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26
Sherlock (BBC version of course)

Tactician (Moriarity)
Golem (The Golem from episode 3)
Apprentice (Watson)
City (London)
Scheme
Laboratory (221B)
Bureacrat (Mycroft)
Throne Room (Buckingham Palace)
Torturer (Irene Adler or the cab driver from episode one, they both fulfill the role in a different way)
Jester (Sherlock Holmes)

Couldn't think of anything better then Jester for Sherlock and I couldn't think of a better card for Moriarity. Tell me if someone has an Upgrade to make for my casting.

Edit: I am considering Noble Brigand for Sherlock. Nomad Camp could be the homeless neighborhood where they find The Golem. It's tough narrowing it to just ten cards.

27
Dominion General Discussion / Re: The list of Donald's fake cards
« on: March 22, 2012, 09:21:11 pm »
Whenever Donald walks into the club, he makes it rain hypothetical card concepts.

28
Game Reports / Re: A wonderful develop board
« on: March 18, 2012, 07:52:17 pm »
It's only 4 provinces in 16 turns. I suppose it would have been have been faster if you could have played you loan without removing the throne/grand market combo from the top of your deck :).
Yeah I noticed that as well while playing. I just didn't play the loan on turns where I had those cards topdecked.

29
Apprenticing the same card repeatedly? Salvaging the same colony multiple times? A tesselation of repeated develops, spiraling into itself? Possibilities=Endless as fuuuuudge!

Expand and remodel let you remodel a colony or a platinum into another colony while keeping the original.

30
Puzzles and Challenges / Re: First puzzle of my career!
« on: March 18, 2012, 06:49:53 pm »
Your hand is Counting House and 4 coppers? Might as well discard those coppers.

Well there really is no right answer but this was what I had in mind. Thanks for playing everyone!

31
Game Reports / A wonderful develop board
« on: March 18, 2012, 06:48:39 pm »
http://dominion.isotropic.org/gamelog/201203/18/game-20120318-154533-6b58a3c9.html
Here is the game. The develops greatly assisted in buying grandmarkets, either by developing a laboratory into a grandmarket and a throne room (which will probably let you buy another grandmarket next turn) or buy developing a nomad camp into a lab and a develop, delaying the process for a turn but still guaranteeing that it happens. Too bad my opponent resigned, I was really enjoying the myriad of combos.

32
Puzzles and Challenges / Re: First puzzle of my career!
« on: March 18, 2012, 02:55:27 am »
yzcz6 has a really good answer. Except why would you buy 5 of the same terminals? In my mind they would be KCs.

There is still one more solution that I was thinking of I guess. Hint: No durations, and all the other cards in your hand are terminal actions and/or treasures. Not library, shanty, menagerie or any card that draws back up to a certain amount in hand.

33
Puzzles and Challenges / First puzzle of my career!
« on: March 17, 2012, 08:16:59 pm »
Okay. Which cards would give you good reason to discard down to one when faced with multiple torturers. You do not currently have any curses in hand. I guess there might be a dual victory card that would make sense in this situation but no provinces, duchies, estates or the like.

34
Dominion Isotropic / Re: Why "isotropic"?
« on: March 15, 2012, 05:10:33 pm »
I like to think that it applies to dominion. Like all players have access to the same supply cards, not to mention how whenever one player misclicks, the other player will also fall into the same trap in the same game. It is a word worth contemplating. Like if isotropic was the movie pulp fiction, every game of dominion would be preceded by a dictionary definition of the word.

35
Dominion Isotropic / Slight modification to Isotropic
« on: March 15, 2012, 04:47:13 pm »
I just noticed that the text for your opponent picking up a card from haven is slightly different. Does anyone know why? And are other card texts affected?

36
Game Reports / Re: stumbling backwards into NV/Bridge
« on: March 11, 2012, 01:35:21 am »
I once won NV/Bridge when my opponent was one turn away from 3 piling by buying all the provinces in once turn. So beautiful. Don't give me any flack for buying so many engine parts and not just settling for buying 6 provinces in one turn or w/e.

37
Puzzles and Challenges / Re: New Dominion A-Z Blitz Quiz
« on: March 04, 2012, 11:55:21 pm »
Great quiz! But I agree that the time should be increased.

38
Hmm... you gain it from Thief and are told to put it into your Investment mat, which you can't because there is no mat, so you can't do that, and it goes in your discard pile. Is that wrong?

More important is it's interaction with Royal Seal and Watchtower.

Possible solution: Remove the mat entirely.  Have it be worth $4 if someone has purchased a Province, $1 otherwise.  The "trash all supply" rule could still be there, if desired.

I like this solution, and I like the card. What else is there to say? But buying investments would slow down your deck, and if everyone did that you would have a very long game. Even if no attacks were played. Cool stuff.

39
Dominion Articles / Re: Is develop REALLY that awful?
« on: February 05, 2012, 08:55:31 pm »
Good work! Develop is a card that may improve over time slightly as combos are developed a little bit. I especially like Mountebank/Scheme. What if the $4 card was Ironworks so if you don't draw it with develop you can gain another one to improve your chances on the reshuffle. However these combos all basically require two other cards to be on the board besides develop which means they can't be expected to appear that often.

40
Variants and Fan Cards / Re: My First Fan Card: Tax Collector
« on: February 05, 2012, 01:09:50 am »
Definitley only trigger on another player. This card might also work as a compliment to a Gardens strategy, by taxing the bishops or provinces. Maybe too slow.

