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Messages - bozzball

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401
Mafia Game Threads / Re: Mafia II: Of Goons and Woodcutters (Day 1)
« on: May 15, 2012, 05:30:40 am »
Sorry if I'm asking a stupid question here, but how are we supposed to choose a suspect? Should we all name a $4 card? I name Salvager. But how's this supposed to help?

402
Mafia Game Threads / Re: Mafia II: Of Goons and Woodcutters (Day 1)
« on: May 15, 2012, 03:46:28 am »
Down made of ghosts sounds very soft.

403
Mafia Game Threads / Re: Mafia II: Of Goons and Woodcutters
« on: May 14, 2012, 03:58:50 am »
I am in.

404
Solo Challenges / Re: My Second Solo Challenge: Nothing
« on: May 03, 2012, 06:24:25 am »
Could of course combine the two challenges - no cards in the discard pile, hand or deck, or the supply.  :)

405
Dominion General Discussion / Re: Dominion with all cards available
« on: April 26, 2012, 03:38:05 am »
(apart from playing Coins in Action phase shenanigans)

406
Dominion General Discussion / Re: Dominion with all cards available
« on: April 26, 2012, 03:37:42 am »
Black Market would probably be unpopular.

407
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: April 20, 2012, 08:14:03 am »
I can't tell if "Occupy Council Room" is inherently ironic or unintentionally fitting, given that Council Room is essentially redistributive (knowledge-wise) but made by two IRL 1%ers.

I assumed it was because 80% of the cards were going to 50% of the people.

408
Here's my reasoning:
After you have dealt the first hand, you are in one of the following two situations:
 (A) Eight cards left in the deck, including a Laboratory
 (B) Seven cards left in the deck, not including a Laboratory

After you deal from A, you get to one of the following two situations:
 (C) Three cards left in the deck, including a Laboratory
 (D) Two cards left in the deck, not including a Laboratory

After you deal from (B), you get to (D).

After you deal from (C), you get to (B).

After you deal from (D), you get to either (A) or (B).

The probabilities of the interchange are:
A -> C with probability 3/8 and A->D with probability 5/8
B -> D with probability 1
C -> B with probability 1
D -> A with probability 8/11 and D->B with probability 3/11

The initial probabilities are A with probability 8/13 and B with probability 5/13.

... Maths stuff ...

409
My calculations say that you will shuffle your deck during the 3rd, 5th, 7th, 9th hands etc and that 11/28th of hands will be 6-card hands, with the rest being 5-card hands.



For example, with a deck of 13 cards including one Laboratory, you will go through your deck in 2.4 turns, or have an average hand size of 5.4167 cards. But with 5.4167 cards in any given hand, how would you go about approximating the odds of having both Moneylender and at least one Copper in said hand? Note: yes, in this particular case, the odds are probably 100% (unless you happen to have a Silver in those 13 cards too, in which case you could have Moneylender + EEES).. I'm wanting a formula that can compute this, rather than the specific answer for this case. ;)

410
Puzzles and Challenges / Re: A better Golden Deck
« on: April 16, 2012, 05:16:09 am »
Disregard.

I think the first one gets 21 VP tokens per turn.

Sorry to bump an old thread, but here is a new easy mode solution for 12 VP tokens per turn:

Hand is KC, KC, Jack-of-all-Trades, Mine, Bishop.
KC-KC, then Jack. Don't trash anything with Jack. This results in 3x Silver, Mine, Bishop in hand.
Now Mine to convert all the Silvers to Golds. Then trash them all with Bishop for 12 VP tokens.


Another one that only gets 10 VP tokens per turn in easy mode but can maybe be tweaked to do better:

Hand is KC, KC, Trusty Steed, Bishop, Bishop.

