered.

608
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 10:31:41 am »
Nevermind.
Guess: the only uppercase letters and punctuation are at the beginning and end of the question <-> yes

609
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 10:11:37 am »
You need a cutie mark to be plot relevant? Yes
...
YoU need a cutie mark to be plot relevant? No
...
YoU? Yes

Are all three of these correct?

610
Will-o-wisps are better than labs, because you can draw two will-o-wisps with a will-o-wisp, but you can't draw two labs with a will-o-wisp.

Yes, but you can do both those things by playing a lab.

611
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 27, 2019, 10:56:32 am »
Maybe a more interesting rule would've led to more interesting questions?
Maybe a more interesting rule wouldve led to more interesting questions?
Maybe a more interesting rule would have led to more interesting questions?

Does the apostrophe have an effect?
Will we find out soon?
But then why would the capital letters do anything?

612
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 27, 2019, 12:19:17 am »
Hello?
Hello HELLO?
Hello Goodbye?
Hello, HELLO?

613
Variants and Fan Cards / Re: Really bad card ideas
« on: February 26, 2019, 11:32:26 pm »
Madison County
Action
Cost: $45

+$10
+10 Buys
This turn cards cost $10 less, but not less than $0

Hey, this lets me gain Chuck Norris! Cool! Now I have two automatic game winners!

614
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 26, 2019, 11:15:55 pm »
Evil Wizard
Cost:
Types: Action-Attack-Looter-Doom

Reveal and discard the next Hex. Each other player chooses one: Receive the revealed Hex or gain a Ruins. If more people choose the Hex, +. Otherwise, +2 Cards.

Edited version (the old one was way too weak):
Cost:
Types: Action-Attack-Looter-Doom

Choose one: +2 Cards or +. Reveal and discard the next Hex. Each other player chooses one: Receive the revealed Hex or gain a Ruins.

Is this edited version better?

615
TIL Will-o'Wisp is better than Lab.

It only increases handsize if the second card is cheap. Why is it better?

616
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 24, 2019, 11:22:06 pm »
Right. I forgot it gained to hand. Reconstruct seems more reasonable now.

617
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 24, 2019, 05:11:21 pm »
Evil Wizard
Cost:
Types: Action-Attack-Looter-Doom

Reveal and discard the next Hex. Each other player chooses one: Receive the revealed Hex or gain a Ruins. If more people choose the Hex, +. Otherwise, +2 Cards.

This is ridiculously weak in comparison to Tormentor, Cultist, Witch and Torturer in my opinion.

My logic was that looking at Attack-Looters and Attack-Doom cards, the weakest ones tended to be , so since this was a combination, it should cost more. But actually I think now it should cost less, because they get to choose which effect they get and which effect you get. Maybe I should change the cost to , and give the player the choice for their effect.

618
Weekly Design Contest / Re: Contest #20: Unique type combination
« on: February 24, 2019, 04:59:27 pm »


I think this might be a bit overpowered for ... Transmogrify costs and has a similar call effect minus the reaction, but also the call effect is less powerful and less flexible. It might work at , though.

619
Puzzles and Challenges / Re: Easy Puzzles
« on: February 23, 2019, 09:34:39 pm »
What card can Royal Carriage only call exactly once? (No Enchantress)

Once per game or once per time you play it?

620
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 23, 2019, 08:17:58 pm »
Evil Wizard
Cost:
Types: Action-Attack-Looter-Doom

Reveal and discard the next Hex. Each other player chooses one: Receive the revealed Hex or gain a Ruins. If more people choose the Hex, +. Otherwise, +2 Cards.

Edited version (leaving the old version here because I feel like it):
Cost:
Types: Action-Attack-Looter-Doom

Choose one: +2 Cards or +. Reveal and discard the next Hex. Each other player chooses one: Receive the revealed Hex or gain a Ruins.

621
Game Reports / Re: Dear My Opponent: I am Sorry
« on: February 22, 2019, 11:18:19 am »
To the person I just played:

My connection timed out just as the game started and I got kicked off the internet briefly. For whatever reason I couldn't get back on to the site. I'm sorry that you (probably) had to sit around waiting to force resign me before we even got through the first shuffle.

622
Variants and Fan Cards / Re: Really bad card ideas
« on: February 22, 2019, 11:05:27 am »
Or it could be gained with Horn of Plenty

623
I was surprised to see King's Court at 2 instead of 1, because I forgot about Donate. How could I forget about Donate?

624
Variants and Fan Cards / Re: Really bad card ideas
« on: February 21, 2019, 05:00:34 pm »
I think anything similar to this wouldn't be playable, at least in Dominion. Mountain Pass is cool, but if you change any aspect of it I don't think it's playable in Dominion. I don't expect any future expansions to have another auction card because I think it would have to be too similar to Mountain Pass in order to fit, but who knows? We've been surprised before.

625
Where's the top half?

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