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Variants and Fan Cards / Re: Pricier Base Treasures and Victory Cards
« on: December 25, 2019, 08:49:58 pm »
Genuinely why I lose: "I don't care what the point of the game is. I want a Diamond."
1. A treasure that when played gains you two golds and six debt (but doesn't actually make money itself)
I wouldn't buy this for free.
Or have it be "if this is the first time you gained a Ragamuffin this turn, [rest of card text]".
Hammer Time is weakish. +3 Cards +1 Buy is already roughly a $5 (Margrave, Tragic Hero) so there is no need to nerf it.I am not sure if you thought Hammertime (more of a joke card anyway) gave Gold to each other player. Its intended to give it to all players including the one playing the card. In that way Hammertime I thought strengthens itself. In a deck of golds is there a better card than one which draws cards and gives you an extra buy? But I do wonder if its strong enough. After all its only +1 Buy better in effect than a smithy unless you see the gaining gold for everyone as a net benefit.