41
Variants and Fan Cards / My First Fan Card: Tax Collector
« on: February 04, 2012, 05:03:48 pm »
Tax Collector
Action Card
Cost: 4-6
Trash this card. Put a Tax token on one of the supply piles.
_______
When a player buys a card, you gain a Gold per Tax token on the pile.

Alright maybe this is a dumb idea. For one thing, the tokens would have to be different colors so players could keep track of who is taxing what. Maybe instead of being able to tax any supply pile you are limited to the 10 kingdom piles? Or the victory card piles? How about this.

Tax Collector
Action Card
Cost: 5
+$2
Trash this card. Put a Tax token on one of the victory card supply piles.
_______
When a player buys a card, you gain a Gold per Tax token on the pile.

Eh? Eh? I think there's a good variant of this cards effect out there somewhere even if I haven't thought of it yet. Read and respond.

42
Dominion General Discussion / Re: Homage to the Best Card
« on: January 25, 2012, 02:33:37 am »
As far as I can tell, BM/Milita beats Milita/Tunnel (followed by money and possibly more Tunnels) on 4/3 openings pretty comfortably according to the simulator. I feel like I'm allowed to ruin the joke as I had a leoinception joke of my own ruined by the stupid simulator earlier ITT :)

If you say it's true, I'll believe you (never having run anything by any simulator before).  +1 internets for passing along the joke-ruining.   ;D :P

Question: does the simulator take into account the turn order?  Tunnel's reaction ability?  I assume it would, but I'm curious...

It does. It's basically perfect. Takes a second maybe to program in the buy rules (I don't want anybody disputing me on that fact now) but it's a worthwhile download. Here you go: http://dominionsimulator.wordpress.com/

43
Dominion Articles / Re: Silk Road
« on: January 22, 2012, 06:21:23 pm »
Reviving this slightly to bring up how good both Smugglers and Contraband are in Silk Road games.

Go into a little bit more detail please I am curious.

44
Help! / Re: Ignore torturers??
« on: January 21, 2012, 10:51:23 pm »
The opponent's rather bold menagerie opening is a good reason to go for governors over torturers in this game. He winds up benefitting from your torturer several times, while governor's card draw could actually hurt him.
Just remember not to use the governors trashing ability as much, because that has the potential to increase your opponent's hand diversity.

45
Variants and Fan Cards / Re: Archivist: A Single Card Engine Card
« on: January 21, 2012, 06:49:56 pm »
I love this card. So much. Here is my most cherished game log:
http://dominion.isotropic.org/gamelog/201110/31/game-20111031-192747-9868d312.html

46
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: January 19, 2012, 09:54:52 pm »
Just played another game with Kaplow! He was very polite and explained to me that his roomate sometimes uses his laptop and doesn't sign out. I've seen people use that excuse before and then later be revealed to be lying but I guess I'll give him the benefit of the doubt for now. Also I lost to his jerkface roomate by a single point and took a landslide victory against him so that's decent evidence I suppose.

47
Game Reports / Re: My opponent opened 5/2 with IGG on the table.
« on: January 16, 2012, 11:17:22 pm »
Identical openings should definitley be automatic yeah. Not much else to say on the matter.

48
Dominion Isotropic / Re: People to avoid on isotropic
« on: January 15, 2012, 07:20:27 pm »
I played a game with Kaplow! recently that I'd feel justified for blacklisting the guy in regards to. But I've also played games where my opponent was somehow turned off or offended by something I've said. I feel a rep system should be put in place, where after a game you can choose to:
Give positive Rep
Take away positive Rep
Give negative Rep
Take away negative Rep.
Each player has a positive and negative rep counter.
This system is copied from the steam raffle site and it works quite well.

49
Game Reports / Re: Why you shouldn't buy the last City
« on: January 14, 2012, 01:38:33 am »
The question is, why didn't your opponent fight harder for the bridges?

50
Game Reports / Insane variance
« on: January 14, 2012, 01:34:25 am »
http://dominion.isotropic.org/gamelog/201201/13/game-20120113-220939-51c1f913.html

Synopsis in story form:
Two Swindlers met on a road, and shook hands. Permanoob, the first swindler, complimented the other's dapper headpiece. michaeljb, seeking to return the common courtesty, gave notice and approval in regards to Permanoob's supremely majestic yet utterly despicable and tasteless Copper watch. Despite these pleasantries, was already making plans to Sabotage the other's Ironworks. The Swindlers maintained these Ironworks for the purpose of Garden acquiring (don't ask how), since both of the men had desired a Garden or several to call their own since they were young lads.

They were both very competitive, and Permanoob, the first swindler, considered himself pretty well off in terms of their rivalry. But in time to come, Permanoob's Fortune fell dramatically, while michaeljb, the other swindler, grew into a wealthy man. One day, some 11 years later, michaeljb happened to cross paths with Permanoob on his morning stroll. There Permanoob lay, still wearing his wondrous timepiece, yes, but it no longer reflected any actual riches or nobility. He was empty handed, lacking any coinage to buy necessities, truely bankrupt in every sense. "How could this have happened?" said Permanoob. "I thought we were equals!"

"We were equals" said the man michaeljb, no longer able to contain his laughter, "But you dropped your guard. Employing the slight-of-hand I learned from my time in Germany, I discretely replaced your Copper watch with an identical one I had prepared. One made of a Cursed metal that I had enchanted by a friend of mine."
"Damnit!" said Permanoob. "Good Game!"

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