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Dominion: Renaissance Previews / Re: Artifact Origin cards as a card type
« on: March 22, 2019, 05:58:22 pm »It's a moot question though
And a Moat question!
It's a moot question though
Would upvote for being a decent idea but then I remembered what thread this was.
I'm not saying it's a good game; I'm saying it's a successful game.
Although I do think there are times in which a game that isn't really much of a game is just what I need. Those moments aren't common; I'd usually much prefer to play an actual game. But they exist, and Exploding Kittens is one of the games that does a good job then.
We Didn't Playtest This At All is a good non-game for this that I found much more fun than Exploding Kittens.
If you open Fools Gold and Mint, then buy a trasher on T3, you're 50% likely to see that trasher on T4, compared with 83% likely to see it on T3/T4 if you open with that trasher and something else.
Given the head start of already having trashed five cards, that feels like a good tradeoff?
Just like the previous guess, this is only to rule something out:Correct. Your turn.
Guess: If it contains the string "Elliptic Curve Cryptography", it is yes, otherwise no.
I'm just mad that Exploding Kittens is on any sort of top 10 list.
Have you seen the list of the ten most funded kickstarter campaigns? I believe it was number one when it came out. There have been a few that have made more since then, but I believe it is still seventh (as of now; but there is another one which given its current growth rate is likely to push it down to eighth).
Ugh. If you want a completely stupid game based only on the fact that kittens are cute; but actually has substance and fun gameplay, play Tem-Purr-A.
I'm just mad that Exploding Kittens is on any sort of top 10 list.
Ingix is right that it becomes the chosen card, then immediately reverts to BoM. But I think it really doesn't matter, since "immediately" means right after we trigger the on-play instructions and before we start resolving them. An Overlord in the trash will instantly revert to Overlord and be Overlord when we are resolving the on-play ability. So it will cost D8 no matter how we phrase it.
MV doesn't try to put itself in play (its on-play effect doesn't mention the word play). However you're right that the same principle applies: MV can't trash itself because it's exepcting itself to be in play (though it's perhaps not the best example as even if it didn't lose track of itself it still couldn't trash itself because it's already in the trash).
Hmm. I think "until it leaves play" is intended to be read as "until it is no longer in play", so if it doesn't enter play, it ceases being the emulated card immediately rather than never ceasing being it.
Uranium
Treasure
Cost: $7
+$5
---------------
When you gain or trash this:
Discard your hand.
Trash the top card of your deck.
Gain a Uranium in hand and a Plutonium on top of your deck.
+1 Card.
I'm D...
L plays a Dame Anna.
D reveals a Gold and a Tunnel.
D trashes a Gold.
D discards a Tunnel.
D reacts with a Tunnel.
D reveals a Tunnel.
D gains a Gold.
L plays a Dame Sylvia.
L gets +$2.
D shuffles their deck.
D reveals a Gold and a Tunnel.
D trashes a Gold.
D discards a Tunnel.
D reacts with a Tunnel.
D reveals a Tunnel.
D gains a Gold.