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Dominion: Adventures Previews / Re: Bridge combos (or more megaturns with cost-reducers)
« on: April 20, 2015, 09:19:01 am »
And of course there's always Duplicate Bridge.
Horse Traders > Wine Merchant. Though I could see WM having a niche in certain games.
As long as we're making trivial complaints, my biggest beef with this card is the art! Man, who wants to be seen around that guy? I'm scooting to the other edge of the tavern, bro.
My guesses for the English name of Pistage are either Hunt or Pursuit.
I'm francophone, I would say than Pistage is more the translation of tracking than hunt, Pursuit is also a good fit...
I would guess than the translation will be tracking, but will see
I think the most direct translation is Tracking, but this strongly suggests that it's not the correct name for the card in English:I guess there is no harm in stating those translations are, though not perfect, accurate to what the cards do. I'll let you guys speculate on the name of the first one, though.
To me the art looks like a group hunting a person or animal.
The guy at the front is a tracker searching for footprints.
Don't feel bad, so does the Giant half the time.You're right! I forgot about that.From the Teasers:- +$3, +$4, and +$5
Since it'll take a long time to fully upgrade the Page/Peasant, my guess is that the +$4 or +$5 is found on at least one of the Champion/Teacher.
+$5 is already on Giant.
Does sound pretty gruesome. Of course, we don't know yet for sure the rules about how Events/Tokens interact with Possession. Maybe Events purchased accrue to the possessor, like Cards? Maybe the possessor can move his own tokens but not the possessed's, or vice versa, or both...?
Those things don't sound likely because they would pretty much have to be errata on Possession, which is something Donald doesn't really do.
When you are a playing a Possession turn, it is still your opponents turn. You are making all decisions for them. Cards they would gain are instead gained by you. Since Events are not cards you gain, Possession says nothing about them, and they would effect the current player (your opponent) without any rule modifications (other than you making the decisions, e.g. where the tokens go).
This is similar to how VP tokens go to the Possessed player, because nothing in the Possession rules say otherwise.
No. Gained cards only go the the possessor because possession says so on the card. It wouldn't make any sense at all for a rule to be introduced into the rule book of Adventures that changes the wording of another card. Possession would have to be reprinted with new wording which won't happen.
It just occurred to me that with events like these on the board, Possession really lets you mess with your left opponent in ways that are even meaner than using up their coin tokens.
For example you could move their Lost Arts action token from Smithy to Chancellor (after having just brazenly taken advantage of all those supercharged smithies yourself)
If you possess them super early, you could cause their Estates to inherit Ruined Village-ness and well that's not nice.
Of course you always want to do a Borrow on your last Possession and make their next turn as if you just minioned them after the Possession
Additionally, you will have called in any Reserve cards they were waiting to play...
Possession already isn't exactly a favored card of many people, and man I can just see that dislike growing with this expansion in play.
Something to be aware of. I guess going forward, when Possession shows up in the kingdom along with Adventuresy-stuff... take a deep breath folks. You know it's probably going to be one of those games, so be a sport and ehm try to give as good as you get.
Go home, English, you're drunk.
This is the sort of thing where if you need the rulebook to clarify you really aren't taking the time to properly read the two sentences on the card.
If it's face up, +. If it's face down, <everything else>.
Uh, estates play like they are the card without ever taking on the card's nameship. If you played Estate as Treasure Map and then trashed Treasure Map from the hand, I think that would work.
You could play Estate as Treasure Map and then trash a (real) Treasure Map from your hand, but you will not get any Gold because you did not "trash 2 Treasure Maps."
When you reach the end of a game, and that card is sitting there, it will feel like yours.Does the set-aside card for Inheritance count as part of your deck for Gardens/Vineyard purposes? I would imagine it does.Yes.
Now this I wouldn't have guessed. Because you never gained that card; I assumed it wasn't in any way part of your deck.
Now I want to play Bridge, buy Messenger, and give everyone a Cache. Just to be a dick.
yes, both messenger and ironworks hinge on what the meaning of "it" is. For ironworks, the ruling was that the "it" is the card ironworks tried to gain; since it wasn't gained, ironworks fizzles. Seems clear that "it" should mean the same thing on both cards.
The ruling was that "it" is the card ironworks DID gain, not the one it tried to gain. If it were the one it tried to gain, then you would still get the ironworks bonus with trader.
So are you saying if you mistakenly tried to Messenger a curse and then revealed Trader, everyone would get a Silver?
Or is the ruling with Ironworks/Trader (remind me) that Ironworks didn't gain that Silver, Trader did?
You would gain a card with Ironworks/Messenger.
You reveal Trader, gaining a Silver instead.
Ironworks/Messenger gives you a bonus based on the card that Ironworks/Messenger gained.
Ironworks/Messenger did not actually gain a card due to Trader interference, so the subsequent effects don't happen. There is no "it" for them to work from. Ironworks has no reference to determine its bonus and Messenger doesn't know what card should have copies distributed.
I assume this card has a quite interesting depth of openings, in that cards that you don't want multiples of become worse. Especially for player one.
I can imagine a game of Chapel Chicken: whoever buys one first opens himself to his opponent(s) sticking him with a second one.
I would certainly "solve" this by just buying chapel. Suppose we start out like...
I open Chapel ($3)
You buy Messenger, giving us both a Chapel ($4)
I buy messenger, giving us both a Silver ($4)
You buy Silver ($3)
... I wouldn't dare tell you who is in the better spot now. Second Chapel may be really bad if it collides with the first and a silver/messenger.
But it also may be a gift from heaven if they don't collide, as I still get to really trash down despite all the quick gains on the first shuffle.
Your "single chapel strategy" isn't near as good as normal either, because you already have 3 other cards you don't want to trash.
Off course a lot depends on the kingdom, but I assume we're talking about a kingdom where chapel is good in the first place.
Certainly interesting to think about though.
yes, both messenger and ironworks hinge on what the meaning of "it" is. For ironworks, the ruling was that the "it" is the card ironworks tried to gain; since it wasn't gained, ironworks fizzles. Seems clear that "it" should mean the same thing on both cards.
The ruling was that "it" is the card ironworks DID gain, not the one it tried to gain. If it were the one it tried to gain, then you would still get the ironworks bonus with trader.
First of all, wow.
Second, wow.
Thirdly, wow.
True, but personally I wouldn't remember past turn 3 that this thing exists.Man, this also opens up even more possibilities for "fan cards" as you only ever need to make one. Stuff like this can be tested IRL with 3x5 note cards on a whim.
You don't even need that. You just need to say "for this game, I'm going to say that you can spend x on an event that does y."
Actually, I already have a question regarding Mission/Outpost. If I play an Outpost and buy a Mission in the same turn, couldn't I choose to play the Outpost turn first and get 3 in a row? In this case, Outpost is not causing me to take more than 2 consecutive turns (since it's only my second consecutive turn) and at the time that I buy Mission the previous turn wasn't mine, so it seems that that effect should trigger, too. That feels like a stretch, but a legalistic interpretation of the wording on the cards would seem to suggest this is allowed. Am I missing something?
Looks like WAWA may have failed us for once, eHalcyon agrees with us at any rate.
But isn't Watchtower different? It says 'when you gain', not 'would gain'. So you actually do gain the card. So doesn't that mean:
1) Buy Messenger; Gain Curse.
2) Everyone gains a curse.
3) You (and anyone else) can now reveal Watchtower and say "ehhhhh, no thanks."
Yeah, there's no confusion with Watchtower here. You can go to the Transmogrify thread for that.
Also, this is a really neat card.