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Messages - DunnoItAll

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76
Variants and Fan Cards / Re: Travelers and Gemstones
« on: February 03, 2021, 02:02:10 pm »
Miner: Why do you have to reveal these. You could just make it "Look at" like Appraiser is. But otherwise, it is fine.

The idea is so that all players have the information. Later cards are stronger in that they only give the player the information.


Jeweler: You should bold +1 Gem.

I tried!  I've been wrestling with the generator a lot lately.  It doesn't like me.

Gem Broker: This doesn't need the Traveller type, see Teacher, Champion. You should bold +1 Gem again. For the bottom part, it could be instead like Bridge Troll: "While this is in play, each Gem you play is worth + during your turns".

I decided on this wording just to make it clear that it only has something to do this turn and the next.  I think with your wording it's not clear how many turns the card should stay out.

Overall line: I would make the costs so it is 2, 3*, 4*, 5*, 6*. Also, I think that you don't need all of them to be Jewelry type, you could just have the first one be it.

That seems fair.

For the Gemstones, I think you could shorten the wording. Just say in the rulebook, "You can spend Gems during any point during your Buy phase. When you spend them, each one is worth the amount shown on the Gemstone it is on."
Also, Donald X. is moving away from "worth". I would change it to +
Then, you could make the texts shorter e.g. Aquamarine could say "+ per 2 Coffers on your Coffers mat"

I will play around with the wording.  Good point about the change to +$.

Black Opal is strictly better than Ruby.

This was intentional.  I want a wide variety of card strengths in this pile.  There is ample opportunity to try for the better cards.

Blue Diamond, Garnet, and Turqoise (which should be spelled "Turquoise") should all first say "reveal your hand".

Isn't this just a design choice, though?  I don't necessarily want the player to need to reveal their entire hand.

77
Variants and Fan Cards / Travelers and Gemstones
« on: February 03, 2021, 11:37:18 am »


This set of Travelers allows you, with the early cards, to sift through the Gemstone pile, positioning yourself to grab the Gemstones that you think will synergize with your Kingdom plan.  The Gemstone pile has many Gemstones that will be virtually worthless to you, but there may be some that could be very valuable.  They might also be valuable to your opponent(s), though. 

The middle Travelers will allow you to "take" Gemstones. When Gemstones (the card-shaped objects in the "Gemstone pile") are "taken," they are placed in front of you.  The mid-to-late Travelers allow you to gain and use "gems."  Gems are a new token (little red diamond-shaped tokens, ideally) - when you gain one, you choose, for each one you gain, which Gemstone you put it on.

Gems are then played like Coffers in your Buy phase. However, when they get played from your Gemstones, they each have the value assigned to them by the Gemstone they are on.

Here are the Gemstones:






The Gemstone pile is facedown (even the top card).  Many Gemstones will be worthless in many Kingdoms.  The point, though, is to try to use the Travelers to help you gain the one(s) that synergize with your Kingdom plan.

78
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: February 02, 2021, 02:13:22 pm »

I like the general idea of overpriced Wealth cards and an expensive Necropolis that combine into something that is better than Village or Lost City (better as the played cards can be played again).

But 3/4 of the Wealth cards are terminal and they totally suck if they can only be used for the this turn effect (or do the next turn effects of the discarded, formerly in-play Duration cards still happen?).

Once discarded, there aren't (to my knowledege) any cards that continue to have an effect.  Bear in mind that in most kingdoms, only one of the wealth cards will be available.  It's possible to get more than one of them in a kingdom, of course, but that would be just random chance.

79
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: February 02, 2021, 02:03:36 pm »
On a related note, why on earth do the fonts randomly change on the card generator app?

something about how chrome has permission to access/accesses fonts. in general: because copyright exists. secondary: because we don't have full control over how browsers interface with both our computer and the internet at large.

Bugger.  Happening to me on two different computers using two different browsers (edge and chrome on each computer) in two different states right now.  I thought I had the fonts installed locally, too.

81
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: February 02, 2021, 01:47:27 pm »

82
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: February 02, 2021, 01:31:52 pm »
You can design cards that violate basic design principles. Just don’t expect any applause if you take a benchmark card like Village, downgrade it vanilla-wise and keep everything else.

