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Messages - scolapasta

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3401
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2019, 02:00:13 pm »
Just some minor feedback for future judges -- please include links to the entries when judging comes around. It's a pain in the @ss to look back and find every entry to know what you're talking about, especially when some people don't have easy-to-spot, fancy mockups for their cards.

I'm guessing I'm not the only one, but I don't know how to link to the entries.  I don't speak computer. I haz the dumb when it comes to tech

Just right click the title of an individual post and "Copy Link Address".
Then add:
Code: [Select]
[url=http://forum.dominionstrategy.com/index.php?topic=18987.msg802863#msg802863]This is a link to your post[/url]
That will look like this:
This is a link to your post


3402
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 04, 2019, 12:33:52 pm »
I see both of your points. It clearly is within the rules of the competition, but the outcome would still have been the same. All good cards, but there can only be one winner and I still think Motherly Witch was the best choice (but not by a lot). scolapasta, knowing you would have lost anyways is not likely any consolation, but I thought you should still know. :|

Actually, knowing that it should not have been disqualified does make me happy. I never expected to win as it's only my second custom card and I know that Boons and Hexes are not everyone's favorites, but I had hoped to maybe score an honorable mention this week, as I thought it was a creative way to have a Doom - Fate card (of which there aren't any official).

(Plus the theme! "You find a mysterious chest. What luck! After carefully opening it, you'll get some Gold, but you may have also triggered a trap!")

I've always wanted to come up with custom cards, but have struggled on where to start. Having the weekly design content to focus my ideas on a specific concept is fantastic! And to get feedback on top of that?? Wonderful!

I also want to give a thanks to Kudasai this week, and all the judges in general. It's easy to observe and selectively comment on some of the cards as they are submitted, but to have to review them all, provide constructive feedback, and then pick the best among several great candidates? 👏

Onto this week's competition!





3403
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 04, 2019, 02:04:53 am »
Mystical Chest - scolapasta:
Receive a Boon. At the start of your next turn, +$3 and receive one of the set aside Hexes, discarding the rest.
-
While this is in play, when another player receives a Boon, set aside a Hex face down (under this).
Really interesting, but the Hex accumulation is a positive and not a negative. Certainly works as a card, but it tends to lean away from the scope of this contest. With that said I can't score this well, but I do think it's a great card and would like to try it out sometime.

My original draft had you receive the Hex immediately when another player received a Boon, but I wanted / needed to scale both for multiplayer games and for multiple boons from just the one opponent. So I switched to the idea of setting aside and receiving one at the start of your turn, not realizing that might steer me out of the challenge on a technicality.

Though I'd argue that technically it does still fit - the vulnerability is set up during the "while in play", even though its effect isn't felt until the start of your next turn, i.e. "(1) Something that alters the game in a way that might not help you or may help your opponents". And choosing the least harmful of the several Hexes is getting Hexed!

Regardless, congratulations to MeNowDealWithIt and great entries from everyone!

3404
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 31, 2019, 03:45:54 pm »
You find a mysterious chest. What luck! After carefully opening it, you'll get some Gold, but you may have also triggered a trap!:



Changelog:
v0.1 - not posted (*)
v0.2 - initial

(*) I chose not to post v0.1 - It had +1 Action and you received a Boon instead of $3 at the start of your next turn (cost was only $2). But two things changed my mind quickly:
• This quote, from another thread: "The important thing is, most cards that do Boons either give you some other benefit you’re really playing it for..." http://forum.dominionstrategy.com/index.php?topic=18109.msg740687#msg740687
• By receiving the 2nd Boon, it guaranteed the other player would get a Hex if they played one, which didn't seem right; you shouldn't know at the time of playing, if you will be hurt by it or not.

Secret History:
It adds more wording, but having you set aside hexes makes sure you're not super hexed in multi player games; in fact, it's better for you, as you now can choose the less harmful Hex.

3405
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 09:35:18 pm »
Hi, any advice on where I can find art to add to the card? (everyone else always has amazing images added to theirs)

Thanks in advance!

3406
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 08:04:32 pm »
Just say "Set aside an Action card other than Student from the supply".

OK, updated that way.

I also changed the turn face down to be until its Student is discarded, so that you couldn't use GendoIkari's idea above with Hireling (buy the first Student, pay , and then effectively buy cheap hirelings for )

Even more wordy now... I wonder if it could work similarly as Prince, instead:
"Play a card from your Student mat, setting it aside again when you discard it from play."

But then we would have the gained students issue, again...

3407
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 05:28:29 pm »
Note, I decided for now to only turn over the more expensive cards ("graduate courses"?) and see how that looks.

Am realizing now that this does not solve the infinite loop issues...

So should it just turn over all cards* or is there a better way to handle that.

(*) one issue with turning over all cards, is that if you buy 2 students and gain a third, playing the third would be useless). While I liked the idea of someone using Ambassador to give you your first useless Student, the counter to that was to just buy one yourself. That counter would now not work. Unless, of course change it to "on gain".

3408
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 05:14:35 pm »
Great feedback all! Here is v0.2:



Note, I decided for now to only turn over the more expensive cards ("graduate courses"?) and see how that looks.

Also based on GendoIkari's followup point, and the fact that it is already wordy, did not add the "you may".

Better?

