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Messages - hhelibebcnofnena

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576
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: March 09, 2019, 10:12:19 pm »
I believe it's been 96 hours since silverspawn's last question.
Can I ask for the rule to be revealed? I think it's fair to say you stumped us.

577
Variants and Fan Cards / Re: Really bad card ideas
« on: March 07, 2019, 11:40:22 pm »
No Cheating
Project - Reaction -
When any other player reveals any cards, you may make them give those cards to you for inspection to make sure you don't miss any. You must give them back afterwards to let them finish resolving the effect. These cards are not technically moved to your hand; nothing can lose track of the these cards via this effect.

578
Variants and Fan Cards / Re: Really bad card ideas
« on: March 07, 2019, 11:33:05 pm »
Dread Pirate Roberts
Action - Attack - Reaction - $3
You may move your cards to your other hand. If you do, +2 Cards and each other player discards a card.
When another player plays an Attack card, you may play this from your hand.

Does moving your cards to your other hand make other cards lose track of them? Do the +2 Cards go to your first hand or your other hand? Can you play this from either hand or just one of them? If just one of them, which hand?

579
Dominion General Discussion / Re: Interview with Donald X.
« on: March 07, 2019, 08:19:44 pm »
in retrospect I don't like how many different tokens Adventures has, it's annoying pawing through them looking for the boot or whatever
Am I the only person who stores the tokens sorted by type, not by colour? You need the Journey tokens for a game; you fetch the journey tokens. Especially if you spend five dollars on a compartmented plastic storage box, setting them up becomes trivial.

I do that. I didn't sort it fully by type (the vanilla bonuses are together, the ones with pictures are together, and the -1 Card, -1 coin, and +2 cost are together) but I still end up only having to look through three or four rather than all 10.

580
Dominion General Discussion / Re: Interview with Donald X.
« on: March 07, 2019, 10:53:11 am »
Are there any Dominion themes or mechanics (aside from Potions) that you wouldn't consider ever using again or is it all fair game for future expansions?

On a similar note (I guess this is just a more specific version of that question), would you ever consider using another card that changes the types or abilities of other cards, similarly to Capitalism, Inheritance, or the vanilla bonus tokens from Adventures?

581
Variants and Fan Cards / Re: Really bad card ideas
« on: March 07, 2019, 10:46:34 am »
Amputate
Event
$0

+$10
+1 Buy
You may cut off your hand.  If you did, reclaim your Project token from Persistent Watchtower Tattoo.  If you did, draw until you have 6 cards in hand.
---------
(You may Buy this during your Action phase)

There needs to be a Possession protection clause. Otherwise this card is illegal (according governmental laws, I mean, not according to Dominion rules. This is perfectly fine by Dominion rules.) Other than that, the only other problem I see (if you want to call it a problem, but it's an RBCI so you don't have to) is that the + and +1 Buy not being in the 'if you did' clause makes Win on Turn 1 solutions much easier.

"There I was with two stumps, thinking I was going to win on Turn 1, and then I realized Market Fair wasn't in the game..."
You mean Travelling Fair? Also, you don't have to cut off your hands to get the + and +1 Buy, the only thing cutting your hand off does is it allows you to remove your Project token and draw up to 6 cards.

You have to Buy the event each time though.  So you need Traveling Fair to end on Turn 1.

True. It still makes the solution easier though, needing only two events as opposed to a whole kingdom, and shuffle luck on opening doesn't play a role anymore. I still think there needs to be a Possession protection clause... although I suppose if someone possesses you you can resign if you really care about your hands.

582
Variants and Fan Cards / Re: Really bad card ideas
« on: March 06, 2019, 11:07:17 pm »
Amputate
Event
$0

+$10
+1 Buy
You may cut off your hand.  If you did, reclaim your Project token from Persistent Watchtower Tattoo.  If you did, draw until you have 6 cards in hand.
---------
(You may Buy this during your Action phase)

There needs to be a Possession protection clause. Otherwise this card is illegal (according governmental laws, I mean, not according to Dominion rules. This is perfectly fine by Dominion rules.) Other than that, the only other problem I see (if you want to call it a problem, but it's an RBCI so you don't have to) is that the + and +1 Buy not being in the 'if you did' clause makes Win on Turn 1 solutions much easier.

