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Messages - WanderingWinder

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76
Help! / Re: How to approach this kingdom
« on: April 09, 2015, 03:12:51 pm »
+2 cards on Vault isn't enough draw?  I agree that if there was +3 or more card smithy variant that would be a lot better, but Vault can still increase hand size.  Maybe Vault is good enough if the trashing were better? 

Another consideration here is what about single tac with Fool's Gold (and probably a Vault or two thrown in)?  You can get a lot of FG value on a tac turn.

It helps, some. But now all the cards you really want cost 5. How do I have time for Bazaars and two Tacs and Vaults and Swindlers? And really, you still want Develop. I dunno, it's not crazy, but I am a bit doubtful. I know I was on Vault/Tac combo as very nice a few years ago, but actually after studying it more, I don't think it's much, if any, better than straight Vault/BM. And I think Tunnel helps a lil more than what you are getting here? I could be wrong. For sure if the trashing were stronger I would be way higher on Double Tac.

Single Tac with FG is possible, as is some kind of Vault/Tac/Tunnel hybrid, I just think they're probably a little bit worse? Again, this board is tricky though, I am not sure.

77
Goko Dominion Online / Re: strange rating again
« on: April 09, 2015, 02:49:34 pm »
Of the many roads leading to insanity, wondering why, whether, when or how Goko does something is the shortest.

Because prevention is better than cure, I recommend sticking to the isotropish leaderboard. If you use the Salvager browser extension you can also display those within the Goko client if you so desire.

Did you even read his post? He's playing 3-player. isotropish doesn't rate that.

78
Help! / Re: How to approach this kingdom
« on: April 09, 2015, 02:48:50 pm »
Vault tunnel?
Eh, maybe but I doubt it.  There's pretty good support for double-tac here, the opponent can start picking up Bazaars and more Swindlers and kinda ruin your day.  The only thing that makes me hesitant about double-tac is the weak trashing (do you even bother with Develop?) and not-so-great draw. 

I really disagree with this. Vault/Tunnel is very resilient to Swindler (in relative terms) - hitting the actual card Vault hurts it a lot, the rest, much less than in most any deck. Of course, Swindler is a pretty good card in general anyway. But beyond this, Double Tac doesn't have very good support at all - you absolutely would need to go Develop, because there's just no draw beyond Tactician, which means you're limited to 10 card hands. 10 is a lot, but you are adding at least a couple swindlers and your two tacticians, and eventually green cards (I am not counting Bazaars since you get to flip them into another card). You will have 4 or more non-drawing cards you want to add very easily - and that means missing playing the 2nd tactician 30% of the time already. Your deck isn't reliable. Even with Develop, it's going to be slow in getting to reliability. Furthermore, what's the payoff? I play 4 bazaars and 2 swindlers to get $8? It seems like a lot of work for not so much upside.

Vault is a premier BM enabler (in the absence of discard attacks, which really hurt it), and Tunnel helps... some. I don't actually think it helps a ton, but hey, it's something.

There's other options here though. FG/BM is also quite nice - with Nomad Camp, this probably takes out Vault/Tunnel in a BM mirror? Unless that contests FG? I don't know, it's very tricky. I imagine how the game plays out is probably actually more important than 'strategy'. I would probably go Swindler/Silver, getting more Swindlers if they go FG, and otherwise/generally focusing on Vault.

79
General Discussion / Re: Survivor
« on: April 09, 2015, 12:28:54 pm »
Being a fan doesn't have to mean obnoxiously bringing up weird little facts about the game all time.



This gif will get you an upvote from me in virtually any context.

80
I don't remember if it's been asked already, but...

Opening Expedition/Trade, do you think it's going to be a thing?

I doubt it. If you're unlucky, your second hand will still only have $4. If that doesn't happen, then I suppose you're in an ok position; but probably worse than opening Explorer (is opening Explorer still considered pretty strong? I dunno.) Now if you hit $4 first, then Smithy / Trade should be very similar to Expedition / Trade, except that you have a Smithy in your deck.

Except that you can't get Trade with $3.

Also, yes, if you're unlucky, the 2nd hand will have $4. I think this is too risky on 4/3, but it's only 10% of 3/4, gotta often be worth the risk.

