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Messages - Freddy10

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51
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 12, 2020, 06:07:44 pm »
Here's a card I actually created a long time ago and have been saving for the right week, Iron Bridge:



Quote
Iron Bridge - Action - $5

Gain a card costing up to $4.
-
While this is in play, cards that share a type with the gained card cost $2 less.

It's "While this in play", so it's not too strong with TR variants.

(sharp eyed readers may notice its v0.2; the unposted v0.1 had only a $1 reduction and cost $4, but it felt much more interesting to have a $2 reduction, since the buy type was restricted.)



If you throne this, which card's types are being reduced?

The intent is of all types of any gained card (but only once per type) - would better working be "any of the cards gained this way" or something like that be better. (I also guess I need to figure out if it affects things gain a (cost reduced) Border Village, and with it's on gain a Silver. Any thoughts?

I don't think this works. The restriction isn't much of a restriction as you only want to gain Actions in the early-mid game anyways, and only Victory cards on your megaturn. It's way, way stronger than Inventor, and the $1 cost increase isn't enough to justify this.

Inventor is a good card to compare to - thanks! I do think the restriction could matter, though, no? Early on you may not want two actions, but a Silver and an Action? (and can't) or when it comes to Victory cards, with Inventor the gained card doesn't have to be a stop card. I mean I get when it's very late and buying one of the last Provinces, but what about Provinces 1-6?

Sure for a megaturn where you use a couple of these to buy multiple (>2)? Is that super common? (I might just not be at a level where it is for me)

What about the opposite: "cards that doesn't share a type". That will be weaker than inventor and will encourage things like action/silver or duchy

52
Variants and Fan Cards / Re: Really bad card ideas
« on: April 29, 2020, 10:11:37 pm »
Annoying Setup - $3 - Action
Choose one: +1 Villager, +1 Coffer, +1 VP, gain a Horse, Ruin, Prize, Will-o-Wisp, Ghost, or an Imp, receive the next Boon or Hex, take 1 Debt, put a card on your Native Village-/Pirate Ship-/Island-/Tavern-/Exile Mat, take any one Artifact, reveal the top three cards of the Black Market deck and you may buy one of them.


Are there more things one could add?
Platinum and Colony piles, add a Hierloom, Shelters, Embargo tokens, Tax setup

53
Variants and Fan Cards / Re: Really bad card ideas
« on: April 05, 2020, 11:06:41 pm »
Bored of waiting for your opponent to end their turn?


54
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 04, 2020, 09:37:32 am »
Is this supposed to say “previously card played this turn”? Or is it supposed to count the last turn, which it would as worded? Counting the last turn seems weird; since the last card played will usually be a treasure, often a copper.
You take the rope after you played the climber, so if you play copper latter (should I change "Take the rope" for "after you play this, take the rope"?)
Anyway, yes maybe it should, to avoid tracking issues with silver or gold

I’m talking about the situation when you start your turn with the Rope; the last card played would be what your opponent played last; not what you played last.

True. I hope there are no more edge cases now. It became a little heavy on words, but i think the idea is still simple. Maybe it can be done without an artifact or something similar

55
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 03, 2020, 11:15:38 pm »
Is this supposed to say “previously card played this turn”? Or is it supposed to count the last turn, which it would as worded? Counting the last turn seems weird; since the last card played will usually be a treasure, often a copper.
You take the rope after you played the climber, so if you play copper latter (should I change "Take the rope" for "after you play this, take the rope"?)
Anyway, yes maybe it should, to avoid tracking issues with silver or gold

56
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 03, 2020, 05:44:54 pm »
1. You left out the "m" in Climber.
2. "Take" and "Rope" should both be capitalized.
Typos aside, this is my favorite entry so far.
Fixed. Thank you :)

57
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 03, 2020, 04:36:18 pm »


The idea is give you some shifting if you can play the cards in a certain way. The original idea of rope didn't had the discard effect, (and no draw on Climber), but it felt to strong for a $2 card.
Edit 1: fixed typos
Edit 2: removing rope at the end of the turn

58
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 20, 2020, 09:15:56 am »
@ [TP] Inferno  I amended my post to enable you to click when ready.

