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Dominion General Discussion / Re: Neat and potentially useful card interactions
« on: April 17, 2015, 08:29:23 am »
Stables and Crossroads - one of my favorite draw engines.
Work with the heuristics that you have and that you have a dominating control over like "losing a rook is bad" and "Don't buy Counting House in a Mountebankless Province game".
FTFY
There comes a point in your Dominion career where in order to get better you have to start questioning top-level players. I started doing this maybe 6 months ago and I kinda wish I had started sooner, I think I might have gotten better at the game more quickly than I have been.
I'm at the height of my Dominion career now (25 on the leaderboard) and you should see the mistakes I make -- just this past weekend I missed a pretty embarrassing forced win in a league match and almost lost the game because of it -- I don't think it's practical to assume that the best people in the world never make mistakes.
At best you outplay the best people in the world (which makes you better at the game and feels REALLY good) and at worst you lose and you ask them why, and I don't know of any of them that wouldn't tell you their thoughts on why. Whether or not you believe them is something you have to decide but we aren't so competitive around here that we hold onto our advice so we don't give out advantages to people. No, we write articles and get +1s.
There's that Albert, Bernard, Cheryl puzzle going around. Someone shared a harder one that doesn't seem to have a solution. I modified it a bit, and I think it should have a single solution now:
Albert and Bernard, two nerdy logic geniuses, have just become friends with Cheryl, a girl with a very peculiar sense of humour. They ask her when her birthday is, but instead, she tells Albert the sum of the month and the day of her birthday, and she tells Bernard the product, then she scurries off to flirt with a jock while the other two try to outnerd each other.
Albert: I don't know when Cheryl's birthday is, but I know that Bernard does not know too.
Bernard: Not only didn't I know when Cheryl's birthday was before, but I still don't know now, and I don't even know if we will ever be able to know.
Albert: Even after what you just said, I still don't know if we will ever be able to know either.
Bernard: Same here.
Albert: Now I know Cheryl's birthday!
Can you deduce Cheryl's birthday too?
Oooh, this looks interesting. Let's start: Albert doesn't know Cheryl's birthday, so it's not 1/1, 30/12 or 31/12, which have unique sums.
He also knows that Bernard doesn't know it, so the date can't have a unique product. Thus the day cannot be 17, 19, 23, 29 or 31 - because those days would generate unique products - and Albert must be able to tell that from the sum. Thus the sum of the day and month must be less than or equal to 17.
If you really want my opinion on the forum, here it is.First of all, his screen name is now hdu88 everywhere, so I would imagine he'd prefer if you called him that, but that's really an aside.
In your game with Tao Chen you disconnected in a game state that gives you about 2% chance to win.
At this point the only reasonable thing to do is resign.I actually think that's rather debatable, but not really a point I'm interested in debating here.
In the heat of the moment you overestimated your chances to 10%-20%. This can happen. If I disconnect on 10-20% I would still resignThis is just so clearly untrue. You can be behind this much turn 5, you wouldn't want to resign. There is so much game to play out! It's about playing the game, you need to be able to convert that advantage. I've definitely won games where I should have been further behind than this because my opponent screwed up. Is it fair to assume he will? Of course not. But it's not really fair to necessarily assume he won't.
but I can understand that maybe you want something that is slightly better then just resigning. Your opponent also clearly thought he was aheadwhich isn't in dispute at any time, nor was it ever. Repeating it implies that I contested that, which I did not. This is slanderous by implication.
but you kept reciting points why you maybe weren't losing.This is simply not true. This clearly, BLATANTLY false. Here's the transcript:
Wandering Winder: lost internet :(
hdu88: :(
hdu88: it feels like i had that game, but i'm not sure how many points you could gain per turn
Wandering Winder: not that many, but you still had some junk in your deck?
hdu88: i had a curse and a silver i think
hdu88: possibly a copper, i don't remember
Wandering Winder: 2 curses
Wandering Winder: 2 silvers
hdu88: ah
hdu88: yeah, not sure who would win then
Wandering Winder: I am probably losing, but I don't think it's totally certain
Wandering Winder: trying to check the log
Wandering Winder: thing is, I need you to stall out a turn
Wandering Winder: and then I think I have very good chances
Wandering Winder: you are a favorite to not stall
Wandering Winder: but it isn't impossible
hdu88: I actually have a decent chance of stalling given what I discarded
In doing so you ignored the opinion of all the players in the chat.Of course I did! This is not a match between me, hdu88, and the players in my chat. Those players are not involved. Their opinions are entirely irrelevant. They do not know how we would play. And they aren't involved in the match - they have no say. Perhaps the bigger point is that YOU WERE THE ONLY PLAYER IN MY CHAT WHO OFFERED AN OPINION DURING THIS PERIOD (yes, Mic offered one later, but by then I had already minimized chat and moved on), so essentially you are saying "BUT YOU IGNORED MY OPINION HERE". Yes, yes I did. You aren't the center of the universe.