81
Dominion General Discussion / Re: Interview with Donald X.
« on: April 09, 2015, 10:02:24 am »
Marvel's first entomology-themed 4 man supervillain team.
They were famous for never using commas, an idea that Brent Spiner is said to have co-opted for TNG, so that Commander Data never (with one known exception) used contractions.

What is the exception?

Future Imperfect, where Data's use of a contraction tips off Riker that he's not experiencing reality.

There are actually several exceptions. Several cases in the first season before they establish "Data doesn't use contractions" in Datalore. Also in "In Theory", probably the most notable breaking of the rule by a current-timeline, not-fake Data. And in "All Good Things", an alternate future version of the character uses them.

82
Without the once per turn clause, possession +borrow is broken
Why? The if clause still prevents you from using it more than once that turn.

So what's the point of the "once per turn" clause here? Buying Borrow more than once per turn would make no sense anyway, since there's no Treasure cards that "draw" cards (and thus remove the -1 Card token) AFAICS. Is it just for clarity, or due to some unrevealed Adventures cards?

Without the "once per turn" clause the best strategy on a Borrow board would be for P1 to keep buying Borrow on T1 until his opponent either resigns or dies of despair.

...which is why repeatedly revealing Moat ruins so many games.

83
Dominion League / Re: Season 7 - Results
« on: April 08, 2015, 10:56:52 pm »
B1: WW 3.5 - 2.5 kylar

84
Dominion League / Re: Season 7 - Announcing Livestreams
« on: April 08, 2015, 01:12:44 pm »
Streaming matches tonight at 9 Eastern (100 UTC tomorrow) vs kylar, Friday at 1 Eastern (1700 UTC) vs AdamH, Saturday at 6 PM Eastern (2200 UTC) vs jaybeez.

85
General Discussion / Re: Esperanto? In games?
« on: April 08, 2015, 01:07:21 pm »
My native language is french, and I live in Belgium.
People who use esperanto regularly are not rare, usually they use it in meetings around the world (I have met some of my best friends, including french people, there), or for couchsurfing (using esperanto as the main language instead of english).
In fact there are many ways to make use of esperanto, even if only a few people learned it.

'Rare' is a subjective term. Wikipedia cites estimates of a few hundred thousand, disproportionately concentrated in the EU.

86
Dominion League / Re: WW disconnecting
« on: April 08, 2015, 11:48:19 am »
So, I haven't talked to him about this yet, but I'd actually just like to make this 3-3, because on further analysis, it's way too unlikely he doesn't win there.
Anything wrong with 3.5-2.5? You played 7 games and won 4, and well 4/7 ≈ 3.5/6.

I thought about this for a while last night, but really I think that is too advantageous to me. If I were something like the 20%, I think that would be a pretty reasonable thing. But as it is, I think it's way too close to him just having won that game, in which case this game would never have happened, and shouldn't really be factored into the calculation.

87
Dominion Articles / Re: The 10 words card summary challenge
« on: April 08, 2015, 10:02:37 am »
WW, you are ignoring the possibility of a 3-pile, which is often quite relevant.
Duke: Buy all Duchies first.  Usually better than Provinces.

I think "all" is a bit too much said.

Duke: Buy three Duchies minimum, then alternate Duke and Duchy buys.

If you buy three duchies then a Duke, you're doing it wrong. Pretty definitely. In a 2 player game, you usually want to buy at least 7 duchies before the first Duke (and very often just all 8 ).

(Edited to remove 8) )

Can someone explain this? I don't remember any of this in any articles. If I am all alone in the Duke/Duchy race and my opponent has already snagged 4 provinces or so... there is no way that 7 Duchies and 0 Dukes is optimal. Unless the game (and your buying power) lasts long enough to see through buying 3-4 Dukes. But I mean the game usually ends before I get 7 of either, combined.

Sure. 7 Duchies and 0 Dukes is absolutely optimal there (unless there's some strange case where there are 2 other piles which are going to be empty very soon). Here's the issue: your opponent needs to get all 8 provinces there to end the game, right? So 8 provinces is 48 points (I am going to ignore estate points, they usually don't change much). To get 48 points, I will need at least 11 duchy/duke. The most optimal way to split 11 duchy/duke is 7 duchy/4 duke, which nets 49 points. So you're going to need 11 anyway, you might as well get the duchies first, since they are much more likely to run out, and you are doing a little bit of a denial to your opponent (who can make some use of a duchy, but no use of a duke).

