26
Feedback / Re: Changing names
« on: January 28, 2016, 10:44:11 am »
Skilled Cardslinging Silver Naysayer
Only Alt-VP I could see buying while still trying to collide maps.I don't get itBy that you obviously mean Nobles, right?Draw your alt-vpI played Haven/Treasure Map once. The turn my Treasure Maps collided was the turn I got possessed. I resigned. Then cried.
Clearly, you should have gotten Scout. Scout is a great defense against Possession. If your opponent possessed a hand of Scouts, what can they do besides improve your next hand?
I went to see Avatar.
I made the wrong choice.
Hindsight is 20/20.
Hmm, I just noticed the subtle edit in WW's reply. Oh well, hivemind is 20/20.
I think games with all human players where all people were trying to win the entire time is a good rule for this kind of thing.
The one thing I have to contribute to this thread is this game with Qvist, which is, by turns, the shortest game of Dominion I've ever heard of with these constraints. It was 7.5 turns.
I apologize in advance for eating popcorn while playing. It hasn't happened since.
I think a corollary to this is how important is hitting $5 on turns 3 or 4? Often going for the gainer will lower your $5 T3/T4 probability. If it is imperative that you get $5 early, get the $4-cost first and then the gainer when opportunity arises. If $5 is less crucial, go for the gainer.
it encourages buying only Treasure and Victory cards. And apart from that it's a mixed bag. There's good advice like "Trash Coppers and Estates" as well as bad advice like "Always buy Gold with $6".
That sounds very much like an early Wandering Winder video, though he never placed such an emphasis on trashing.
So by opening Silver/Watchtower, you have a slightly better chance to hit 5 at least once, but by opening Silver/Silver, you expect to have slightly more 5s by the reshuffle.You draw silver, watchtower, 3 copper on turn 3 then you can topdeck your 5 and potentially get another.
With Watchtower, as the only way you're not hitting 5 on either T3 or T4 is if WT misses the shuffle, in which case it wouldn't have helped you had it been a Silver.Yes, Silver/Watchtower is a very powerful opening. You have an ~90% chance of hitting 5 (I estimate), and if they collide you can even topdeck it.
Silver-Silver has a 91.2% chance to hit $5 at least once on turns 3/4 (per http://dominionstrategy.com/2011/03/09/basic-opening-probabilities/), and Silver/Watchtower will be even higher than that.
Death Cart/Vineyards is nice. Clearly you wouldn't build a deck around it, but if you have a strong Vineyards deck anyway, not only does Death Cart pump up your Vineyards by 1 each time (as long as Ruins remain), but they can help you end the game since you only need 5 of them to empty a pile.
Feels like a nombo to me.
Umm, no. I have played a few Vineyards game with Death Cart and most often I won. One DC buy increases each Vineyard in value by 1 point. If you tie the split, that's a 4 VP gain right there. If you somehow win the split 5/3, you're getting 5 VP right there. DC is pretty good in Vineyards games.
You have 4 Provinces, 2 Harems, and a Farmland, totaling 30 points. Your opponent has 3 Provinces, 6 Nobles, and 7 VP chips, totaling 37 points. He played 2 Nobles on his turn before you resigned. The log displays your opponent as incorrectly having 33 points because he played 2 Nobles.
When the game ended, the screen showed that I was only down 33-30. Are you saying it would have shown that I was ahead 29-30 if he played 2 more Nobles?
Would anyone like to chat around 8 pm eastern?
I'm not sure if it was stated here, but if we are talking about an always visible game log, we are talking about an always visible log of the current and last turn (I assume). Otherwise you have people all the way scrolling back to turn 1 to count how many points they have, which is not what you want.
Which is why you enable the point counter so that people know how many points they have without having to scroll back to turn 1.
Governor/Black Market/Minion
I've only pulled this one off once, but the idea is as follows:
Play a village (doesn't matter which one)
Play multiple Governors for +3 cards
Play Black Market, dumping all your Treasure on the table
Play Minion for the discard attack *opponent discards his huge hand for a random four-card hand*
Any opponent draw (Council Room, Governor, etc.) + any discard-to-x work. Example:
http://www.gokosalvager.com/static/logprettifier.html?20150319/log.51201cbee4b04e88c8da4f9a.1426811891226.txt
(Okay, ya got me, all I really wanted to do was show a game where I beat Mic Q.)
But I can see how Minion is usually even more brutal than, say, Margrave because it doesn't let them choose which cards to keep.
I wouldn't be so sure they don't have it right. I agree that you should be able to choose the on-trash triggers though. Cards with on-trash effects shouldn't have priority over MS.When you Chapel or Forge a Copper + OE, the trashing of both cards and the on-trash effect of OE happen before you can react to it, so you draw 1 card from your empty deck before you can discard the MS for a Gold.
I don't think this is correct. The on-trash effects of OE and MS happen at the same time, so you can decide the order in which you do them. Not sure if Goko has this right though, probably not.