KC-KC, then Trusty Steed for: +$2, gain 4 Silvers; +2 cards, +$2; +2 cards, +$2. Now you have $6 and your hand contains two Bishops and four Silvers. KC one Bishop, trashing 3 Silvers for 6 VP tokens. KC the other Bishop, trashing one Silver and two of nothing for 4 VP tokens. In total, 10 VP tokens.

Would be nice if something could be done with the $12 you have to spend after doing this.


Another one for 12 VP tokens per turn in easy mode:

Hand is KC, KC, Bag of Gold, Smithy, Bishop.
KC-KC, then Bag of Gold, then Smithy to draw the 3x Golds, then Bishop to trash them.


411
Puzzles and Challenges / Re: A better Golden Deck
« on: April 16, 2012, 05:14:58 am »
I think the first one gets 21 VP tokens per turn.

Sorry to bump an old thread, but here is a new easy mode solution for 12 VP tokens per turn:

Hand is KC, KC, Jack-of-all-Trades, Mine, Bishop.
KC-KC, then Jack. Don't trash anything with Jack. This results in 3x Silver, Mine, Bishop in hand.
Now Mine to convert all the Silvers to Golds. Then trash them all with Bishop for 12 VP tokens.


Another one that only gets 10 VP tokens per turn in easy mode but can maybe be tweaked to do better:

Hand is KC, KC, Trusty Steed, Bishop, Bishop.

KC-KC, then Trusty Steed for: +$2, gain 4 Silvers; +2 cards, +$2; +2 cards, +$2. Now you have $6 and your hand contains two Bishops and four Silvers. KC one Bishop, trashing 3 Silvers for 6 VP tokens. KC the other Bishop, trashing one Silver and two of nothing for 4 VP tokens. In total, 10 VP tokens.

Would be nice if something could be done with the $12 you have to spend after doing this.


Another one for 12 VP tokens per turn in easy mode:

Hand is KC, KC, Bag of Gold, Smithy, Bishop.
KC-KC, then Bag of Gold, then Smithy to draw the 3x Golds, then Bishop to trash them.


412
Puzzles and Challenges / Re: Gray's design Challenge
« on: March 27, 2012, 06:43:49 am »
Werewolf
Action/Attack - $5
+$2
Each other player either trashes a silver or gains a curse.

413
Game Reports / Re: amazing new strategy
« on: March 16, 2012, 11:41:34 am »
You are thinking of Moneylender, and not Coppersmith.

Valid. Coppersmith is rubbish.

414
Game Reports / Re: amazing new strategy
« on: March 15, 2012, 11:12:02 am »
You need THREE out of four of your hand to be copper, and the last card to not be a terminal, for Coppersmith to be worth more than a silver. I wouldn't buy it in BM games.

You are neglecting the non-negligible benefit of having trashed a copper.

415
Dominion General Discussion / Re: News on forthcoming expansions
« on: March 15, 2012, 07:09:26 am »
I'm looking forward to learning what on earth a duchy looks like.

I suspect it is greenery with a river in it, based on the view through the portholes in http://www.dominiondeck.com/cards/duke and http://www.dominiondeck.com/cards/duchess

416
Game Reports / Re: Three Pile with Copper
« on: March 12, 2012, 05:25:37 am »
Ill-Gotten Gains is probably worth a mention.

417
Dominion Articles / Re: A theorem about drawing and density
« on: March 07, 2012, 03:15:48 am »
The easiest way I know to verify this in your mind is to consider the last card in the deck. After you have played your venture, the conditional probability (given what you have seen) that the last card is an estate is the density of estates in whatever cards are left. Thus, before you play your venture, the probability that the last card will be an estate is the expected value of the density afterwards.

This discussion is equivalent to the following classic brainteaser:
You have a 52 card (ordinary playing cards) deck. You are going to deal out cards from the deck 1-by-1. You have to say the word "Red" before you deal one of the cards. If that card is Red then you win a dollar, otherwise you lose a dollar. How can you maximize your probability of winning?

418
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 21, 2011, 03:31:56 am »
1) bozzball
2) GMT

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