You're probably coming at it from the angle of "the game is going to end soon, I should get as many points as possible as fast as possible". This is a really common thing I see in a lot of people, but it's actually wrong. The point is, those extra points will never win you that game which is ending soon anyway. If the game really ends that soon, you are just going to lose either way, and it doesn't actually matter how many points you have - what matters is whether or not you have more when the game ends. Going for more dukes sooner might look good in that sense, because it scores more points. But it doesn't actually do that in a way that lets you win.

88
Dominion Articles / Re: The 10 words card summary challenge
« on: April 08, 2015, 09:26:24 am »
Duke: Buy all Duchies first.  Usually better than Provinces.

I think "all" is a bit too much said.

Duke: Buy three Duchies minimum, then alternate Duke and Duchy buys.

If you buy three duchies then a Duke, you're doing it wrong. Pretty definitely. In a 2 player game, you usually want to buy at least 7 duchies before the first Duke (and very often just all 8 ).

(Edited to remove 8) )

Can someone explain this? I don't remember any of this in any articles. If I am all alone in the Duke/Duchy race and my opponent has already snagged 4 provinces or so... there is no way that 7 Duchies and 0 Dukes is optimal. Unless the game (and your buying power) lasts long enough to see through buying 3-4 Dukes. But I mean the game usually ends before I get 7 of either, combined.

Sure. 7 Duchies and 0 Dukes is absolutely optimal there (unless there's some strange case where there are 2 other piles which are going to be empty very soon). Here's the issue: your opponent needs to get all 8 provinces there to end the game, right? So 8 provinces is 48 points (I am going to ignore estate points, they usually don't change much). To get 48 points, I will need at least 11 duchy/duke. The most optimal way to split 11 duchy/duke is 7 duchy/4 duke, which nets 49 points. So you're going to need 11 anyway, you might as well get the duchies first, since they are much more likely to run out, and you are doing a little bit of a denial to your opponent (who can make some use of a duchy, but no use of a duke).

You're probably coming at it from the angle of "the game is going to end soon, I should get as many points as possible as fast as possible". This is a really common thing I see in a lot of people, but it's actually wrong. The point is, those extra points will never win you that game which is ending soon anyway. If the game really ends that soon, you are just going to lose either way, and it doesn't actually matter how many points you have - what matters is whether or not you have more when the game ends. Going for more dukes sooner might look good in that sense, because it scores more points. But it doesn't actually do that in a way that lets you win.

89
Dominion League / Re: WW disconnecting
« on: April 08, 2015, 09:13:31 am »
B1: WW 4 - 2 hdu88

Edit: Actually, okay. So there was a game I DC'ed at the end of, where I was pretty behind. Looked over the log, saw he had some junk. Felt I was maybe 10, maybe 20% to win - he needs to have a dud, then I need some moderate luck. This is my thought. Talk to him a little, he says he feels he has "a decent chance of stalling" based on what he'd discarded the previous turn. But he also wasn't entirely sure what was in his deck. Anyway, it's late and I don't want to figure it out so hard, so we just played it over. But looking at it now, it seems pretty clear to me that he has a line which either guarantees he won't stall out this turn (or he gets the vast majority of a turn anyway), or there might be one way I can exactly stack his deck where he duds out.
I won the makeup game (well, whichever one you want to count).
So, I haven't talked to him about this yet, but I'd actually just like to make this 3-3, because on further analysis, it's way too unlikely he doesn't win there.

When I wake up in the morning, I will try to get the exact chances. Brain not really functioning now.

There's a difference between assessing your chances during/right after the game and assessing your chances afterward after a chance to analyze/think. If he didn't see that path in the moment, then he shouldn't be given credit for playing it when he didn't. I can't tell you how many times I've clicked something and a half of a second later realized something better I could do.

If you both agreed then to play another game and have that one count, then I'd say you should count that game, but I'm in that division and I'm certainly not the division moderator, so it isn't up to me.

I appreciate this post. There were those in my stream chat last night who were very unkind about this.