Then you suggested replaying this game, thus giving yourself 50% chance to win it. This I considered and still do consider very unsportsmanlike.I heartily disagree. I think the way to go really is to have the default position be to replay the game unless one player or other offered to resign (or there is a forced win). Obviously there is no perfect solution. Actually awarding the game, if not entirely won, to any player, definitively deprives the other of some win equity. Even me taking that 3-3 here is depriving my of my ~2%, and hey that's not nothing. It isn't worth the hassle, I agree. But in fact this is one of the most clear cases where I can just resign (and after realizing There is no rule to contradict it in league rules - I have read them, and I actually went and re-read them. There was nothing. In this case, I don't see how trying to come up with a solution with my opponent is unsportsmanlike - in fact, it seems the only option left open to me. Consulting with a third party when he was not would seem to me to be less fair. And I especially don't see how you think it unsportsmanlike when I am clearly not just trying to rip an advantage - it was pretty quickly after the match ended (less than 15 minutes between the post time and last edit of the OP here) that I asked to just lose the game. I actually don't think that is anything but sportsmanlike behaviour, and again, barring hdu88's objection, I actually think I would have been within my rights to claim 4-2. I don't want to do that, after coming to the conclusion that I was so close to dead lost, because I don't think it is actually fair to him. But in general, having the players agree must always be the best and most fair way of resolving anything, and other measures must ONLY be taken if there is unresolved disagreement between the two.
So much that it completely baffled me. The main reason I didn't want to drag this out on the forum is because I didn't want to publicly shame you for it. The fact that you suggested a 3-3 yourself a day later really helped.Again, your facts are simply wrong here, unless you want to claim that it's somehow important that midnight Eastern Daylight time was crossed, despite neither relevant person living in that time zone (yet only the forum server). It was like 15 minutes after the match ended, not "a day later".
I don't know where you thought I made too much of a fuzz about this.If by "fuzz" you mean "fuss", as I am assuming you do:
Sportsmanlike behavior and fun are both very important things to me for the league. I really don't like it when a public figure in the community breaks it this badly. Simply letting it pass unnoticed was never an option for me. Dragging it out like this is mostly on your own account.
Also, you clearly have misunderstood something about how the league is run. The league organization actually does get to decide.
If Adam, Andrew and I tomorrow decide that all players whose first name starts with an A or and S get 5 free points every season, then that's what it's going to be.Yeah, I definitely resign from your league IMMEDIATELY. That's ridiculous.
And sure people can decide they don't like that rule and try to talk some sense into us. If someone has something sensible to suggest I usually do listen - at least I like to think so. But in the end I organize the league to the best of my ability, and then it's up to everybody else do decide if they want to be part of it.
This post is emblematic of the whole problem. Quite apart from not wanting to subject myself to you saying more disrespectful and nasty things to me in private, a PM doesn't solve anything. PMs are private, and when talking about how the league is run, that should be done in public. The league is not any one person's personal pet. It is for the benefit of the community. Discussions about how it should be run should be had in public, not in closed back-rooms. Decisions shouldn't be made by fiat.I will discuss this matter with WanderingWinder, Tao Chen and the other league organizers through PMs before discussing it further on the forum.
The whole thing was handled disturbingly unprofessionally. I do want to say that hdu88 himself has been nothing but a perfect gentleman, moreso than one could expect, so kudos to him.
I really don't know what you're trying to accomplish here. If you have more to say about it to me, please do PM me. I still think nothing good can come from dragging this out on the forum, but if a lot of people are interested in all the ins and outs about this maybe we have to.
In the meanwhile we will come up with some guidelines in the league rules to handle future disconnects more smoothly.
I will discuss this matter with WanderingWinder, Tao Chen and the other league organizers through PMs before discussing it further on the forum.
Sorry this is completely random, but would it ever be good on this board to buy Scouts as Forager fodder because coppers will stop your Scrying Pools from working?
Since I was going for Pools, I couldn't use Trading Post as my trashing because Silver would be an extra non-action card I'd have to get through.Well, it's not exactly clear to me what you're saying here. You certainly CAN use Trading Post anyway - the reason you don't want to here is just that Forager is better - it's non-terminal, a decent 3, and there are things you'd like to do on 4 (and to some extent 5). But having silver as an extra card to get through... I mean, yes, it is, but on the other hand, you trashed 2 to start. Trash 2, up 1 is basically equivalent to trash 1.
So I got payload from the various $2-giving actions on the board. My opponent, meanwhile, opened Monument, got terminal trashing, didn't get a single village or +Buy, and pulled off a Minion deck that beat my Pool engine.
I think it's pretty clear that the thing you name must be a card, even if that card isn't part of the game. Since Expedition isn't a card, you can't name it.