I am not sure I have entirely worded it right either. I want it to happen that if Golden Egg is the top card of its supply pile then each other player gains a gold to the top of their deck at the start of your turn. So the under the line effect triggers at the start of each players turn from the supply. Is that even possible?

The hope is that its like a wonderful present for everyone... unless someone buys them up (which would be the equivalent of killing the goose that laid the golden egg).

wouldn't it be better if it is at the end of the turn, so you have some incentive to "kill the goose"?

59
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 16, 2020, 06:28:10 am »
I already can see people watching their Mountebanks going to exile on T3 after opening 5/-  ;D

60
Dominion General Discussion / Re: Interview with Donald X.
« on: March 14, 2020, 11:21:26 am »
Adding an "X" cost could work.
Masterpiece: Treasure - $3$X
When you buy this, gain a Silver per X spent.

Stonemason: Action - $2$X
When you buy this, gain two action cards, each costing $X.

The downside of this is that it necessitates the adding of another symbol next to the coin cost.

How would you separate that on Masterpiece it means coin while on Stonemason it doesn't?

Pretty sure this version of Stonemason just wouldn't be able to do Potion stuff, which would probably be just fine.

Since you already have to explain what is overpaying, maybe a keyword make sense (it doesn't look dominiony though):

Quote
Stonemason
Overpay X: gain 2 Action cards each costing X.

Masterpiece
Overpay $X: gain X Silvers.

Herald
Overpay $X: look through your discard pile and put X cards from it onto your deck.

Doctor
Overpay $X: Do X times: look at the top card of your deck; trash it, discard it, or put it back.

61
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 10, 2020, 11:14:17 am »
Vestry (Action, $2)

Trash any number of cards from your hand. +$2 per card trashed.

Return this to the Supply.


A great way to get money quickly while pruning your deck, provided you have enough things to feed it...

It's interesting you can get a province on T3 by buying two fool's golds, that is a 2/2 open

62
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 02, 2020, 08:47:27 pm »

Study Group (Action)

Gain an Action card costing less than this. For each it costs less than this, +1 Villager.
First of all, maybe I’m missing something, but is the “less than this” statement necessary there? You are already gaining a or under card, soooo... Anyway, this card is an Altar that gives Villagers instead of trashing a card. But you can go up to 5 Villagers. As opposed to trash 1 card. Are those 2 effects worth the same price? I don’t believe so... I think that Study Group is stronger than Altar with that clause.


I think that "less than this" means that you can gain a $5 cost card and 1 villager, or a $4 cost card and 2 villager, and so on (the $ and the villager must sum 6 if there is no cost reduction)

63
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 21, 2020, 09:41:41 am »
So when my opponent, who went first, gets their witch on turn 3, they can wreck my ability to be Twice Industrious?

I don't think Witch effects getting Twice Industrious, but even without that interaction it's probably a bad design anyways. I think I'll change its abilities to reflect a cost $2 card or make it a debt card. This way you don't have to rely on taking a chance and getting lucky. Thanks to you and Naitchman for the feedback.
I mean, Witch, Marauder, even Messenger have the ability to mess that up for other players - rather than a cost wording, change it to "When this is one of your first two cards you gain during your turns" and you're fine.
What i think is that is not something that is bad per-se. Your opponent is also foregoing their "twice industrious" (maybe i'm only thinking on 2 players games). I think it becomes a little swingy with some heirlooms,

64
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 21, 2020, 08:50:39 am »
So when my opponent, who went first, gets their witch on turn 3, they can wreck my ability to be Twice Industrious?
If witch is on the kingdom, you are second, and your opponent opens 2/5 or 5/2, maybe lumber camp is not your best choice.
Your opponent is also foregoing their posibility of take twice industrious by going for witch.