Thing is, everyone felt he was probably winning. It was just a question of how certain that win was. I think your point about outside analysis vs in-the-game is pretty spot-on. But that also cuts both ways - if we can't assume he's going to play perfectly, we can't assume I would either - and for my part anyway, after looking at some analysis, I think my impressions of what I needed to do were actually off, and that would make things really hard for me. In the game in question, the piles are actually low enough (rats gone, 1 fortress left, 2 bishop left, 3 curse left) that I can't actually set up a golden deck. My main advantage in the game is that my deck is quite thin (I have only 3 bishop, 1 silver as Stop, he has 5 bishop, 2 silver, 2 curse). The problem is, with the piles as low as they are, I can't set up the golden deck, which means I can't capitalize on that advantage as much as I would have hoped at the time. This means I actually need to win on a pretty short-term basis. I have two, maybe three (if I am very lucky, and probably he needs to misplay a small but reasonable amount for the third) turns for him to dud out, and then I need to also be able to engineer the pileout before his extra ability to play bishops (he can indeed go golden) win him the game. He already has it guaranteed to not dud this turn, and any natural kind of play is going to be enough to stave me off. So I think I'm mostly down to him needing to dud the turn after that. He has 6 Fortress, a witch, 2 silver, 5 bishop, 2 curse. I think I need him to not draw 0-1 fortresses, depending on how many bishop points he gets. His chances for doing that badly depend on what he trashes with bishop this coming turn. But a little quick calculation shows that it's, I think I am getting this right now, somewhere between like 1 point something percent and 7 point something percent.

My gut feeling at the time was 10-20%. Now my best guess (given that I think it's more likely I would make a significant misplay than he did) is closer to 2%. 20% is enough I would want to play it over. 2 is not. And when we were playing the next game last night, I don't know about his feeling, but mine anyway was not "I really think this game is unclear, I think we should play it over," it was more "I don't want to sit and figure out how likely it is that I am just dead here, let's play another and worry about this issue later".

Well, I've worried about it later now, and I don't think my chances were good enough.

90
Dominion League / WW disconnecting
« on: April 07, 2015, 11:59:15 pm »
B1: WW 4 - 2 hdu88

Edit: Actually, okay. So there was a game I DC'ed at the end of, where I was pretty behind. Looked over the log, saw he had some junk. Felt I was maybe 10, maybe 20% to win - he needs to have a dud, then I need some moderate luck. This is my thought. Talk to him a little, he says he feels he has "a decent chance of stalling" based on what he'd discarded the previous turn. But he also wasn't entirely sure what was in his deck. Anyway, it's late and I don't want to figure it out so hard, so we just played it over. But looking at it now, it seems pretty clear to me that he has a line which either guarantees he won't stall out this turn (or he gets the vast majority of a turn anyway), or there might be one way I can exactly stack his deck where he duds out.
I won the makeup game (well, whichever one you want to count).
So, I haven't talked to him about this yet, but I'd actually just like to make this 3-3, because on further analysis, it's way too unlikely he doesn't win there.

When I wake up in the morning, I will try to get the exact chances. Brain not really functioning now.

91
Dominion League / Re: Season 7 - Results
« on: April 07, 2015, 06:22:32 pm »
B1: WW 5 - 1 andwilk

92
Dominion League / Re: Season 7 - Announcing Livestreams
« on: April 07, 2015, 04:56:30 pm »
Live, except when I go to my own stream page, nothing is showing up :( if anyone wants to help, that'd be great, I'm gonna play the first game now though.

93
Dominion League / Re: Season 7 - Announcing Livestreams
« on: April 07, 2015, 04:23:22 pm »
I will be streaming my first two matches tomorrow:

6PM Eastern (5PM Central, 3PM Pacific, 2200 UTC, Midnight between Tues and Wed Amsterdam) vs andwilk

10 PM Eastern (9 PM Central, 7 PM Pacific, 200 Wed UTC, 400 Wed Amsterdam) vs hdu88

The first of these is moving up an hour - approximately 37 minutes from the time of this post.

94
Dominion: Adventures Previews / Re: Adam's Adventures Preview video
« on: April 06, 2015, 09:23:54 pm »
I was going to make a video like this after the whole set got spoiled.  We should all have a round table discussion when it does.

Very, very yes.
I'm in, if that's a thing.

95
Dominion Videos and Streams / Re: Dominion Live Streams
« on: April 06, 2015, 07:05:09 pm »
I will be streaming my first two matches tomorrow:

6PM Eastern (5PM Central, 3PM Pacific, 2200 UTC, Midnight between Tues and Wed Amsterdam) vs andwilk

10 PM Eastern (9 PM Central, 7 PM Pacific, 200 Wed UTC, 400 Wed Amsterdam) vs hdu88

I will also probably try to stream at some point tonight, but it will be quick - mostly about making sure things are set up right after Twitch's recent issues.