No official card does this for very good reasons. Hunting Party is obviously better than Lab but it isn’t just Lab with some vanilla buffs. That’s the issue here, your card is not a village variant like Shanty Town. It is just Village- which is nerfed fairly straightforwardly on the vanilla level. That is wrong, it is boring and it comes with a giant wall of text (i.e. there is a liability in the form of increased complexity due to more information on the card that is not compensated for by any great gameplay features that would justify this downside).

Fair enough.  I'll go back to the drawing board.

83
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: February 02, 2021, 01:24:03 pm »
Sometimes cost is a variable that you can change to fix a card. Here it is not for the very reasons outlined above.

Maybe I could add a Boon on gain or something?  On a related note, why on earth do the fonts randomly change on the card generator app?

84
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: February 02, 2021, 01:15:39 pm »
It is not as if we are comparing Mining Village and Mountain Village or whatever, these aren't benchmark cards and they can get away with power differences.
Village is a benchmark card and you should obviously not do a village that costs the same as Village while being clearly weaker. Shanty Town is fine at $3 because it is different enough from Village to be not clearly better or worse (sure, it is on average slightly worse).

You are totally right that the card is too good for $2, hence the obvious need for an overhaul.

So wait, is the only reason it needs an overhaul is because it is too good for a $2 card and not good enough for a $3? I would take the position that it's not that big of a deal that it's slightly worse than a Village at 3.  I would also much rather just move it to 2 than say the card doesn't work at all because it's value is between 2 and 3.  The concept remains intact at 3: it's a Village for kingdoms with no other villages - if it's the only one available and you need it for what you want to do, you must weigh whether adding Luxury cards is worth the damage to it or not.

85
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: February 02, 2021, 05:33:21 am »
Think I probably should just come up with something more creative for Vegetable Patch than a Lost City clone.

I went here with it:


This is weaker than Village.

Objectively, yes.  Do you feel it should be $2?  I'm not sure it isn't just closer to a $3 than a $2.

86
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: February 01, 2021, 06:23:16 am »
Think I probably should just come up with something more creative for Vegetable Patch than a Lost City clone.

I went here with it:


Maybe it could be misread as cumulative. I mean, for example, if you have 4 differently named Luxury cards in play, you have 3.
Indeed.  Not thrilled with having to use asterisks to make it format decently, but:

87
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: January 31, 2021, 02:19:10 pm »
Think I probably should just come up with something more creative for Vegetable Patch than a Lost City clone.

I went here with it:


88
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: January 31, 2021, 08:33:19 am »
I don’t get the Nest-Egg-Chicken thing. It has a decent chance of degenerating a lot of Kingdoms into a rush as those Chickens are the Evil Card That Shall Not Be Named until two green piles are out.

They are so slow that a rush on them would likely be a pretty bad plan.

89
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: January 30, 2021, 08:09:08 pm »
Congratulations for making you set.

Vegetable Patch puts Luxury pile in Kingdom but is better without them. If you simply ignore Luxury cards, you have a Lost City at $4, which is broken.

The card itself is better without them, but is your game better without them?

I think so.

- Luxury cards: Cost $5. At first play they are stop cards or don't draw. Each one gives a vanilla bonus at start of your turns:

  - A free Copper every turn, not so good.
  - Fair effect, which with Fair costs $4 and is imediately activated.
  - Barracks effect, which with Barracks cost $6 once and is imediately activated.
  - Hireling effect, which cost $6, but Hireling is stackable.

- Vegetable Path, ignoring Luxury cards: Cost $4. Gives two vanilla bonus at each play (card and action). It's Lab + Village. It's stackable. It's not difficult to play every copy you have in all your turns if you have some of them.

This would be different only if Luxury cards are the only source of +Buy on Kingdom, but even in this situation I think I problaby won't go for them.
Maybe lower the cost of luxuries, and increase the price of vegetable patch?

Think I probably should just come up with something more creative for Vegetable Patch than a Lost City clone.

