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Dominion Isotropic / Re: People to avoid on isotropic
« on: March 12, 2012, 09:05:17 pm »this attitude always baffles me. It's like sitting down to play chess with someone, making your first capture and having them stand up and say indignantly. "You CAPTURED my PAWN? That is SO unsportsmanlike. What a jerk!"
Without defending that attitude exactly (especially the copping one part), I would note that there does seem to be a variance of opinion on the question of attack cards. Unlike in chess, where the players are immediately battling over the same space, it is possible, and indeed inevitable on certain boards, to play Dominion non-interactively. And there does seem to be a fair segment of who prefer to play that way.
This is probably in some measure a function of level; I think it's fair to say - and this was certainly the case for me and my friends - that starting out in the game you want to get a feel for using the cards and building a deck, and while you're doing that being buried in curses, coppers and three-card hands is not much fun. (I guess it's a bit like if your first game of football as a kid were tackle and immediate rush like 'real' football; you'd be so overwhelmed you'd never get a chance to learn how to set up and run plays, and would probably wind up hating the game pretty quick.) As one gains more experience and knows what one's doing a bit more, one comes to see attacks as simply a part of the game, and accepts that for example a curse-heavy game will be a different, more slogging kind of game than the more immediately appealing action-rich ones.
That said there are probably also some who never warm to the concept. Perhaps there could be at some point a separate room or forum for those who wish to play 'peacably', whether for training purposes or just out of preference? Of course those games couldn't be rated on the main leaderboard.
Or is the general feeling that trial by fire is best? In that case I suppose those who wish to avoid attack games could sort themselves out by level, or by using the card-constraints function...