3409
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 04:50:55 pm »
A couple of side suggestions:
1) to prevent infinite loops of playing student as a student, you should prevent student playing as a student (or prevent putting a student on your student mat). (As an aside, with a ferry and a BoM you will have an infinite loop. Turning the cards over like necromancer would fix the BoM loop and the Student loop).

In addition to solving the infinite loop issue, this would also address GendoIkari's issue as you now wouldn't be able to have the first student "study" KC, and then all later students be $5 KCs, since you would have to turn it over on use. (you could have multiple Students "study" KC, though)

2) You should probably say the number of tokens in $ (I can't take 8 debt and put an overlord on my student mat).

Right, and is solved by the wording suggested by segura.

3)I would also suggest making the on-buy ability optional, but that's more of a preference thing.

Sure, no harm adding a "you may".

3410
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 04:30:02 pm »
I think the biggest problem is the big power difference when it is in a Kingdom with cards that cost more than vs when in a Kingdom without such cards. When King's Court or Grand Market are in the kingdom, it feels like this would be overpowered... for taking just once; you can now buy King's Courts and/or Grand Markets for just . But in a Kingdom where is the most expensive action card (which I think is most Kingdoms), then this is generally just a worse Band of Misfits

OK, I see the overpowering for KC. I'm still not sure about being that much worse than Band of Misfits since it can also play as cards that are $5, but the fact that you need to buy at least 2 for it be useful in that context is problematic.

The goal was to have a card that pays debt to "study" what it can do. I'll keep trying to think of ways to balance this out some. I have a few hours. :)

3411
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 03:36:48 pm »
Nearly (BoM cannot immitate cards whose Supply piles are empty) strictly worse than Band of Misfits.

Maybe my phrasing wasn't clear - when you take the debt tokens, students can "study" more expensive cards, i.e. take 1 Debt, "study" an action that costs 5, take 2 Debt, "study" an action that costs 6, etc.
"that costs up to $4 plus $1 per D you took" is the wording you want then.

I had considered that, but didn't want to hard code the cost, due to Highway / Bridge, etc. If you played two highways first, I still wanted you to have to take 3 debt to get a KC. (maybe that doesn't need to be a consideration?)

I struggled quite a while with the phrasing, so am open to suggestions.

3412
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 03:20:39 pm »
Nearly (BoM cannot immitate cards whose Supply piles are empty) strictly worse than Band of Misfits.

Maybe my phrasing wasn't clear - when you take the debt tokens, students can "study" more expensive cards, i.e. take 1 Debt, "study" an action that costs 5, take 2 Debt, "study" an action that costs 6, etc.

3413
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 28, 2019, 02:57:37 pm »
Hi all, this is my first attempt at creating a custom card, so all comments are welcome!

Students "study" other actions and are then able to perform those actions for the rest of the game.



Changelog:
v0.1 - initial
v0.2 - added concept of playing only face up cards and turning over more expensive cards; also improved wording on the "on buy" section
v0.3 - changed "turn over until end of turn" to "turn face down until this card is discarded" and added "other than Student" as modifier to the set aside cards
v0.4 - added icon and image

FAQ / Secret History:

At first, I had it put Student tokens on Supply piles, but that didn't didn't work well with Spilt Piles (or Knight or Knights).

I wasn't sure of cost, because it really could be almost anything (since it's cost affects how many debt tokens you need to take to "study" a new action). So I could also see it as a $4.

Was also unsure if "studying" should be on buy or on gain. (if you only gain this, it's a stop card, which could also make it interesting to use with some attacks like Ambassador).

Lastly, the intent was that these cards are not part of your deck at the end of the game. This works differently that Inheritance, so I'd be curious to hear opinions on that (and if they do count, should I also limit them to non-Victory?)

3414
Dominion League / Re: Season 31 - Signups
« on: November 19, 2018, 02:55:46 pm »
New Player:

Dominion: scolapasta
Discord: @scolapasta#5563
Timezone: America/New_York

3415
Dominion: Renaissance Previews / Re: Capitalism Questions
« on: November 06, 2018, 11:55:39 am »
Is the rule that Capitalism intends to simply look for any instance of "+" in the text?
This is not so much a rule as exactly what the Capitalism card-shaped object says in its text.

Well not quite, it says it looks for "+ amounts". It's reasonable to interpret the "+ token" as simply a name of a token rather than being an "amount".

There was some debate. I agree that the ruling is not obvious.

I agree with GendoIkari here (that said, I am relatively new to the forums).

"+ amounts" semantically means: (optionally) produces money you can use this turn; Teacher doesn't do that. It specifically refers to a token, that happens to be called the + token.



3416
Do you have to use an unused cube or can you move a cube from one project to another? There may be some project you no longer want? or in the case where you decide to use 3 projects.

(description says "unused" so answer seems no; just seeking confirmation)

3417
I am guessing there will be some cards that hand out coffers and villagers; hence, the villagers being shown before coffers tomorrow even though we already know about coffers.

Also, dual functionability of tokens would make even more sense because you only need one set of tokens when using those cards. Simplicity and efficiency seems to be a theme in this set, which is welcome after Nocturne (a great set, but it can be fiddly IRL).

I wonder if one of the reasons for using the same tokens is that there will be Diadem-like cards that convert Villagers to Coffers (or vice versa). In that way, you just have to slide the token over. 

(a clever solution could have been to use differently sided tokens that you flip; but then you are already using coin token from Guilds, so need to change that rule)

That's another potential reason to be previewing Villagers before Coffers, and provides the new design space that explains why Coffers are being revisited.

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