"There I was with two stumps, thinking I was going to win on Turn 1, and then I realized Market Fair wasn't in the game..."
You mean Travelling Fair? Also, you don't have to cut off your hands to get the + and +1 Buy, the only thing cutting your hand off does is it allows you to remove your Project token and draw up to 6 cards.

583
Variants and Fan Cards / Re: Really bad card ideas
« on: March 06, 2019, 10:21:38 pm »
Amputate
Event
$0

+$10
+1 Buy
You may cut off your hand.  If you did, reclaim your Project token from Persistent Watchtower Tattoo.  If you did, draw until you have 6 cards in hand.
---------
(You may Buy this during your Action phase)

There needs to be a Possession protection clause. Otherwise this card is illegal (according governmental laws, I mean, not according to Dominion rules. This is perfectly fine by Dominion rules.) Other than that, the only other problem I see (if you want to call it a problem, but it's an RBCI so you don't have to) is that the + and +1 Buy not being in the 'if you did' clause makes Win on Turn 1 solutions much easier.

584
General Discussion / Re: Random Stuff Part IV
« on: March 05, 2019, 10:35:24 pm »
I've always read it the way Awaclus originally said; that something that is deceptively easy is easier than it looks. I would say that a game with complicated decision making, yet simple rules, is deceptively complicated.

585
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 05, 2019, 03:06:32 pm »
Where are people getting the art for their cards?

586
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 04, 2019, 09:30:20 pm »
Salesman
Cost:
Types: Action-Reaction-Gathering

+1 Card
+1 Villager
Take the Coffers from this pile.
---------------------------------
When another player takes Villagers, you may set this aside from your hand, to put 1 Coffers on this pile. Return this to your hand after the resolution of the card that caused Villagers to be taken.

I see this as a sort of Peddler+, but it rewards people who pay more attention to the opponents deck. Not sure if it's good or not, but I liked the idea. I had to jump over some hurdles trying to avoid the loophole created by being able to reveal a card any number of times in response to one event.

One issue with this is that if there are no other Villager-giving cards in the Kingdom, this almost does nothing for you unless your opponent also gets some; so it's a card that neither player would want. It's bad unless your opponent already bought one, which makes it a bad idea to ever get any.

I see your point. Perhaps if it can also be activated by you taking Villagers? Or does that make it too strong?

587
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 04, 2019, 04:23:00 pm »
Salesman
Cost:
Types: Action-Reaction-Gathering

+1 Card
+1 Villager
Take the Coffers from this pile.
---------------------------------
When (edit: you or) another player takes Villagers, you may set this aside from your hand, to put 1 Coffers on this pile. Return this to your hand after the resolution of the card that caused Villagers to be taken.

I see this as a sort of Peddler+, but it rewards people who pay more attention to the opponents deck. Not sure if it's good or not, but I liked the idea. I had to jump over some hurdles trying to avoid the loophole created by being able to reveal a card any number of times in response to one event.

588
Variants and Fan Cards / Re: Really bad card ideas
« on: March 04, 2019, 11:51:51 am »
"still in the game"? how would anybody not be still in the game

I took the wording from similar cards in the game "We Didn't Playtest This At All", in which players can get eliminated (and usually for very silly reasons like forgetting to say "Ah! Zombies!" before playing a card while the Zombies card is out). It doesn't happen in Dominion (obviously), but that's why it's an RBCI, and not an SCI (serious card idea).

Side note: would you say "an RBCI" because R is pronounced with a vowel sound at the beginning, or would you say "a RBCI" because 'really' has a consonant sound at the beginning?

589
From their post history, the first two only had me like 60% convinced they're trolling, but "i think the best card is harbinger" puts it over the top..

No one would seriously claim that, whereas a troll would ::)

Actually, the first game I played with Harbinger I think also had Mystic, which is a pretty nice synergy, so I overestimated Harbinger for a while until I realized that Mystic was pulling most of the weight in that synergy. I never would have called it the best card though.

590
Variants and Fan Cards / Re: Really bad card ideas
« on: March 03, 2019, 09:21:43 pm »
Not sure if you're just making a reference I don't get or if you don't know what thread this is.