90
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: January 30, 2021, 07:31:25 pm »
Congratulations for making you set.

Vegetable Patch puts Luxury pile in Kingdom but is better without them. If you simply ignore Luxury cards, you have a Lost City at $4, which is broken.

The card itself is better without them, but is your game better without them?

91
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: January 30, 2021, 05:55:50 pm »
What is the reason for having Opulence at the bottom of the pile?
I'd also suggest changing the wording to:
Quote
Setup: Count out a number of each differently named luxury equal to the number of players plus 1 into a face-down pile, then turn the top card face-up. Put the Opulence card face-up on the bottom of the pile.

I didn't want that pile being emptied to end the game, so I made it harder, but still possible. Not married to the idea, though.

92
Variants and Fan Cards / Re: Dominion: Middle Ages (my fan expansion)
« on: January 30, 2021, 05:35:47 pm »
are Territory and Emerald kingdom cards, or are they more like Platinum & Colony?

Like Platinum and Colony.

93
Variants and Fan Cards / Dominion: Middle Ages (my fan expansion)
« on: January 30, 2021, 04:27:21 pm »
Hi everyone! Long time Lurker(Action, $2), but I seldom post. I've been working on building an expansion to print and play with my group. I'd appreciate any feedback you can give so that they are the best they can be when I spend the money to do this! Thanks for any comments!

Dominion: Middle Ages - a fan expansion
https://dominion-middle-ages.weebly.com/

Luxury cards are included in a Kingdom's supply when a card with the "Wealth" type is also in the Kingdom.  It functions as an extra pile and does not count towards the normal 10 piles.  When emptied, it does count towards the three-pile (or four-pile) victory condition.

When played, ​Luxury cards stay in play until the player voluntarily discards them during clean-up.

Setup: Remove the Opulence card. Add one to the number of players. Shuffle that number of copies of each differently named Luxury card into a face-down pile, then turn the top card face-up. Put the Opulence card face-up on the bottom of the pile.

​Only the top card can be bought. When the top card is bought, turn the next card in the pile face-up (if it is not already).


Cards that trigger the inclusion of Luxury cards (Wealth cards):


Wealth split piles:


Other split piles:


Other cards:






Projects:


94
it turns out that the Stylish plugin is spyware

You might want to add this info to the top post. SEEMS PRETTY IMPORTANT

I agree.  Was used to forums that don't let you edit after a certain amount of time.

95
FYI : since it turns out that the Stylish plugin is spyware, I recommend using the safer alternative "Stylus" plugin, which is simply a fork of Stylish that is better for your privacy.

96
Cool, I'm glad you guys like it.

Here's a second one that I also use.  I will probably just silently add more to my account occasionally from now on because I don't want to get spammy, so if you are interested, just follow one of the links to the styles and then look on my account to see if I've posted more.

This one is a wooden table texture.



https://userstyles.org/styles/161643/dominion-wooden-table-bg

97
[NOTE] post edited to change recommended plugin from Stylish to Stylus due to privacy/security concerns.

Hey guys.  First time - long time.

I finally decided I hate all the backgrounds.  You can use whatever custom art you want as the background with the Stylish Stylus plugin for Chrome, Firefox, and heck, probably even Edge.  Just install that, then you install a style that works on certain websites.  Here is a style I made that changes the background to non-intrusive green playmat texture.  I think it is very clean and makes it way easier to see what's on the table.  Let me know if you use it or want me to make styles of any other type.  Of course, it's also not hard to reverse engineer what I did here.

Here's a preview of it:


Here's a link to where you can get the style file:
https://userstyles.org/styles/161620/dominion-green-playmat-bg

And the stylish Stylus plugin itself for Chrome and Firefox
https://chrome.google.com/webstore/detail/stylish-custom-themes-for/fjnbnpbmkenffdnngjfgmeleoegfcffe
https://addons.mozilla.org/en-US/firefox/addon/stylish/


https://chrome.google.com/webstore/detail/stylus/clngdbkpkpeebahjckkjfobafhncgmne?hl=en
https://addons.mozilla.org/en-US/firefox/addon/styl-us/

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