Going live now with a test stream - will probably play a few.

96
Doctor/Fortress: Can draw you cards if there's no other way to do so. More realistically, Fortress makes your Doctor less of a dead card later.
There have been two times I have tried to use this as my only real draw. Pro tip: it doesn't work very well (somehow I think I actually won those games anyway, but yeah, not advised)

97
Dominion Videos and Streams / Re: Dominion Live Streams
« on: April 06, 2015, 04:14:32 pm »
I will be streaming my first two matches tomorrow:

6PM Eastern (5PM Central, 3PM Pacific, 2200 UTC, Midnight between Tues and Wed Amsterdam) vs andwilk

10 PM Eastern (9 PM Central, 7 PM Pacific, 200 Wed UTC, 400 Wed Amsterdam) vs hdu88

I will also probably try to stream at some point tonight, but it will be quick - mostly about making sure things are set up right after Twitch's recent issues.

98
Dominion League / Re: Season 7 - Announcing Livestreams
« on: April 06, 2015, 01:17:01 pm »
I will be streaming my first two matches tomorrow:

6PM Eastern (5PM Central, 3PM Pacific, 2200 UTC, Midnight between Tues and Wed Amsterdam) vs andwilk

10 PM Eastern (9 PM Central, 7 PM Pacific, 200 Wed UTC, 400 Wed Amsterdam) vs hdu88

99
Dominion Articles / Re: Coin Tokens
« on: April 04, 2015, 01:29:25 pm »
A very well-written article. The only thing I can think I would add is that once you are over-drawing your deck, you can Plaza the same treasure repeatedly, making it generally a slightly-better, cheaper Bazaar.
Hmm, I don't think I want to add that, or at least I don't know how to right now.

In general discarding the same treasure over and over again with Plaza is bad. You got to the point that you can overdraw your deck (big investment) and now it's time for the big rewards. Those big rewards should probably be more then just "bazaars for $4", which is basically what I'm turning plazas into like this.

I'm not saying it's not ever part of the optimal strategy to discard the same treasure over and over again. In Dominion you just don't get to control the rate things move your way. Trashing often goes in chunks with a card a la Chapel. At first you're struggling to draw anything, and then all of a sudden you're overdrawing by a lot. At that point it can certainly be beneficiary to use some plaza's to generate $1 each. But it's just a nice trick to get out of a situation (overtrashed) that you sort of couldn't prevent getting in. It's very likely that you should not be buying more plaza's at that point. Even a Gold is better. (but a Butcher or Remodel or Ironworks or Black Market or even Explorer is much much better then Gold).

If you find a way to describe that in one or two sentences that are clear to the L10-L30 players I intended this article for, I'd be happy to add them. But right now it's more like 15 sentences that aren't clear at all. And I don't want to make the article longer to describe something I consider an edge case you should try to prevent from happening in the first place.


Oh yeah, for sure it's going to be quite rare for this to be the backbone of your economy - pretty much only happens when there's essentially no draw available but you can thin down, and it's a bit dubious even there - that isn't what I was suggesting. Mostly, Plaza gets a significant leg up on other villages there. The other thing is, you can be well-advised to invest more into building the draw portion of your engines in these cases (get more Plazas and Smithies), since it 'turns on' your Plazas for more economy anyway, rather than lunging quite as fast for cards which are purely economic, but hurt your draw (Gold, Bridge, etc).

But this is more about Plaza than tokens, and most of all, I take your point on clarity and brevity.

100
Crossroads works well with it as it can draw you more cards for every Estate you have.  It just would be silly to make Estates Crossroads.

I'm not sure it would. I mean, if you can then get lots of estates, you're looking at a bunch of cards that are "1 VP, +2-4 (or more) cards". Not the greatest thing ever, but not ridiculous.

…What Shmeur said is that you wouldn't make your Estates inherit Crossroads. So, you know, if Estates are $2 Ironmongers for you or whatever, you might buy up a whole bunch of Estates and then use Crossroads for extra draw.

Sure, if Ironmonger is available. But sometimes you won't have a card like that.

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