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26
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 20, 2018, 06:11:31 am »
Lunatic
$4
+2 Cards
Trash a card from your hand.
---
When you trash this, gain a Conjurator

Conjurator
$4*
Play a face up, non-Duration Action card from the trash twice, leaving it there and turning it face down for the turn.

27
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 17, 2018, 01:09:46 am »
Heretic
$4
+1 Card
+1 Villager
If you have 4 or more villagers, each opponent gains a curse.

Heretic:
Another one that seems kinda cool in principle, but it also looks a tad weak. Perhaps if it drew two to discard two, like Young Witch? Or if it was +2$, +1 Villager base for 5$. Terminal +1 Card is just really, really bad.

Man, +1 villager +1 card is better than +1 action +1 card.
It is a non-terminal curser which requires some build-up.

28
Variants and Fan Cards / Re: Aggressive Reserve cards?
« on: November 12, 2018, 11:28:24 am »
Ambush
$3(?)

+1 Action
+1 Card
Set aside a card from your hand face down.
When another player buys a copy of the set-aside card, you may call this to return the set-aside card to your hand, that player gains a curse.

29
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 11, 2018, 05:51:43 am »

30
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2018, 12:32:36 pm »
Two card ideas:

Heretic
$4
+1 Card
+1 Villager
If you have 4 or more villagers, each opponent gains a curse.

Road Block
$3
+1 Action
+1 Card
Set aside a card from your hand face up.
At the start of your next turn, put it into your hand.
When another player gains a copy of the set-aside card, that player takes 2 debts.

31
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 31, 2018, 11:48:57 pm »
Inspired by Netrunner:
The first one imitates trace. (One player pays credits to increase his trace power, then opponent chooses either pay to exceed trace power, or suffer from the trace ability.)
And the latter two refer to Ice. (In Netrunner, defender builds firewalls named "Ice" to protect his servers from the Runners.)

Hired Blade
$5 Action - Attack
+3 cards
You may discard any treasure cards from your hand.
If you do, each opponent chooses one:
Discard that many treasures, or gain a curse.

Ice Wall
$5 Action - Reaction
+1 card
+1 action
+1 $
---
When another player gains a victory card, you may reveal this.
If you do, that player takes their -1 coin token.

Tax Station
$2 Action - Reaction
+1 card
+1 action
Move the +1 cost token to any pile.
(Cards from that pile cost 1 more on everyone's turns)
---
When any player buys a card from a pile with +1 cost token on it, you may reveal this and gain a coffer.

Clarification: There is only one +1 cost token in game.

32
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 18, 2018, 09:44:23 pm »
Treetop Village
$6 Action

+2 Actions
+1 Card
------
This costs 1 less for each card in your hand, but no less than 0.

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