65
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 15, 2020, 11:14:22 pm »

Quote
moot point since this is edited out, but an attack doesn't have to "attack" to be an attack - check out Minion.

It does have to option to attack, though.  Technically speaking, without that clause, the card doesn't attack.  It just doubles another attack.  Minion has the explicit option to attack every time it is played.

If a card can't attack on its own, can it be an attack?

I think the attack type idea was to make other cards, such as moat, be able to interact with them.
Legionary also does not always "attack"

66
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 28, 2019, 03:50:56 pm »
Somehow releated to this contest: Asper made team cards some time ago: Asper's Cards

67
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 23, 2019, 08:15:36 pm »
So, if I play Jester, do I count "I or she gains" effect as which? Benefit? or Attack?
For Jester, obviously, $2 is the benefit, and the rest of the text is attack. Benefit is what you get when all the opponents are Moat'ed, attack is the rest. For example, Sea Hag has no benefit at all, and Familiar's benefit is just cycling

I think it has a lot of cases where is not so obvious: thief (the benefit and attack is the same), replace, pillage (the "trash this" is benefit?)

68
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 18, 2019, 10:55:47 pm »
Here is my little experiment  ;D



In games using this, replace the curse pile with a pile of nightmares of the same size

69
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: September 22, 2019, 01:03:40 pm »
You can try this:
- Open your browser on your old computer
- Go to the card generator page
- Open a console (F12 on firefox)
- write localStorage["favorites"] and press enter
- copy the message you got, save it somewhere and send it to your new computer
- open the card generator page in your new computer
- open the console
- write localStorage.setItem("favorites",  :) ); replacing :) with the value you copied from your old computer and then press enter

I'm not fully sure it works (I tested it on the same computer using two different browsers)

70
Weekly Design Contest / Re: Weekly Design Hall of Fame
« on: September 06, 2019, 03:11:57 pm »
I think my Hillside Village was also a runner up for the village contest  :-\

71
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: August 06, 2019, 10:04:44 pm »
I think is related to the web page. I tried with other icons of that page, and they seem to not work. Try to download the icon and upload somewhere else, like imgur

72
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 27, 2019, 05:49:23 pm »

Quote
Hillside City
Action: $5
+1 Card
+2 Action
if you have an even number of cards in your hand: +1 Card

73
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 28, 2019, 06:09:41 pm »
Ok. Looks like we're going with fragasnap's contest. Here's my submission:
 

It's a BoM variant (again, I know) that has specific cards it plays. These cards are not part of the supply, so the only way to play them would be through Crime Lord, and you'll always be able to play Crime Lord as them (unlike BoM when the pile depletes), but there's only 3. Will it be worth it? Depends on the 3 Underlings cards and depends on the kingdom.

My idea was pretty similar, but with a pile like black market made with $5 cards (reveal top 3 cards, play as one of them). I thougt that at $4 it will be ok, because of the random effect. I really like the flavor of the mat, btw.

Discovery
$4 Action
Reveal the top 3 cards of the Black Market deck. You may play one of the revealed cards. Put the rest on the bottom of the Black Market deck in any order.
When that card leaves play, put it on the bottom of the Black Market deck.
Setup: Make a Black Market deck out of different unused Kingdom cards.
It seems that it is a pretty common idea xD

74
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 24, 2019, 05:52:27 pm »
Ok. Looks like we're going with fragasnap's contest. Here's my submission:
 

It's a BoM variant (again, I know) that has specific cards it plays. These cards are not part of the supply, so the only way to play them would be through Crime Lord, and you'll always be able to play Crime Lord as them (unlike BoM when the pile depletes), but there's only 3. Will it be worth it? Depends on the 3 Underlings cards and depends on the kingdom.

My idea was pretty similar, but with a pile like black market made with $5 cards (reveal top 3 cards, play as one of them). I thougt that at $4 it will be ok, because of the random effect. I really like the flavor of the mat, btw.

75
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 24, 2019, 01:16:18 am »
Is the +$ of philosopher's stone considered vanilla?

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