Similarly, while you can name the Ace of Spades, or Black Lotus, or Caravanseray, or Chennai, or Power Plant #25, you cannot name the T Pentomino, or Tobacco Plantation, or Waterdeep Harbor, or Yahtzee, or N-34, none of which are cards.
Streaming matches tonight at 9 Eastern (100 UTC tomorrow) vs kylar, Friday at 1 Eastern (1700 UTC) vs AdamH, Saturday at 6 PM Eastern (2200 UTC) vs jaybeez.
I don't think this was asked before: If i have Hireling in play and i have no cards (except cards on mats or Durations in play), do i discard Hireling because it won't have an effect? I assume no, just checking.
Edit: Just re-read it, and i guess you can never be sure it won't do anything "for the rest of the game". So it should stay out. Sorry for the dumb question.
They don't absolutely need to buy Province, though - you can buy Duchy or even Estate and work them up the ladder.
Anyway, I will try to re-work a few things to get this point across more clearly.
I'm sure my post wasn't very clear either. Anyway, the rebuild player can buy duchies and estates in the end game, sure, but if they can't use rebuild because they don't have enough vp then they're probably still going to lose.
I think it's important to mention that if a rebuild deck falls behind then the milling of vp is an even worse proposition for the rebuild player than it would be for opponent. To score the winning points, rebuild necessarily destroys some of the available vp. The rebuild deck may be relying on pure luck to buy provinces directly. When this is true, there is an implication that to beat the rebuild deck you just need to score enough points in the available turns to prevent the rebuild player from gaining the penultimate province (or its equivalent) in a winning position. If the rebuild deck cannot secure the win by then, it never will (it can continue to gamble on outscoring but that's still a gamble).
Rebuild can also mess up a variety vp strategies, either by denying cards or closing a game a quickly by trashing province->province. You do need to think through the consequences before going for a big alt vp score.
For countering, Swindler can be devastating, especially if it can hit a player's first Rebuild.In the 'slow them down' section, I talk about trashing attacks being potentially good if you can hit their Rebuild. I certainly don't feel Swindler deserves more mention than that.
The whole thing is under the premise that you are going for a FG rush. There are plenty of strategies that just beat FG rushes period. Ambassador+village and an enginey thing is one of them. However when it comes to FG rushes, my claim is that doctor is just about as good support as you can get, especially if you hit 4 or 5 on turn 1. In a FG rush you do ignore 7-8 of the kingdom cards, and if some of them aren't ignorable, you shouldn't go for a FG rush.
It is better than chapel, steward, masquerade, or ambassador when it comes to a FG rush. That's because it is faster than all of those while still managing to buy a FG every turn. The reason it is faster is that 1) It begins trashing in the first two turns and 2) It cycles extremely quickly, and so you will see it more often. Those other 4 cards are also support for FG, but doctor is just better support than all 4. I look at these cards in a vacuum because if I don't look at in a vacuum then a FG rush is not the way to go.
When it comes to other support cards like storeroom or remodel, I am not sure if doctor is better or not, but my instinct says that if you get 4 or 5 on turn 1 then it is. See my sample game for how fast it can be.
In the end, FG rushes are a big money strategy, where you just buy fool's gold, no more than a couple actions, and green. Big money is quite often completely outclassed by any sort of engine. But when it comes to big money, I would consider doctor/FG to be one of the best.
I for one am having a hard time not referring to it as Pistache.
thanks arctic pinguin for at least one serious answer. So you mean that although I won by points, both "not quitters" (eellzzss and me) are treated equal, because Instant Moniker quit? Should be more points for both of us nevertheless, because he has the highest rating. But as Shecantsayno correctly mentioned: Of the many roads leading to insanity....
Gardens: Rush if you can quickly gain two cards every turn.
(I've been meaning to write an article about Gardens, since most of the current content predates Beggar, Storeroom, Candlestick Maker, and other important enablers)
Is being able to quickly gain two cards every turn better than being able to slowly gain two cards every turn? Like, maybe your opponent won't notice that you're going to go for Gardens rush?
Yeah - it's a lot faster to get half a dozen cards that cost 3 than half a dozen cards that cost 5, and every turn you take to get set up is a turn your opponent is closer to Provinces.I'd probably go with:
Gardens: Alt VP aids engine, but rush if Ironworks is present.
Seems to capture the essence of the card nicely. Gardens rushes are generally bad outside of basically only Ironworks.
This is just flat out, plain, and completely wrong. Maybe before the last couple of expansions this was the case, but Beggar, CSM, and Storeroom are all top tier Gardens enablers that can easily beat many standard strategies. CSM actually beats DoubleJack a decent amount of the time.
Why the caustic tone? I wasn't aware isotropish didn't rate 3p games because I never play them myself.