The former. The game I got the idea from is called "We didn't playtest this at all". I wouldn't expect everyone to know it, but if you don't, it's a great game if you're in the mood for a laugh with some friends.

591
Variants and Fan Cards / Re: Really bad card ideas
« on: March 03, 2019, 05:04:23 pm »
Star Card
Cost:
Types: Action-Reserve

+1 Card
+1 Action

Put this on your Tavern Mat.
(this is not in the supply)
------------------------------
When you gain a card other than a Star Card, you may flip a coin (coin not included).
If it comes up heads, you may gain a Star Card.
This is a Star Card. Star Cards are better than other cards.


You Win!
Cost:
Type: Event

When you buy this, you win!
(If you have more Star Cars on your Tavern Mat than anyone else still in the game.)
Otherwise, gain a Star Card.
See, Star Cards really are better than other cards!

Bonus points if you can name the game that this idea was taken from.

592
Variants and Fan Cards / Re: Really bad card ideas
« on: March 02, 2019, 10:16:20 pm »
Abridge
Action - $2
Cards have 1 word fewer on them this turn, but fewer than 0 words.

... but *not* fewer than 0 words.
How do you determine which words get removed first? Randomly? Your choice? The order they appear on the card? The order they appear in the dictionary? Vanilla bonuses first? Is it only words in the text, or do the types and card names go away too?

Do amounts count as words? What about , , , and expansion symbols? What about the '+' in the vanilla bonuses, and the numbers for that matter?

593
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 02, 2019, 07:33:26 pm »
Is judging happening soon?

594
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: March 02, 2019, 07:08:20 pm »
beautify each emboss?
maybebecauseofthis?
aabbceeefhimosstuy?
m a y b e b e c a u s e o f t h i s?
Maybe because of this word?
Maybe because of this hello there my name is insert name here?
Why am I fixating on maybe because of this?
infangthief?

595
As an alternate exercise, what is the expected number of games (full random setup) you would play in order to encounter every mechanic?

I don't know, but I'm sure it's a lot. I've played a lot of random games (mostly IRL, and probably not as many as others who play mostly online), and I think the only times I have played with Necromancer, which is the only card with the playing directly from trash mechanic, have been times where I deliberately included it.
Maybe the criteria that I put in for the online randomizer I use (e.g. always include a village, don't include more than 2 attack cards, always include a trasher, min and max amount of cards for each cost, etc.) combine in some way to make Necromancer less likely, but I think it's just a case of Dominion having a lot of cards and me not having played enough games.

596
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: March 01, 2019, 04:41:31 pm »
Maybe...because of this?
Maybe...because?
of this?
because of?
Maybe...?
...because?
...?
Maybe because of this?
Maybe...because of?
...because of this?
because of this?
Maybe?
because?
of?
this?

Does it have to do with the whole sentence or just part of it?
Will this help us find out?

597
Every Landmark
Every Project
Every Event

I don't think it's possible to also use the Coffer/Villagers mat and/or the VP token mat. If you just want to use all mats you can; but it would take less table space than using the Travellers.

Some Projects require the Coffers/Villagers mat, and some Events and most Landmarks require the VP token mat. You already are putting out those two mats.

598
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: March 01, 2019, 10:36:21 am »
?
test?
test test?
test test test?
test test test test?
test test test test test?
test test test test test test?
test test test test test test test?
test test test test test test test test?

599
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 07:55:34 pm »
Guess: the string contains the name of a Dominion card-shaped thing <-> yes

Correct! (Although I was not including things like QUESTion)

600
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: February 28, 2019, 05:52:54 pm »
Is mint chocolate chip a great ice cream flavoR? Yes

iS MINT CHOCLATE CHIP A GREAT ICE CREAM FLAVOR? Yes

Is Mint Chocolate Chip A Great ice Cream Flavor? Yes

Flavor cream ice great a chip chocolate mint is? Yes

Si tnim etalocochc pihc a taerg eci maerc rovalf? No

Rovalf maerc eci taerg a pihc etalocochc tnim si? No

Aa aaac ccccceeee fghh i iiill mmn ooopr rrsttv? No

That was a lot of effort? No


If you think deeply enough about this, you will realize that you're mistaken! No

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